Shalm |
Hi all—
I've been wanting to try something like this for a while, and I think I'm at a point where I have some time to commit to it. What I'd like to do is run a series of PFS scenarios with the same set of characters to make up a connected campaign. The goal would be for the campaign to culminate in the Eyes of the Ten story arc (but who knows how far we'll actually get).
These scenarios will be run for PFS credit
I'm looking for players who:
- enjoy role-playing, especially with fellow players; I want to really flesh out these characters and have them truly immerse themselves in the story, rather than just moving through scenarios to get credit and move on
- don't have much (or any) PFS experience (or are willing to put campaign knowledge aside), but are interested or willing to play within the PFS ruleset
- are interested or willing to play by PFS Core rules (for the most part, only options found in the core rulebook are allowed)
- can commit to posting every 1-2 days, and are willing to be patient with a GM who can only commit to posting every 1-2 days
If you're interested, first dot this thread and let me know you're interested so I can get an accurate read of how many people would like to play. Then please download and read the Roleplaying Guild Guide. Then submit your character submission when it's ready.
Submission Details
Character Creation Rules this should all be detailed in the Roleplaying Guild Guide
Backstory and Character Description along with your character sheet, please provide a few paragraphs of backstory, and a few sentences describing your character's physical traits and personality
Submission Deadline I'll update this once I get a sense of people's interest
FYI, we'll be starting with Master of the Fallen Fortress.
Please also let me know if you have any questions!
Shalm |
Dotting with a question: How strict is your "core only" philosophy when it comes to classes? I've got a human ninja I think would be great for this AP.
Since we'll actually be playing for PFS Core credit, it's going to have to be strict. Ninjas are unfortunately out.
Shalm |
So, did you want interested folks to go ahead and put together characters? Or hold our horses until you say so?
Yes, please go ahead and start putting together your submissions, including a stat block/character sheet, along with backstory and character description. Thanks!
Shalm |
So are we playing actual PFS registered Core Characters then?
Yep! But new characters created for this campaign.
I just realized something. I am on vacation in The Caribbean right now. I don't have much of my stuff with me. I have a character concept already done but it is not with me at the moment.
I will not be home until Feb 27th
I don't think I'll close recruitment til March 1 at least, so you should be fine.
Tazo |
I'm interested. I've had a couple of abortive attempts to play PFS, but I've tended to lose interest because the opportunity to roleplay is limited and there is no continuity with people coming in and out. I enjoy role-playing, have minimal PFS experience, am fine playing PFS core, and am a regular poster on these forums.
I'll spend some time in the coming days putting together an application.
Srota |
Srota wrote:Would you be okay with already established PFS characters? None of the ones I have in mind would be over level 1Based on the campaign plan I have mapped out, I'd really prefer to stick with new characters.
I'll draw one up tonight. Probably either a Paladin or Sorcerer. Maybe a fighter, not sure yet.
Esmeralda Le Fi |
Esmeralda Le Fi (rhymes with "duh tree")
Half-elf Cleric of Calistria 1
Pathfinder Society ID# 30475-21
Str 10 Dex 15 Con 10 Int 13 Wis 13 Cha 17
Alignment: CN
hp 8; AC 13 (t 12; f 11)
Fort +2; Ref +2; Will +4 (+2 vs enchant)
+2 Initiative
30 Speed
Light load: 33#
BAB +0; CMB +0; CMD 12 (f 10)
Skills: Acro +2; Appraise +1; Bluff +4 (+1 vs sexual attractors); +7 Diplomacy (+1 vs sex); +5 Knowledge Local; +5 Profession (courtesan); +3 Disguise; +3 Perception
Languages: Common, Elven, Shadowtongue
Feats: Skill Focus (Knowledge Local); Weapon Finesse
Traits: Charming; Indomitable Faith
Melee: Dagger +2; Whip +2; Shortspear +0
Armor: Padded
Wealth: 56gp
Esmeralda wasn’t supposed to survive. Her mother, a Nidalese servant to a minor noble house, had had the dalliance with the handsome elven adventurer at a reception held at the residence. He was foreign, and spoke soft promising words. The elven “gentleman” was gone the next morning, yet Esme’s mother knew there was something of him that remained.
Her mother attempted to keep the pregnancy a secret, as the Lord of the House (as he preferred to be known), frowned upon any of his staff having indication of having desires not slaked by the privilege of serving. Once the Lord of the House was made aware of Esme’s pending arrival, it was a fair estimation that Esme’s mother would be out of a job, and perhaps an eye or a thumb, depending upon the Lord’s mood.
And yet, that might have been a more desirable end-result. The Lord turned Esme’s mother over to his wife, a Qadiran of cruel mien, who decided that Esme’s mother would be a perfect addition to the group of women she was grooming to act as her husband’s harem - a birthday present she chose to reflect her cultural heritage and satisfy her husband’s depravity.
Esme’s mother was used lightly until she gave birth to the young half-elf. Once it was noted that a mongrel child was the product of the pregnancy, Esme’s mother’s use expanded exponentially, and the pain-lettings began.
A faithful of Zon-Kuthon, The Lord of the House inflicted disgusting and taboo horrors on his harem (and sometimes his wife, who found another use for the harem to shield herself). When he was found assassinated for crossing a prominent member of the Midnight Council, their joy was short-lived, for despite being freed from a decade of everyday terror, their abrupt dump out of a dependable life of daily servitude meant they were helpless on the streets of Nisroch.
Esme’s mother and Esmeralda, in too-short order, became adept at selling their bodies for sustenance. Her treatment at the hands of The Lord of the House had sapped Esme’s mother of much of her fortitude, and she succumbed one cold winter to the Void, Esmeralda at her side.
Esmeralda made a vow on her mother’s deathbed to live, to strike back at her enemies and the subjugative weight she lived with, to turn the twisted carnal desires of the Nidalese back upon them as per the cruelest blade. And one night, she had a vision of Calistria.
A shining yellow-and-black woman with the lower half of a wasp came to her in a dream and told Esmeralda of her destiny to wreak vengeance on those who had wronged her chosen flock - the courtesans and prostitutes who knowingly and unknowingly dealt in Calistria’s life-blood: secrets.
Esmeralda awoke, a young half-elven woman infused with righteousness, and found the strength to talk her way out of Nisroch and onto a ship to the only place she knew of where she could be guaranteed of learning of Calistria: the city of Absalom.
In Absalom, Esmeralda further sacrificed, scraped, struggled, and slunk through shadows, both literal and figurative, to find those who could teach her. She hardened her heart to mercy for the unmerciful. She learned to be more devious than the most devious. She learned how to give of her body without giving anything else away. And she learned secrets, and secrets, and more secrets.
She learned the secret power of what it meant to do good, and offered herself to the Pathfinder Society, and specifically, the Silver Crusade, as an unorthodox answer to some of the most noxious and odiferous work that the faction had to offer. She has been accepted with some reservation. Calistria willing, there will be more results to preserve her work than reasons to dismiss her within a short time.
24yo female
5'9" 142lbs
Hair: Violet-black; Eyes: Green; Skin: Pale
The Little King |
Okay I have a half-elf rogue made (but untested). Didn't have a chance to make a profile, and I don't have the stat block in front of me (weapon finesse, rapier, bow), but I'll post it later.
Viswall Vargasa was born to a traveling tradeswoman during an extended visit to house Vargasa, a highly prominent family among the nobility of the elves. The Nobility was put in an odd place, because while half-breeds were frowned upon, this boy would be the last heir of house Vargasa as his father, Maracel Vargasa, was an only child with no marriage prospects.
The patriarch of the family ultimately allowed the marriage to take place. Unfortunately, the union was short as Viswall's mother died giving birth to his younger sister Ivona.
This was to the great delight of his father. Maracel spent most of his time with his children, and when he found that his son had the same agility and natural ability as himself, he took great pride in training him in the art of fencing.
The circumstances of Viswall and Ivona's parentage were no secret in the area, however, and they learned quickly that once the boy came of age, they would no longer be welcome outside of the Vargasa house. So rather than try to do the impossible, Viswall, or V as he came to be known, and Ivona took to the visitors. They were often found in the company of tradespeople, explorers, and outcasts. One such outcast, Gisila, a half-elf like them, but matronly in age, would hold V's pointed ears with stories of her travels and adventures. Of all her stories, those about her humble beginnings as a slave and the freedom fighters who liberated her struck him deepest and he told his father as much.
So it came as no surprise to Maracel when V decided to do house Vargasa proud by becoming a Pathfinder of the Liberty's Edge faction, finally putting his fencing training to good use.
Shalm |
So here's what we have so far:
Full Submissions
Esmeralda Le Fi female half-elf Cleric of Calistria
Partial Submissions
Viswall Vargasa male half-elf rogue—needs statblock or character sheet
Tanin Riversford male dwarf Cleric of Desna—needs backstory and character description
Interest
Lord Kakabell
Thrawn007
Murph.—halfling archer paladin
Edward Sobel
Tazo
Bennybeck Wabbitracks—gnome illusionist
Srota—human something (bard, paladin, or fighter)
Let me know if I'm missing anyone / mischaracterized anything.
I'm also going to officially set the deadline at March 1 at 7:00pm EST.
Bennybeck Wabbittracks |
Lukian
Gnome illusionist 1
LG Small humanoid (gnome)
Init +8; Senses low-light vision; Perception +3
—————
Defense
—————
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +2; +2 vs. illusions
Defensive Abilities defensive training
—————
Offense
—————
Speed 20 ft.
Melee club +1 (1d4) or
dagger +1 (1d3/19-20)
Ranged light crossbow +3 (1d6/19-20)
Special Attacks hatred
Spell-Like Abilities (CL 1st; concentration +2)
1/day—dancing lights , ghost sound (DC 13), prestidigitation, speak with animals
Arcane School Spell-Like Abilities (CL 1st; concentration +4)
6/day—blinding ray
Illusionist Spells Prepared (CL 1st; concentration +4)
1st—color spray (DC 16), mage armor , silent image (DC 16)
0 (at will)— acid splash , detect magic , ghost sound (DC 15)
Opposition Schools Abjuration, Necromancy
—————
Statistics
—————
Str 10, Dex 14, Con 14, Int 16, Wis 10, Cha 13
Base Atk +0; CMB -1; CMD 11
Feats Improved Initiative, Spell Focus (illusion)
Traits fast-talker, reactionary
Skills Acrobatics +2 (-2 to jump), Bluff +6, Craft (alchemy) +9, Knowledge (arcana) +7, Knowledge
(dungeoneering) +7, Perception +3, Spellcraft +7; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common, Draconic, Dwarven, Gnome, Goblin, Sylvan
SQ extended illusions (1 round), gnome magic
Other Gear club, dagger, light crossbow, wizard starting spellbook, 113 gp
—————
Special Abilities
—————
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Blinding Ray (6/day) (Sp) As a standard action, ranged touch vs. foe in 30 ft blinds for 1 rd (dazzles if
more HD).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Extended Illusions (+1 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Illusion Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex
their foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC
Murph. |
Asha Justfeather, halfling paladin of Erastil:
Background
Raised in slavery on a Chelish noble’s estate in eastern Cheliax, Asha escaped during a hunt, slaying the noble’s adolescent son in the process. He eventually made his way to a monastery of Erastil in Nirmathas, where he remained for a few years, learning both theology and fighting skills between stints in the fields. Eventually, he decided that his role was not to remain cloistered forever, but to use his own freedom to fight oppression and empower others, and ventured out of the monastery.
Appearance
Dark curly hair tops a face angular for a halfling’s, and old for one his age. Asha wears coarse, plain traveler’s clothes which cover most of his body, but the scars of animal bites can be seen peeking from his sleeves.
Motivations
Asha’s escape from the horrors of enslavement to a stable, self-determined and self-sufficient community has left him determined to provide others with the same opportunity. When he decided to leave the monastery, Erastil’s order connected him to agents of the Liberty’s Edge faction of Pathfinders, thinking that network would offer him the work he desired. While Asha supports the faction’s aims broadly, he sometimes struggles with its more fast and loose members--remembering that his own freedom came only through the killing of a relative innocent, he is cautious of the idea that the ends always justify the means.
Asha Justfeather
Male Halfling Paladin 1
LG Small Humanoid (halfling)
Init +4; Senses Perception +3
DEFENSE
AC 17, touch 14, flat-footed 14
(+3 studded leather armor, +3 dex, +1 size)
hp 11 (1d10+1)
Fort +4, Ref +4, Will +3 (+5 total vs fear)
OFFENSE
Spd 20 ft.
Melee Longsword +4 (1d6+2, 19-20/x2)
Melee Dagger +4 (1d3+1, 19-20/x2)
Ranged Longbow +5 (1d6, x3), 100 ft range (20 arrows) (+1 / +1 within 30 feet)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 14, Dex 16, Con 12, Int 10, Wis 10, Cha 15
Base Atk +1; CMB +2; CMD 15
Spells per day:
1st: 0
Languages: Common, Halfling
Skills (2 Pal +1 f/c)
Armor Check Penalty: -1 (shown)
Trained:
* Diplomacy +6 (1 rank)
* Perception +3 (1 rank +2 racial)
* Sense Motive +4 (1 rank)
Untrained:
* Acrobatics +4
* Climb +3
* Stealth +6
Feats
1: Point-Blank Shot: +1 attack and damage on targets within 30 feet
Still need to pick traits, non-combat gear, but substantially complete otherwise.
...and I should perhaps note that I'm relying on the paladin's code of conduct requiring he respect legitimate authority to be distinct from obeying *all* authority -- that higher standards of justice may override local law at times. Let me know if that's a concern, and I'll rethink the character.
Tanin Riversford |
Not really finished yet but wanted to share what I have gotten done.
Despite this fact, there are those who can still see the wonders and marvels of the world, those who delight in going, seeing and doing. Tanin is one of those. Raised in a temple of Desna after his parents died he became a Cleric of Desna not out of a sense of obligation but from internalizing the delight that Desna brings in her exploration of creation.
He grew up in Trollheim in the Lands of the Linnorm Kings. He made his way to Absalom upon taking his final vows to apply to the Pathfinder Society, because like the vast majority of Desna clergy he felt the wanderlust of his deity. Rather than travel the world alone and/or aimlessly he felt that the Pathfinder Society could provide structure to his roaming.
He has a typical male dwarf’s height and build, and can be at first glance be overlooked as “just another dwarf”. However, If one looks close into his grey eyes, and past the full beard of braided red hair, one will see a person of good character and warmth peering back at you.
I have to say I just found out about D&D's Fifth Edition's idea of each PC having a Trinket item to start with. As I said in another thread having played/DM'd the module B7, Rahasia back in the day I couldn't resist the wine bottle.
The Little King |
Profile still pending, but here's the statblock:
Viswall Vargasa
Male half-elf rogue 1
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +0, Ref +5, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee rapier +3 (1d6+1/18-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 13, Dex 17, Con 11, Int 12, Wis 15, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats Skill Focus (Stealth), Weapon Finesse
Traits freedom fighter
Skills Acrobatics +7, Disable Device +8, Escape Artist +7, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +8, Sense Motive +6, Sleight of Hand +7, Stealth +11; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven
SQ elf blood, trapfinding +1
Combat Gear caltrops; Other Gear leather armor, light crossbow with 10 bolts, rapier, backpack, belt pouch, flint and steel, grappling hook, hemp rope (50 ft.), piton (2), thieves' tools, pony, bedroll, mirror, pack saddle, soap, waterskin, 6 sp, 9 cp
--------------------
Special Abilities
--------------------
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
--------------------
Viswall Vargasa was born to a traveling tradeswoman during an extended visit to house Vargasa, a highly prominent family among the nobility of the elves. The Nobility was put in an odd place, because while half-breeds were frowned upon, this boy would be the last heir of house Vargasa as his father, Maracel Vargasa, was an only child with no marriage prospects.
The patriarch of the family ultimately allowed the marriage to take place. Unfortunately, the union was short as Viswall's mother died giving birth to his younger sister Ivona.
This was to the great delight of his father. Maracel spent most of his time with his children, and when he found that his son had the same agility and natural ability as himself, he took great pride in training him in the art of fencing.
The circumstances of Viswall and Ivona's parentage were no secret in the area, however, and they learned quickly that once the boy came of age, they would no longer be welcome outside of the Vargasa house. So rather than try to do the impossible, Viswall, or V as he came to be known, and Ivona took to the visitors. They were often found in the company of tradespeople, explorers, and outcasts. One such outcast, Gisila, a half-elf like them, but matronly in age, would hold V's pointed ears with stories of her travels and adventures. Of all her stories, those about her humble beginnings as a slave and the freedom fighters who liberated her struck him deepest and he told his father as much.
So it came as no surprise to Maracel when V decided to do house Vargasa proud by becoming a Pathfinder of the Liberty's Edge faction, finally putting his fencing training to good use.
--------------------
Pony
Tricks Come, Heel, Riding, Stay
Other Gear bedroll, mirror, pack saddle, soap, waterskin
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Shalm |
...and I should perhaps note that I'm relying on the paladin's code of conduct requiring he respect legitimate authority to be distinct from obeying *all* authority -- that higher standards of justice may override local law at times. Let me know if that's a concern, and I'll rethink the character.
Yes, I agree that's the right way to play it, especially as long as you're following the rest of the code faithfully (not lying/cheating, helping those in need, etc.)
Terevalis Unctio of House Mysti |
Lukian
Growing up in a small community of gnomish travelers he used his abilities to help entertain others as his family went to and through various towns and cities, having learned the rudimentary basics of illusion magic, and getting his first spellbook from his grand uncle, who taught him what he needed in order for his talents to grow. Being small, larger creatures often would intimidate and harass he and his gnome-kin which would raise his blood pressure. As he learned and studied he fell into another apprenticeship with a dwarven wizard dedicated to the Silver Crusade.
The biggest bullies that he can think of are the demons in the World Wound. They are around just to do wrong to people, often in terrible and horrible ways. In his understanding of his gnome background, being party fey is part of being a gnome, and so the demons are unnatural. He uses his brains in order to help when magic does not, so he has learned how to do alchemy. He has traveled through many dwarven enclaves and gnomish tinkerers learning how to make these contraptions which might help. Thunderstones, alchemist fire and acid can all be used to help his illusions seem more real. What better way of confusing people rather with a thunderstorm illusion than dropping a thunderstone on them. Reality added to illusion helps the person believe the illusion. Anything that he can do to stop people from hurting the underdog and making them look like fools is a great accomplishment to him and allows him to become the ultimate showman.
[/spoiler=Appearance] Lukian is a little bit smaller than the average gnome. He dresses in bright colors, greens, reds, purples and has a bright blue cape. His eyes are kind and he takes in lots of things. He carries his spellbook and a book where he draws various creatures that he has seen and writes about their abilities, in order to add realism to his illusions. His hair is bright red and his eyes sparkle with a green sparkle, the color of emeralds. It is not unknown for him to be mistaken for leprehchaun, which while flattering is not at all true. [/spoiler]