Pathfinder Roleplaying Game Superscriber
Captain Morgan wrote: 5he final floor of book 2 features multiple wisps patrolling hallways. But how do they deal with closed doors? They have no limbs to manipulate knobs, and opening doors would ruin their stealth because of the diabolic flickering flames. It seems possible they could squeeze under doors thanks to their spongy body but nothing specifies they have squeezing abilities like some creatures explicitly have. They have the Air trait which probably supports the notion of them squeezing through. Quote: Creatures with this trait consist primarily of air or have a magical connection to that element
Pathfinder Roleplaying Game Superscriber
Ravingdork wrote: Call me wary of anything that let's you bypass hit points entirely, teamwork or no. Well they don't bypass hit points entirely (suffocation does HP damage but does have an increasingly likely death on critical failure for the fort save). Death in many circumstances for this would be 5+ rounds out but it is highly situational. An enemy with allies to aid them in this scenario is very unlikely to die at all let alone have their HP pool skipped over. In the matrix training room it is very easy to envision the perfect scenario to execute this but I've never been part of a 2e encounter that fits those circumstances in reality.
Pathfinder Roleplaying Game Superscriber
Having better options at higher costs is not power creep. I think these conversations where only part of the community has the resources to read the actual entries really set us up for failure because the people with the PDF get to run around with their pitchforks before most other people have any chance to think about it. It frames the conversation in that "power creep" mode when it wouldn't be otherwise for items that are well within the power scope of similar level and cost items (or things fall within the bounds of clear errata). And framing something such as the Wand of Choking Mist as a "win button" is outrageous when "breathers" can hold their breath and use one action to get out of the burst. There is a chance that using this wand could create a win condition but it requires coordination with your party to pull off (and even then has a risk of failure against plenty of enemies). Bonus points it would be an encounter outcome that felt really satisfying for the person who pulled it off. That isn't a game changing item, it is the same as many other items that can tip the scales of battle but still need party coordination to pull off. A tool that when used correctly can boost your chances but very often won't even be in consideration against normal enemies who will simply walk away from it. I say this as a 1e arcanist/summoner. I am very familiar with options that end the game for the rest of the party. Nothing in this book (which I do have the PDF for) comes close to earning a genuine "power creep" label.
Pathfinder Roleplaying Game Superscriber
Gary Pepper wrote:
If I was operating that place: only way in is a rope trick. Only way out is hopefully remembering to bring a way to teleport
Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
So is it safe to assume there won't be further flip mat support for this?
Pathfinder Roleplaying Game Superscriber
Aaron Shanks wrote:
Any chance there is a more specific date at the ready here? We are planning on session 0 this week. I'm gonna throw together a google doc of the information if there is no shot at this coming before Thursday? Thanks, friend.
Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
This pretty precisely matches my assumption. No worries. I love this adventure. Running our 3rd session this week!
Pathfinder Roleplaying Game Superscriber
AnimatedPaper wrote:
Equipment Balance Problem:
Small oversight on the Gray Maiden Plate. Not specified as uncommon (or given an access entry) and becomes pretty objectively the best standard heavy armor in the game without it.
Common sense it would not be available to all PCs but many aren't going to know the context/lore.
Pathfinder Roleplaying Game Superscriber
Lekgolo wrote:
There would obviously be some crafting capacity at the Garrison or any other location with the Workshop trait. I have the Garrison offer free rune-attachment services - for runes they sell (mostly fundamental with spotty property rune stock). The twist there is they record what rune was applied to what weapon by who and for who as a whole bureaucratic arms tracking thing. And outside of the few (couple? Wrin and Carman?) NPCs who have full stat-blocks there is no reason to assume somebody like Morliblint doesn't craft. |