
Zaister |
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are these any different than the 1st ed maps? I already have those, and would hate to just be buying duplicate maps. thanks
The maps are the same; however, the old edition had location names printed on the maps, the new ones don't have those.

Odentin |
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Posted over on the Kingmaker 2e forum, but it might be good, here, as well.
The four Stolen Lands maps included in the Poster Map Folio don't line up properly, either length-wise or width-wise. Width-wise, there is a slight overlap on each side, meaning that if you wanted to lay them out together, you need to lay the maps partially on top of each other. This would be easily forgivable, but...
They don't line up vertically, either! Each one needs to be slightly offset in order for the hexes to line up, even with the horizontal overlap.
At first, I wanted to forgive this, too, since the four maps were, originally, in the 1e version, released with different books, so some discrepancy might be understandable. Until I realized that the full map exists in big core AP book (pg 56-57) AND in the Kingdom Tracker (pg 4-5), without any discrepancies. So, Paizo absolutely has the full, combined image that could have been cut up to make the Folio maps, but instead, they printed four disconnected maps that don't line up.
It isn't a huge thing, but it does negatively affect me, since I'm going to be framing the four maps together for my players. I'm disappointed, more than anything. Just needed to get it off my chest, and maybe bring it to the attention of someone at Paizo, so that it can be corrected in a future printing, maybe.

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AFAIK the offset is by design. An overlap margin is necessary in printing the maps to make sure nothing important accidentally gets cut off by printing exactly to the edge.
(More personal experience: I've found that overlap can also makes it easier to tape them together accurately to make one big map, but that might just be me so YMMV.)

TRDG |

Thanks Mika for the heads up, still VERY shaken up Paizo did not redo the hex maps to make it really shine and to todays standards in our hobby.
Even Roll20's Hi res hex map leaves a lot to be desired sadly, but it is what it is but maybe someone can pop in here and tell us why the decision was made not to do this if at all possible please.
There was def more than enough time to do so to say the least for the Ap PDF and here for this product. Yes, I am sure adding more to the price was a factor but I think it would have been worth it.
Just my 2 cents and I'll expand on the lack of map updates in the King forum once I cool down a bit after spending a large chuck of change
Tom

TRDG |

Well compare that hex map to say the more current Horizons of the Vast Hex map :)
I always assumed they would revamp some of the maps and especially the super critical hex map for the price tag we are paying for this.
I know I know they never said that but if one is paying a premium price why did they not ever think to make the hex map better???
Tom
Especially in this day and age and all the VTT gaming now going on.....

Odentin |

AFAIK the offset is by design. An overlap margin is necessary in printing the maps to make sure nothing important accidentally gets cut off by printing exactly to the edge.
(More personal experience: I've found that overlap can also makes it easier to tape them together accurately to make one big map, but that might just be me so YMMV.)
The horizontal overlap makes sense, but the maps not using the same top/bottom edge is less excusable. Can you comment on that?

Mikko O |
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Is there are specific reason why the maps in this version of the folio lack all place names for geographical features such as mountain ranges, rivers, lakes etc.? I was just wondering, since the old version of this folio had all the same maps with place names on them. These names, like Gudrin River, Shrike River, Little Sellen River, Tors of Levenies, Dunsward etc., would be extremely handy for both the GM and the players to navigate through the Stolen Lands region without everybody having to remember all these names by heart (or without having to write them on the maps yourself) and without really giving away much about the plot or major adventure sites or encounters.