Pathfinder Secrets of Magic

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Pathfinder Secrets of Magic
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Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume—the Book of Unlimited Magic—presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin!

Written by Logan Bonner, Mark Seifter, and Amirali Attar Olyaee, Kate Baker, Minty Belmont, Logan Bonner, James Case, Jessica Catalan, John Compton, Katina Davis, Jesse Decker, Chris Eng, Eleanor Ferron, Leo Glass, Joan Hong, Vanessa Hoskins, Jason Keeley, Joshua Kim, Luis Loza, Ron Lundeen, Liane Merciel, David N. Ross, Ianara Natividad, Chesley Oxendine, Stephen Radney‑MacFarland, Shiv Ramdas, Mikhail Rekun, Simone D. Sallé, Michael Sayre, Mark Seifter, Sen H.H.S., Shay Snow, Kendra Leigh Speedling, Tan Shao Han, Calliope Lee Taylor, Mari Tokuda, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, Tonya Woldridge, and Isis Wozniakowska

ISBN-13: 978-1-64078-345-4



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4.40/5 (based on 8 ratings)

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Delivers

5/5

Does what it says and does it very good.


Excellent Book

5/5

This is my favorite book released recently. Great lore sections on magic, lots of interesting spells and items. Both the Magus and the Summoner are great new classes that cover territory not previously explored.


5/5


5/5

Great book! love the updates!


now with errata, but has large sections that are incompatable with the remaster

3/5


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any new variable action or 1 action spells that stand out?

tell us about a new archetype you like!

or a new option for an old class that’s pretty standout


2 people marked this as a favorite.

I've answered a lot of questions here: https://www.reddit.com/r/Pathfinder2e/comments/p6ydy0/i_just_got_my_pdf_for _secrets_of_magic_ama
Will wrap it up, soon ^^ Got some ironing to do...


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

My order processed! Let the secrets unfold!


Pathfinder Adventure Path, Rulebook Subscriber

Order done! Lets make some Magic!


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Gabby the Ferocious wrote:

any new variable action or 1 action spells that stand out?

tell us about a new archetype you like!

or a new option for an old class that’s pretty standout

Variable: Blessing of Defiance is pretty cool. Lvl 5 spell that grants a +4 status bonus to one save, chosen when you cast, for 1 round. 1 action targets you or an ally within 30ft. 3 actions targets you and all allies within 30 ft.

2 action targets you or one ally within range, but also adds an extra benefit. If you pick Fort, you get poison resistance, Reflex gives a speed boost, and Will gains mental resistance.

1 Action: As someone who loves companions (be it summons, pets, or eidolons) I like Protect Companion. It's a 1 action cantrip on all 4 lists that target your eidolon or minion. For that turn, it gets +1 AC and gives you the Life Block Reaciton. You can use that reaction when your companion takes damage. You can reduce the damage by 10, but you lose 5. It heightens every 2 spell levels to reduce by an extra 10, and costing you an extra 5, but you can pick how much you lose and thus how much you prevent


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Reading through the PDF now. I'm not too far in. I just learned why you get tentacles.

(It Makes Sense In Context)


1 person marked this as a favorite.

Question for the lore in the book, I believe I recall a spoiler about in-setting essays about what magic is in the Age of Lost Omens. Could someone share some of the in-setting authors/titles of these essays?


5 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Paradozen wrote:
Question for the lore in the book, I believe I recall a spoiler about in-setting essays about what magic is in the Age of Lost Omens. Could someone share some of the in-setting authors/titles of these essays?

Titles and Authors:

Arcane: Excerpt from "Principals of Elementary Thaumaturgy" by Toff Ornelos

Divine: Excerpt from "Journeys of the Spirit and Flesh: A Thousand Paths to Nethys" by Zorahar

Occult: "A Letter from Djavin Vhrest"

Primal: "On Primal Practice" a letter from one family member to another.

Essences: "On Essences" by Marquise Cordelia Perseis

8 Schools of Magic: "The Eight Arches of Incantation" (This one is more like a standard Paizo lore entry, with side bars outlining things like Harmonic Colors and Celestial Bodies, as well as a picture of someone specializing in that school)


Who is Djavin? Should we recognize that name?

Occult info is one of my sneaky most-wanted parts of this book.


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
keftiu wrote:

Who is Djavin? Should we recognize that name?

Occult info is one of my sneaky most-wanted parts of this book.

He is a librarian who has shown up in some PF1 Campaign Setting books. Specifically, ones purporting to be excerpts from The Book of the Damned. :)

He holds the title Curator of Apocrypha at the Forae Logos, the largest library in Absalom.


Pathfinder Roleplaying Game Superscriber
keftiu wrote:

Who is Djavin? Should we recognize that name?

Occult info is one of my sneaky most-wanted parts of this book.

The book describes Djavin as "a foremost curator in my discipline: Djavin Vhrest of the Forae Logos".

The Lords of Chaos Campaign Setting back in 1e mentioned Djavin as "A librarian and researcher who holds the title of Curator of Apocrypha at the Forae Logos, the largest library in Absalom"


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Feros wrote:
keftiu wrote:

Who is Djavin? Should we recognize that name?

Occult info is one of my sneaky most-wanted parts of this book.

He is a librarian who has shown up in some PF1 Campaign Setting books. Specifically, ones purporting to be excerpts from The Book of the Damned. :)

I got ninja'd hard


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
xNellynelx wrote:
Feros wrote:
keftiu wrote:

Who is Djavin? Should we recognize that name?

Occult info is one of my sneaky most-wanted parts of this book.

He is a librarian who has shown up in some PF1 Campaign Setting books. Specifically, ones purporting to be excerpts from The Book of the Damned. :)

I got ninja'd hard

Happens to the best of us! :)


4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
keftiu wrote:

Who is Djavin? Should we recognize that name?

Occult info is one of my sneaky most-wanted parts of this book.

He's a librarian at the Forae Logos, Absalom's largest library. His letters appear as forewords to some 1E books (Artifacts & Legends, Occult Mysteries, etc.)

ETA: Also ninja'd. Oh well. I was going to edit this anyway, because I think you will love the Occult writeup. I went into this book not understanding why bards were the choice for occult caster (they are so different from other occult classes like psychic or occultist), but I get it now.


3 people marked this as a favorite.
xNellynelx wrote:
Paradozen wrote:
Question for the lore in the book, I believe I recall a spoiler about in-setting essays about what magic is in the Age of Lost Omens. Could someone share some of the in-setting authors/titles of these essays?
** spoiler omitted **
Evan Tarlton wrote:
I went into this book not understanding why bards were the choice for occult caster (they are so different from other occult classes like psychic or occultist), but I get it now.

Big Thanks to both of you for these, that looks super interesting!


5 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

My favorite in setting article is "A Little Chat about Runes" by Queen Sorshen of New Thassilon. The former Runelord goes into some detail about Thassilonian magic...and explains something about how she fell so low. Amazing writing!


3 people marked this as a favorite.

I feel like I'm becoming a runelord... of envy!!!

I'll see myself out now.


1 person marked this as a favorite.
Evan Tarlton wrote:
keftiu wrote:

Who is Djavin? Should we recognize that name?

Occult info is one of my sneaky most-wanted parts of this book.

He's a librarian at the Forae Logos, Absalom's largest library. His letters appear as forewords to some 1E books (Artifacts & Legends, Occult Mysteries, etc.)

ETA: Also ninja'd. Oh well. I was going to edit this anyway, because I think you will love the Occult writeup. I went into this book not understanding why bards were the choice for occult caster (they are so different from other occult classes like psychic or occultist), but I get it now.

Any particular highlights? I won’t have the book for a bit.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I know how I can get a flying mount for a Cavalier concept now! Thanks Summoner :D


4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
keftiu wrote:
Evan Tarlton wrote:
keftiu wrote:

Who is Djavin? Should we recognize that name?

Occult info is one of my sneaky most-wanted parts of this book.

He's a librarian at the Forae Logos, Absalom's largest library. His letters appear as forewords to some 1E books (Artifacts & Legends, Occult Mysteries, etc.)

ETA: Also ninja'd. Oh well. I was going to edit this anyway, because I think you will love the Occult writeup. I went into this book not understanding why bards were the choice for occult caster (they are so different from other occult classes like psychic or occultist), but I get it now.

Any particular highlights? I won’t have the book for a bit.

Fair enough. Let's see...

Occult Magic:
Occult magic has two facets. One is the secrets at the heart of everything. The other is the metaphysical connections that bind all things. The former allows for some of the weird things associated with Occult magic. The other is what makes a bard's music different from regular music. It taps into metaphysical connection. Failure to understand both facets is why many Occult rituals can go so wrong. One other thing: when Djavin talks about what Occult magic means to him, he all but reveals his class. I think you'll be happy.

But read the whole thing when you can. It is incredibly well written.


As a general ratio, how much of the book is mechanics and how much of it is lore? Curious as I don't use the Lost Omens setting.

Silver Crusade

3 people marked this as a favorite.

Maybe 3/10 for things that are pure flavor? It's very mechanics packed.


Curiously, the Summoner Multiclass mentions Devil Eidolons, which aren’t in this book.


8 people marked this as a favorite.

Whoever wrote the Stoked Flame Stance feat chain deserves a raise. I didn’t think Monks could get cooler.

Liberty's Edge

1 person marked this as a favorite.
Evan Tarlton wrote:
keftiu wrote:
Evan Tarlton wrote:
keftiu wrote:

Who is Djavin? Should we recognize that name?

Occult info is one of my sneaky most-wanted parts of this book.

He's a librarian at the Forae Logos, Absalom's largest library. His letters appear as forewords to some 1E books (Artifacts & Legends, Occult Mysteries, etc.)

ETA: Also ninja'd. Oh well. I was going to edit this anyway, because I think you will love the Occult writeup. I went into this book not understanding why bards were the choice for occult caster (they are so different from other occult classes like psychic or occultist), but I get it now.

Any particular highlights? I won’t have the book for a bit.

Fair enough. Let's see...

** spoiler omitted **

But read the whole thing when you can. It is incredibly well written.

John Compton wrote this. It is on the second part of the SoM's authors blogpost.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
keftiu wrote:

How many new ray spells are there?

What archetypes exist outside of Runelord and Soulforger?

Scorching ray, chromatic ray.

Bounded spellcaster, magus, summoner, cathartic mage, elementalist, flexible spellcaster, geomancer, shadowcaster, soulforger, runelord, wellspring mage.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Gabby the Ferocious wrote:
any new variable action or 1 action spells that stand out?

Horizon thunder sphere, level 1 arcane/primal. Ranged spell attack for electricity damage plus dazzled for crit. Two actions range 30', three actions range 60' plus 1/2 damage on failure and can spend three more actions next round to empower the spell further (attack again and then it explodes 10' radius, plus caster sparks with electricity damaging melee attackers).


Pathfinder Lost Omens Subscriber

Will the summoner class archtype give an eidolon at 2nd level (like the Witch class archetype gives a familiar to 2nd level)?


Pathfinder Roleplaying Game Superscriber
Timothy Ferdinand wrote:
Will the summoner class archtype give an eidolon at 2nd level (like the Witch class archetype gives a familiar to 2nd level)?

Yes, the Dedication feat (2nd level) gives you an eidolon, as well as the Manifest activity. You can't use Tandem actions, and only one of you can do Exploration activities at a time. It's also a weaker eidolon compared to the Summoners eidolon (Getting a 16 in any state that would normally be an 18, but getting back to 18 at 5th level.


keftiu wrote:
Curiously, the Summoner Multiclass mentions Devil Eidolons, which aren’t in this book.

By any chance, does the book mention more generic fiend eidolons?


Pathfinder Rulebook Subscriber

If i had a couple of questions on how a specific relic aspect and a spell work, is there a place i can ask them? Should i wait for the official release date? I'm sorry if there are "well known" rules for rules question before the book gets out, but it's my first time subscribing (and using the forum in general)


I don't want to push too much, but the biggest thing I am curious about is accuracy. I know a lot of people were saying that the lack of like a +1 rune was hurting casters, did the book add anything to make casters hit more accurately?


2 people marked this as a favorite.

In a way - Shadow signet is a level 10 ring that, as a free action metamagic, allows a spell that targets AC to target either fortitude or reflex DC.

Dark Archive

Pathfinder Rulebook Subscriber
John Ryan 783 wrote:
I don't want to push too much, but the biggest thing I am curious about is accuracy. I know a lot of people were saying that the lack of like a +1 rune was hurting casters, did the book add anything to make casters hit more accurately?

I'm still waiting on my order to process, but one of my players got theirs so we've been looking at it together. While there is still a lot I haven't read yet, I took a cursory look at the item pages and feats and don't see anything for helping with spell attack accuracy.

Unless you're a Magus, they won't have any trouble with their spell attacks that they use for Spellstrike.


Odd question - is the spine of this book and the Pocket Edition red or black? The pictures are different on different parts of the site. This page shows a red spine, but the 'Second Edition Rulebooks' page shows a black spine (which, IMO, looks cooler).

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
John Ryan 783 wrote:
I don't want to push too much, but the biggest thing I am curious about is accuracy. I know a lot of people were saying that the lack of like a +1 rune was hurting casters, did the book add anything to make casters hit more accurately?

They don't and there have been a lot of designer comments on how they believe that if they did it, they would do it in the core rule book because it would change all the math.


2 people marked this as a favorite.

Thank you to all you wonderful users for providing info from SoM to all that do not yet have access (like me).


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Any chance we know when the Iconic character sheets are going to update? I'm interested to see how the start out.

Marketing & Media Manager

1 person marked this as a favorite.
Knighttrap wrote:
Any chance we know when the Iconic character sheets are going to update? I'm interested to see how the start out.

I don't save a timeline for that. I'm sure Mark Moreland and the Org Play team have it on their radar.


for those who remember the playtest,
Did paizo change anything or clarifications about summoner-eidolon condition sharing?


4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
CrimsonKnight wrote:

for those who remember the playtest,

Did paizo change anything or clarifications about summoner-eidolon condition sharing?

There are some rules on what conditions effect only one of you and what effects both. Its pretty logical for most things. Spent 3-4 hours last night going over scenarios with a friend on action economy and summoner looks solid.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Fumarole wrote:
Two actions range 30', three actions range 60' plus 1/2 damage on failure and can spend three more actions next round to empower the spell further (attack again and then it explodes 10' radius, plus caster sparks with electricity damaging melee attackers).

Maybe I'm misunderstanding what you're saying, but I don't read it as casting the spell and then spending 3 actions the following round and attacking again. The two round version says you use 3 actions, avoid finishing the spell, and spend 3 actions the following round. I read it as the spell doesn't happen and you don't roll an attack until the second round.


I must be missing something - why do some people have the PDF but I can’t order it?

Silver Crusade

4 people marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Jeremy Heyer wrote:
I must be missing something - why do some people have the PDF but I can’t order it?

Subscribers get access to the PDF when their shipment is sent from the warehouse. Sometimes this is before the streetdate of the product.


2 people marked this as a favorite.
Jeremy Heyer wrote:
I must be missing something - why do some people have the PDF but I can’t order it?

Subscribers get their PDFs when their hard copies ship. I was lucky enough to peek at a friend’s.

Dark Archive

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
CrimsonKnight wrote:

for those who remember the playtest,

Did paizo change anything or clarifications about summoner-eidolon condition sharing?

Yes, they have a bigger section clarifying things that tripped people up in the playtest. The one that stood out to me was clarification on Confusion.

If your Eidolon is confused you can choose to not give it any actions at all and so it would just stand there. If the Summoner is confused then you will use all of your actions as the Summoner and not give any to the Eidolon. Basically the justification is that even though you are partners, the Eidolon relies on the Summoner to exist in the world.


Invictus Fatum wrote:
CrimsonKnight wrote:

for those who remember the playtest,

Did paizo change anything or clarifications about summoner-eidolon condition sharing?

Yes, they have a bigger section clarifying things that tripped people up in the playtest. The one that stood out to me was clarification on Confusion.

If your Eidolon is confused you can choose to not give it any actions at all and so it would just stand there. If the Summoner is confused then you will use all of your actions as the Summoner and not give any to the Eidolon. Basically the justification is that even though you are partners, the Eidolon relies on the Summoner to exist in the world.

Ah - that makes sense. Thank you!


Pathfinder Roleplaying Game Superscriber
TomParker wrote:
Fumarole wrote:
Two actions range 30', three actions range 60' plus 1/2 damage on failure and can spend three more actions next round to empower the spell further (attack again and then it explodes 10' radius, plus caster sparks with electricity damaging melee attackers).
Maybe I'm misunderstanding what you're saying, but I don't read it as casting the spell and then spending 3 actions the following round and attacking again. The two round version says you use 3 actions, avoid finishing the spell, and spend 3 actions the following round. I read it as the spell doesn't happen and you don't roll an attack until the second round.

After rereading the spell I think you may be right.


5 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I was right, this is my new favorite book.


The wait for my email is killing me T.T

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