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I like the new art! Very excited.
Rahaksenwe will be one of the very last new characters I got to add to the PFS continuum as its line lead, and I'm super happy about how her art turned out, too! Especially since she's part of establishing how big Arcadia is; there's a reason she doesn't have the same garb as some of the other depictions of Arcadian residents we've seen, and that reason is that it's a huge continent with lots of diverse cultures. We'll get to meet a couple of them in this adventure, and hopefully that'll open the door to meet even more down the road :)

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Sasha Laranoa Harving wrote:I like the new art! Very excited.Rahaksenwe will be one of the very last new characters I got to add to the PFS continuum as its line lead, and I'm super happy about how her art turned out, too! Especially since she's part of establishing how big Arcadia is; there's a reason she doesn't have the same garb as some of the other depictions of Arcadian residents we've seen, and that reason is that it's a huge continent with lots of diverse cultures. We'll get to meet a couple of them in this adventure, and hopefully that'll open the door to meet even more down the road :)
Any other scenarios we should play before this one, Michael?

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Michael Sayre wrote:Sasha Laranoa Harving wrote:I like the new art! Very excited.Rahaksenwe will be one of the very last new characters I got to add to the PFS continuum as its line lead, and I'm super happy about how her art turned out, too! Especially since she's part of establishing how big Arcadia is; there's a reason she doesn't have the same garb as some of the other depictions of Arcadian residents we've seen, and that reason is that it's a huge continent with lots of diverse cultures. We'll get to meet a couple of them in this adventure, and hopefully that'll open the door to meet even more down the road :)Any other scenarios we should play before this one, Michael?
It won't hurt to have played the following adventures just for some background, but you don't need to have played anything to enjoy this one!
Pathfinder First Edition- 10-19: Corpses in Kalsgard
Scenario 1-10: Tarnbreaker's Trail
Corpses in Kalsgard is set against the backdrop of Sveinn Blood-Eagle sailing off to Valenhall; experiencing that can add some context to his presence in this scenario.
Grehunde's Gorget introduces the PCs to the idea that not all linnorm kings survive the journey and helps add to the sense of scope and danger in this adventure.
Tarnbreaker' Trail is a direct follow-up to the events of Grehunde's Gorget and has parallel themes of the Ulfen culture interacting with the Indigenous cultures they share territory with.

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The addition of a separate pdf with the map is great, but please when doing maps in future content have the borders be on the sides of the squares. Having fractions of squares on a map makes importing them into some VTT programs a lot more work, as you need to shave off those extra pieces first to line up the grid.

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Shave them off? I just use alt and move maps to right spot on the grid. The maps don't actually need to perfectly align with the grid
Yes they do, because a map of any significant size with just a few pixels off will cause exponentially bigger errors the further out it goes from the square you use as your baseline. It took a significant amount of time to align some of the Extinction Curse maps properly because for some reason the squares around the edges weren't squares, they were inexplicably longer than they were wide, and this map similarly has boxes around the edge that aren't square. Importing Flip-Map pdfs (which have perfectly aligned borders) is super easy, because you can just set the image size to (squares X 50px) and then set your square size in the VTT to 50px, a process that takes less than a minute.
It's not like I'm making some insane request, I'm asking that maps be as big as the amount of squares they require, no more or less. My assumption is that it's just something that hadn't occurred to anyone involved in the process, because it certainly never occurred to me until I was preparing games in VTT. If it is actually way more work than I expect they'll likely ignore the request, but there's no harm raising the issue.

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Played high teir, GMed low tier.
1. Rewards from one of the build missions helps a lot, but the shield reward from the end could help the low tier groups - any chance of moving that to the reward for Sveinn's mission? How about getting it on the chronicle sheet?
2. Prep time:- When I played we were thrown straight into a fight and were unable to establish any kind of battle line so were swiftly overwhelmed and died. When running I gave the PCs to set up as the box text does give plenty of time for the players before the encounter starts. 1 fighter tank knockout and the high level "tank" down to 3hp; felt down to the wire. If that 2nd tank died they would have been overwhelmed / suffered a lot more casualties. - instruct GMs time to allow players to prep? (Plus it'd be nice to give a snare crafter time to deploy a trap or two before combat.)

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The addition of a separate pdf with the map is great, but please when doing maps in future content have the borders be on the sides of the squares. Having fractions of squares on a map makes importing them into some VTT programs a lot more work, as you need to shave off those extra pieces first to line up the grid.
I have had this issue as well.

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I gotta say, I loved this scenario. It has the right mix of social and combat, though there's not a lot for skill monkeys beyond the socials.
I also noticed that the rewards after the boss fight did not make the Chronicle Sheet. Was this intentional?