Pathfinder Adventure Path #156: The Apocalypse Prophet (Extinction Curse 6 of 6)

4.00/5 (based on 3 ratings)
Pathfinder Adventure Path #156: The Apocalypse Prophet (Extinction Curse 6 of 6)
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The heroes have at last earned the magical energies drawn from the life-giving aeon orbs. They must now scale the highest peaks of the Starstone Isle, outwitting wily demons and facing the mightiest xulgath invaders from deep beneath the earth. In a trap-laden vault constructed by Aroden himself, the cunning high priest of the xulgaths labors to unlock the secrets of the dreaded extinction curse. If the heroes cannot stop him, an apocalyptic devastation will wipe out all life in Absalom and beyond!

“The Apocalypse Prophet” is a Pathfinder adventure written by Lyz Liddell for four 18th-level characters. This adventure concludes the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This volume also includes a gazetteer of the forbidding Kortos Mountains, an examination of relics left by the dead god Aroden, new monsters, and new rules.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN: 978-1-64078-241-9

The Extinction Curse Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (972 kb PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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5/5


A good conclusion

4/5

The book brings a well earned conclusion to the AP.
It flows organically from approach to obstacle to final dungeon.
The approach as fun with a little side quest that had my players on edge.

The obstacle is a series of trials that can get cumbersome.

The final chapter is your standard dungeon crawl which concludes with the final boss fight. The boss seemed a bit underwhelming. It hits hard but is positioned as a caster which is odd given his poor selection of spells. Still a fun fight and some special mechanics to boot.

Minus one star for terrible low quality maps in the last chapter.


3/5


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Pathfinder Roleplaying Game Superscriber

Sadly my sorc doesn't get much benefit. Hag bloodline triggers on the first enemy that hurts me. First enemy until the start of my turn vs first enemy in a minute. I can see some nice usage for other bloodlines, just not mine.


Pathfinder Roleplaying Game Superscriber
Grankless wrote:
I mean, Elemental Bloodline basically turns in to persistent damage, getting 5% success chance increases on things for a minute sounds good...

Would that work like this? The extra damage from Elemental Blood Magic is done when you cast the spell. It's an instant duration, not a 1 round duration. The Intimidation check lasts for 1 round, so that would get stretched to 1 minute.

Without knowing how the feat is worded, it seems like it would work like this:

Works perfectly:Aberrant, Angelic, Demonic, Draconic, Fey, Imperial

Works partially: Diabolic (Deception checks only),Elemental (Intimidation only), Undead (Temp hit points only)

May or may not work?: Hag (Not sure. It's not a 1 round duration, but a "Until the end of your next turn". And even then, only to the first enemy that damages you.)

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
xNellynelx wrote:
Grankless wrote:
I mean, Elemental Bloodline basically turns in to persistent damage, getting 5% success chance increases on things for a minute sounds good...

Would that work like this? The extra damage from Elemental Blood Magic is done when you cast the spell. It's an instant duration, not a 1 round duration. The Intimidation check lasts for 1 round, so that would get stretched to 1 minute.

Without knowing how the feat is worded, it seems like it would work like this:

Works perfectly:Aberrant, Angelic, Demonic, Draconic, Fey, Imperial

Works partially: Diabolic (Deception checks only),Elemental (Intimidation only), Undead (Temp hit points only)

May or may not work?: Hag (Not sure. It's not a 1 round duration, but a "Until the end of your next turn". And even then, only to the first enemy that damages you.)

The trigger is only on a 1 round duration, yeah... TBH, I would rule hag as ok as a GM, it doesn’t make it that much better. (But it does make it likelier to trigger, as its quite possible to go one round without being attacked, but not being attacked at all for a while combat? Much rarer.

Oh, it can only trigger once per minute though. So can’t have more than one active at the same time,

Grand Lodge Designer

7 people marked this as a favorite.
Unicore wrote:
Is this Lyz's first Author credit for an AP chapter? Excited to see it!

Yep, this is my first Pathfinder Adventure Path cover credit! I also wrote Huskworld (Starfinder Adventure Path #21) last year.

“Sporkedup” wrote:
All the really cool, weird ideas happen in book 6. Everybody knows this.

Yes, yes they do. I hope you have fun with them!

”Ezekieru” wrote:
This is a game where every +1 means a lot, given the degrees of success.

Exactly right. Small number, pretty significant effect.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Aww man, both Starfinder and Pathfinder PDFS are unavailable again

This has been happening a lot in past few months D: Why?


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
CorvusMask wrote:

Aww man, both Starfinder and Pathfinder PDFS are unavailable again

This has been happening a lot in past few months D: Why?

With COVID everyone is working from home. So not many people are in office to activate the digital sale properly, especially since they release at midnight in Paizo’s hometown when the web team is asleep. They should be made available before the end of the day.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I hope so :D I'm definitely really antsy to get hands on pdf on release days. Though by morning I was being really anxious and now what was causing my anxiety got resolved so in good mood again :3 Though I still want access to pdf xD

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Huh, curious about example bestiary Saurians being NE. I mean sure it does mention they can be of any alignment, but I'm so used to thinking them as N from 1e. I guess it makes sense though in this context

Grand Lodge

Alright, that was a gift certificate well used!

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
Huh, curious about example bestiary Saurians being NE. I mean sure it does mention they can be of any alignment, but I'm so used to thinking them as N from 1e. I guess it makes sense though in this context

Description at top says they can be of any alignment, but they have them as Evil there because

Spoiler:
that the alignment of those used in the AP's encounter
.
Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
Elfteiroh wrote:
CorvusMask wrote:
Huh, curious about example bestiary Saurians being NE. I mean sure it does mention they can be of any alignment, but I'm so used to thinking them as N from 1e. I guess it makes sense though in this context
Description at top says they can be of any alignment, but they have them as Evil there because ** spoiler omitted **.

I mean that IS what I just said

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Also :D

"You people have stood in my way long enough. I’m going to clown college!"


Pathfinder Roleplaying Game Superscriber

Did anyone got bad printed (bleeding) pages for this AP module as well? I wrote to Customer Service, but I don't expect hearing back before a month goes and I wanted to check how spread is the issue.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
Elfteiroh wrote:
CorvusMask wrote:
Huh, curious about example bestiary Saurians being NE. I mean sure it does mention they can be of any alignment, but I'm so used to thinking them as N from 1e. I guess it makes sense though in this context
Description at top says they can be of any alignment, but they have them as Evil there because ** spoiler omitted **.
I mean that IS what I just said

Sorry, misread “does” as “could”. :x


Sorry for intervening, but if you have or are about to GM this module, please see https://paizo.com/threads/rzs42wot?6-The-Apocalypse-Prophet (GM spoilers). At the end of the thread I urgently seek clarification about an issue.

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Zapp wrote:
Sorry for intervening, but if you have or are about to GM this module, please see https://paizo.com/threads/rzs42wot?6-The-Apocalypse-Prophet (GM spoilers). At the end of the thread I urgently seek clarification about an issue.

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