Pathfinder Society Scenario #1-19: Iolite Squad Alpha

3.60/5 (based on 8 ratings)

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A Pathfinder Society Scenario designed for levels 3–6 (subtiers 3–4 and 5–6).

The newly formed hobgoblin nation of Oprak has reached out to the Pathfinder Society in the name of diplomacy. Mindful of the aid Oprak could provide against the threat of the Whispering Tyrant, the Society has dispatched the PCs to escort a trial squad of hobgoblin recruits and run them through some in-the-field Pathfinder training. Will the Iolite Squad be the first in a new wave of Pathfinders, or are Oprak’s attempts at diplomacy doomed to go up in smoke?

Written by: Mike Kimmel

Scenario tags: None

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

Other Resources: This product is also available on the following platforms:

Archives of Nethys

Note: This product is part of the Pathfinder Society Scenario Subscription.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPFS0119E


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Average product rating:

3.60/5 (based on 8 ratings)

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4/5

Training montage is fun and hobgoblin metaplot is neat.

Encounters feel meaningful. A victory point system for the final exploration may have worked better for not having players feel cheated out of their treasure for not critically succeeding at a seemingly random check.


A good scenario with a couple excessive DCs

4/5

In general I enjoyed this scenario a lot. I actually wish it was replayable (switch out the squad members and skill challenges maybe?).

My only complaints come in the final section.

Spoiler:

As has been noted, the one treasure bundle is perhaps a bit too hard.

My bigger concern is the DC on the spider venom. I think I ended up needing a 14-15 on the die for a success and I was playing a barbarian. I am very glad nobody else got poisoned by them and that poisons have a max duration. Because that DC is definitely too much, especially when it ends at paralysis.


Interesting addition

4/5

I have run and played this. I ennjoyed it a lot, there are plenty of interesting NPCs to get to know, some nice montage like scenes and some challenging combats. I got to swallow a couple of PCs whole! When I played this we had no-one with in combat healing making the final fight especially brutal and a close run thing.

Overll I really recommend this one, it was a lot of fun and wit Hobgoblins now an accessible race in PFS it provis a nice opener.


hobgoblins aren't my jam

3/5

This adventure didn't make me love hobgoblins, but also it was a cool theme and I had fun playing.

That's a 3* in my opinion


Why is this not Envoys Alliance?

4/5

This was fun cuase we get to help introduce new groups to the Pathfinders and being hobgoblin, that's just another check for fun for me.

Combats felt solid and fun with decent skill checks that actually felt like they mattered in the scope of the adventure. Something I actually wish I so more often.

The NPCs were enjoyable and were written with a clear sense of purpose in their intents. That is nice world building there for me.

The only negative I would have to strike against it is that it's not an Envoys Alliance tag. Which makes no sense to me as you are bringing in new people and establishing new connections.

Overall, it's solid, fun, interesting to see Pathfinder training, and strong lore sense.


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Paizo Employee Webstore Coordinator

1 person marked this as a favorite.

Announced for April! Product image and description are not final and may be subject to change.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

That... sounds so interesting!! I wonder if that could open up a cheaper way to play Hobs if reports ends up being mostly successful!!?

Dark Archive

I guess it will open up hobs exclusive background

Scarab Sages

Alright. Rule one. Go kill the thing. Rule two. Go take its stuff.

Congratulations for your completion of the murder-hobo training.

Grand Lodge

Pathfinder Adventure, Lost Omens, Pawns, Rulebook Subscriber

Here's the chance to ease the path to hobgoblin agents. Best of luck to you all!

Dark Archive

Ginasteri wrote:

Alright. Rule one. Go kill the thing. Rule two. Go take its stuff.

Congratulations for your completion of the murder-hobo training.

Has there been single scenario in 2e yet where murder-hoboing was the correct solution out of multiple solutions though? xD

Sovereign Court

3 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Congrats Mike! You gotta run this for us! :D

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I am wondering if there is an error in one of the encounters.

Spoiler:
The subtier 3-4 version of the tarantula has a DC 25 poison, but the 5-6 version is only DC 23.

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