Sentence of the Sinlord (PFRPG) PDF

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Ultimate Power, Ultimate Sin

For thousands of years, a war between the great wizards known as the Sinlords has burned across the nation of Larisen. In this conflict, countless adventurers have given their lives to stopping the dominion of these ancient mages, foiling them at great cost. And yet, in spite of their efforts, one foe still remains: a Sinlord who has endured this war since its inception and now stands as its sole survivor. Unchallenged in his rule, Kazsethil, Sinlord of Lust pursues one final mission in his great fortress beneath Rasonia, a magical endeavor with the capacity to reshape the multiverse itself. With all other heroes defeated or enthralled by his magics, it falls to a small band of elite adventurers to stop this final act and bring about the Sentence of the Sinlord!

Sentence of the Sinlord is an epic Pathfinder Roleplaying Game adventure for heroes of 20th level and beyond! It features new magic and monsters of magnificent might, using the mythic rules to enhance the villains into truly worthy threats for your high-level heroes. This adventure can serve as a standalone soul-shattering climax to any campaign but also is an ideal capstone to the official PFRPG adventure path series battling the returning Lords of the Runes! If you want to end your campaign in truly spectacular fashion, grab this amazing 96-page adventure by Matt Daley today and Make Your Game Legendary!

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Now available!


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Pathfinder Adventure, Adventure Path Subscriber

Thank you. I can finally stop frantically hitting F5.

Liberty's Edge

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Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

Didn't know about this, I love it!

Dark Archive

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Writer here to answer any questions!

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

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It is here at last!!!


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CoeusFreeze wrote:
Writer here to answer any questions!

Do the PCs need to have any mythic tiers before starting this part, or does it work for non mythic to go mythic?


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Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

From my reading of the Mythic Adventures rules, they work much better if you are gaining mythic tiers at the same time you are gaining actual levels.

Of course, I reached that assessment before Ultimate Campaign was published, so retraining of your original 20 levels might relieve some of the issues I noted back then.


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Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Interesting -- I just did a check and discovered that Ultimate Campaign came out before Mythic Adventures. However, since I did not pick up either book as soon as it was released, I actually did look at Mythic Adventures with no knowledge of the retraining rules in Ultimate Campaign.


David knott 242 wrote:


Interesting -- I just did a check and discovered that Ultimate Campaign came out before Mythic Adventures. However, since I did not pick up either book as soon as it was released, I actually did look at Mythic Adventures with no knowledge of the retraining rules in Ultimate Campaign.

It seems like this is the second half of a conversation that isn't posted? What were your issues?


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I was talking to myself there. My post two above yours suggested that Mythic Adventures came out before Ultimate Campaign, but I found information that the reverse was true before anyone else noticed.

And the main issue I found was that abilities gained from mythic tiers and regular levels could build on each other, so there could be a major loss of flexibility in building your character when you got in all of your regular levels before any of your mythic tiers. But there was insufficient interest in mythic tiers in my group for me to remember the details after all of these years.


Ah, OK. The great thing about Mythic Adventures is that you can slowly introduce it to your campaign. You can give your players one mythic tier for every two levels they gain, or you can let them use the first mythic tier only for an entire campaign. Tier one is pretty unobtrusive for the GM and gives the players some more fun toys to play with. Paizo used Mythic rules for their Sands under Sandpoint or whatever it was called and they used tier one all the way until the end and then added the second tier.

Dark Archive

Thedmstrikes wrote:
CoeusFreeze wrote:
Writer here to answer any questions!
Do the PCs need to have any mythic tiers before starting this part, or does it work for non mythic to go mythic?

It's possible to play through this adventure without any mythic tiers or possibly to grant mythic tiers as you progress (there are enough mythic monsters and events here to justify that). That said, such a decision can make the adventure substantially harder and a no-mythic run is described in the adventure as especially challenging.


Thanks, is there a recommended starting tier? For planning purposes should one want to be at the correct target to start...the pitch clearly mentions it is for very high level (20+)

Dark Archive

Thedmstrikes wrote:
Thanks, is there a recommended starting tier? For planning purposes should one want to be at the correct target to start...the pitch clearly mentions it is for very high level (20+)

I personally think mythic tier 4 or 5 is ideal if you want a challenge without being at too much of a disadvantage.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

CoeusFreeze wrote:
Thedmstrikes wrote:
Thanks, is there a recommended starting tier? For planning purposes should one want to be at the correct target to start...the pitch clearly mentions it is for very high level (20+)
I personally think mythic tier 4 or 5 is ideal if you want a challenge without being at too much of a disadvantage.

I'd agree that's probably the best spot. Maybe 6 *if* you want PCs to have access to the top level of mythic powers, but that's kind of a quantum pivot so decide whether you want to go there or not. Things get a lot more gonzo when you hit tier 6.

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