Pathfinder Adventure Path #153: Life’s Long Shadows (Extinction Curse 3 of 6)

3.40/5 (based on 7 ratings)
Pathfinder Adventure Path #153: Life’s Long Shadows (Extinction Curse 3 of 6)
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Fresh from their successes in Escadar, the heroes bring their traveling circus to the Isle of Kortos—the so–called Starstone Isle at the heart of the Inner Sea. As their circus tours the farming communities in the breadbasket known as the Swardlands, the heroes get a chance to explore the three aeon towers that impart enchanted bounty to the land. Yet all is not well in the Swardlands, as ecological damage and raiding beasts threaten the hardworking farmers and loggers. The heroes must overcome the aeon towers' stony guardians, entrenched xulgath hordes, and a zealous dero murderer before they can confront the xulgaths' alchemist leader and disrupt his disastrous scheme to use the aeon towers to bring ruin to everyone on the island!

"Life's Long Shadows" is a Pathfinder adventure for four 9th–level characters. This adventure, from author Greg A. Vaughan, continues the Extinction Curse Adventure Path, a six–part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This adventure also includes information about the bountiful area known as the Swardlands and the malevolent demon lord Zevgavizeb, as well as new monsters and rules.

Each monthly full–color softcover Pathfinder Adventure Path volume contains an in–depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN-13: 978-1-64078-216-7

The Extinction Curse Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (972 kb PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Average product rating:

3.40/5 (based on 7 ratings)

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Felt Like Filler

2/5

While Book 2 of Extinction Curse was great, this one was a let down. It just felt really... bland. First, the encounter difficulty was all over the place. This isn't uncommon for sandbox-style adventures, I suppose, but with PF2e's very tight difficulty curves it could be a pain.

Second, the scenarios were really repetitive. Like... really repetitive. Go to a tower. Fight Xulgath. Then on to the next tower, fight more Xulgath. There weren't many other subplots in the book except for the (ok) murder mystery thing that permeated the whole book.

The setting felt pretty boring to me, and there weren't many notable NPCs to play. This whole scenario felt like sidequest filler, which is bad considering it's absolutely integral to the plot of the entire AP. There were some fun moments, but overall I wasn't really a fan.


Worst of the 3 so far

3/5

This book is all over the place from GM PoV.

Encounter levels are inconsistent and can easily tpk a party who accidentally wonders in. The map for chapter 1 has no encounters on it, but the encounters later in the chapter have no maps.

The story is all over the place too. Three different villains, all barely connected.

There are some positives. The encounters that are there are interesting, and the maps provide interesting playfield as well.

The entire book feels very raw, like it didn't get enough time to polish. As GM, expect to add extra work to make this dough into something edible.


Very good sandbox

5/5

Suprised that noone rate this.

I can say some good things about this book:
- Gazzetier of Swardlands with story hooks
- Different storys of different villians witch can develop separatly
- Circus for the first (and sadly last) time have a free possibility to travel between different citys and running shows
- A bundle of themed encounters to spice up your adventure
- Lot of possibilitys for players to solve the encaunters in different ways

Don't find too bad things for this book to mention.

Overall this book is best for me and members of both of my partys like it. In difference of previous two books it give players chance to finally play wondering circus and don't have big dungeons and finally it have gazzetier of surroundings with story hooks and rumors! Also i like it sandbox style with clear goals.


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Developer

4 people marked this as a favorite.
Cthulhusquatch wrote:
So are psionics back soon? The Demon Lord article mentioned them twice.

I don't think how you mean, no (I'm assuming you mean in a rules-focused, playable way). But psionic magic remains a part of our world, as is always has, so there's no reason not to mention it when relevant.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

There were creatures with psionic abilities in first edition Pathfinder, too. Mostly those were spell-like abilities. In Pathfinder "psionic" is just a label, not a game mechanism.

Silver Crusade

In other words, no Power Point nova-ing not!spells.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Isn't pathfinder psionics called "psychic"? Bit confused about book going back to use term "psionic"

Silver Crusade

2 people marked this as a favorite.

It’s just flavor text, in the way some creatures have “eldritch” abilities despite Eldritch not being a Tradition.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I guess psionic and psychic ARE pretty much synonyms...

Silver Crusade

Kinda, and more importantly Psychic magic is not a thing in P2, it's Occult.


Didn't Paizo basically rule out psionics as its own, separate, parallel-to-magic rules structure years if not decades ago?

Liberty's Edge

Pathfinder Starfinder Society Subscriber

Occult is psionic, I think.

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