Pathfinder Adventure Path: Extinction Curse Player's Guide PDF

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The Extinction Curse Player's Guide gives players everything they need to create characters for their adventures around the Starstone Isle and beyond. Within this spoiler–free guide, you'll find:

  • Recommendations for alignments, ancestries, classes, languages, and skills that make good choices for the Extinction Curse Adventure Path.
  • Nine new backgrounds, including aerialist, clown, and mystic seer.
  • An introduction to creating circus tricks to establish your legacy under the big top.
  • A gazetteer of the Isles of Kortos and Erran.

Other Resources: This product is also available on the following platforms:

Archives of Nethys

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9000-26E


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1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Aaron Shanks wrote:
The PDF appears to be live. Confirmed?

Yes sir, I got it!

Contributor

5 people marked this as a favorite.
Riobux wrote:
SilentInfinity wrote:

S'all good Aaron, thanks for the update!

What's everyone hoping to play with a circus theme?

I have four players wanting to play a wizard, a ranger and two rogues (acrobat and escape artist sister duo).

Genuinely hoping the hooks are strong because one or two of my players seem immensely more committed to the circus part than the adventuring part.

I can tell you as the author of Book 4 that I play in several groups that would feel the same way, and that definitely influenced my writing!


1 person marked this as a favorite.
Kate Baker wrote:
Riobux wrote:
SilentInfinity wrote:

S'all good Aaron, thanks for the update!

What's everyone hoping to play with a circus theme?

I have four players wanting to play a wizard, a ranger and two rogues (acrobat and escape artist sister duo).

Genuinely hoping the hooks are strong because one or two of my players seem immensely more committed to the circus part than the adventuring part.

I can tell you as the author of Book 4 that I play in several groups that would feel the same way, and that definitely influenced my writing!

Genuine relief! Thanks! I am really hoping to side step the issue of them trying to work out why a clown would dungeon crawl instead of working on their act, therefore holding the game up while I try to justify why not just call the guards in to solve the issue.


With the blog being deleted what was the feat left out?

Developer

Riobux wrote:
Kate Baker wrote:
Riobux wrote:
SilentInfinity wrote:

S'all good Aaron, thanks for the update!

What's everyone hoping to play with a circus theme?

I have four players wanting to play a wizard, a ranger and two rogues (acrobat and escape artist sister duo).

Genuinely hoping the hooks are strong because one or two of my players seem immensely more committed to the circus part than the adventuring part.

I can tell you as the author of Book 4 that I play in several groups that would feel the same way, and that definitely influenced my writing!
Genuine relief! Thanks! I am really hoping to side step the issue of them trying to work out why a clown would dungeon crawl instead of working on their act, therefore holding the game up while I try to justify why not just call the guards in to solve the issue.

Your clown will have to dungeon crawl at some point! Think of this like other AP systems we've done, like the rebellion subsystem in Hell's Rebels or the kingdom building rules in Kingmaker. You can get deep into those systems all you want, but you've got some serious threats to handle in an adventurer-like capacity as well.

Developer

1 person marked this as a favorite.
Profyrion wrote:
With the blog being deleted what was the feat left out?

The feat can be found here. It doesn't make much sense outside the rules set forth in the Life in the Circus article in Pathfinder #151: The Show Must Go On.


1 person marked this as a favorite.
SilentInfinity wrote:
Kirtri wrote:
SilentInfinity wrote:

S'all good Aaron, thanks for the update!

What's everyone hoping to play with a circus theme?

Since my ashes character was martial, a gnome or goblin sorcerer who provides the fx (visual and auditory) during the acts, explosions, ghost noises, amplification of sounds for clown slapstick, the works.
Ah I like this, some illusion and some evocation? Sounds like a little bard multiclassing maybe?

Definitely on illusion/evocation. Not sure on MC yet depends on the rest of the groups plans. (other option is some sort of Lizardfolk fire dancer but don't have that fleshed out yet.)


Ron Lundeen wrote:
Riobux wrote:
Kate Baker wrote:
Riobux wrote:


I have four players wanting to play a wizard, a ranger and two rogues (acrobat and escape artist sister duo).

Genuinely hoping the hooks are strong because one or two of my players seem immensely more committed to the circus part than the adventuring part.

I can tell you as the author of Book 4 that I play in several groups that would feel the same way, and that definitely influenced my writing!
Genuine relief! Thanks! I am really hoping to side step the issue of them trying to work out why a clown would dungeon crawl instead of working on their act, therefore holding the game up while I try to justify why not just call the guards in to solve the issue.
Your clown will have to dungeon crawl at some point! Think of this like other AP systems we've done, like the rebellion subsystem in Hell's Rebels or the kingdom building rules in Kingmaker. You can get deep into those systems all you want, but you've got some serious threats to handle in an adventurer-like capacity as well.

Oh I know they will eventually have to slap some beasts around with their chosen custard pie of choice (I actually don't know what weapon they're going with). It's that awkward situation of said player/s not being self aware enough to go into the dungeon even if the excuse isn't landing too well. That's why I'm hoping on good hooks, so they will get into the dungeon rather than holding the game up because the excuse doesn't convince their character.

Dark Archive

2 people marked this as a favorite.

Am I the only one who's a bit what the heck at the fact that Lini the druid is weilding a riding crop?

Silver Crusade

2 people marked this as a favorite.

It’s for humanoids.


Confirmed successful download and ability to open the file (although I haven't had a chance to read it yet).

Grand Lodge Contributor

2 people marked this as a favorite.

OMG! I can't wait to play this with Roll for Combat! It's going to be so amazing!

I'm waiting on the final draft of the artwork for my character, but shes sensational.


For some reason the file will not open up for me.


1 person marked this as a favorite.

And just as I hit enter, it opened, lol.

Grand Lodge

2 people marked this as a favorite.
Kevin Mack wrote:
Am I the only one who's a bit what the heck at the fact that Lini the druid is weilding a riding crop?

Part of the show is appearing to use it without actually striking your companion.

The Exchange

1 person marked this as a favorite.
Ron Lundeen wrote:
Your clown will have to dungeon crawl at some point!

Wow yes. Yes, I have heard this argument put to my PCs before both from angry GMs and other players, but, in this case, it might actually be literal.

Well okay then. It’s nice to hear this literal, rather than demeaning or pleading, sense.


TriOmegaZero wrote:
Kevin Mack wrote:
Am I the only one who's a bit what the heck at the fact that Lini the druid is weilding a riding crop?
Part of the show is appearing to use it without actually striking your companion.

I had thought it was some kind of weird baton.

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