|Chris Lambertz Community & Digital Content Director|
How do these decks work? I'm kind of new to the ACG but wondering about the add-ons. I figure it's a bunch of extra cards but do you just add them to your campaign box mixed with everything else? Or are they used separately for some purpose? If I want to play another campaign, do I have to remove the ones that come in this one? (I know you can tell by a symbol thing). A playable character is undesrtandable, but not quite the rest...
Do wanna play Hayato, but want to understand what I'm buying here.
|First World Bard|
How do these decks work? I'm kind of new to the ACG but wondering about the add-ons. I figure it's a bunch of extra cards but do you just add them to your campaign box mixed with everything else? Or are they used separately for some purpose?
Both. If you are playing with your box at home, you can mix in the boons according to their adventure deck number. So, just the 'B' cards when you are starting out, then add in the '1' cards when you get to Adventure Deck 1, and so on.
You can also use the Ultimate Combat deck in Organized Play. The ACG Organized Play program is described here. So you could play Hayato out of that deck, or combine that deck with e.g. the Fighter deck and play Valeros with a bunch of awesome new cards that weren't around when the Fighter Class Deck came out four-ish years ago.
|First World Bard|
As for playing another campaign, do you mean with the same base set, or a different base set? Basically, whatever base set you have, if you want to play Hayato, just add the Ultimate Combat deck into your base set, and you'll have appropriate samurai weapons, armor, and gear to potentially find during your adventures. When you are done, you can pull those cards back out and put them into another set, if you'd like.