A series of five Starfinder Quests designed for 1st-level characters.
When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.
Into the Unknown includes five, 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship.
Written by Ron Lundeen.
Scenario Tags: Quest, Repeatable, Starship
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A hilarious old and out of date Starfinder module. If this is your first time in Starfinder get something more interesting and engaging that's been made in the last six years like Junker's Delight or Against the Aeon Throne.
1st time running starfinder & this module helped familiarize the PC's & GM with the rules of the system, had a great time running/playing as well. Not crazy about stat blocks split by pages, & the occasional typo but looking forward to more adventures!
I found this adventure was the best introduction there is to Starfinder. It's fun, exciting, and follows an engaging ongoing plot line. It's split into small quests so it can easily be played in short sessions, which is great for new (or young!) players. It has a lot of handy sidebars for GM use that are great for beginners still getting used to the system, and it has some cheat sheets compiled as player handouts to make it easier for beginner players, as well. A nice balance between starship combat and regular gameplay, and wonderful NPCs make this a must have. Plus, FREE?
A special note to those of us who game with kids, both of my children (boy aged six and girl aged five) had a ton of fun playing Into the unknown.
I noticed that the second space encounter has the Starfinders use a Tier 4 version of the Drake. Is that on purpose? I assumed so when I ran it for my group last night, but it seemed odd.
Spoilers!:
Presuming the party has high enough skill modifiers to make the higher DCs on a higher tier ship (my group did fine), the higher tier gives them a nice edge against the heavily armed pirate ship, so it could be on purpose.