Explore the First World, the legendary realm of the fey, where reality reinvents itself and strange creatures peddle stranger wares to the unwary. Learn about the godlike Eldest who rule this plane, and how to navigate their fairy courts. Delve for legendary treasures in locations too weird for mortal lands, study the lost origin of gnomes, and bargain with ageless adversaries in a realm where death is seen as a game. Whatever you do, don't blink—because nothing in the First World stays the same for long.
Inside this book, you'll find:
Detailed information on all the Eldest, including overviews of their strongholds and magical boons for their worshipers.
Dozens of bizarre fey adventure locations, from the legendary Witchmarket to the Chittering Tabernacle, with secret histories, maps of prominent cities, and more.
The new feysworn prestige class, allowing you to harness the power of the fairy lords.
New spells and magic items to help you survive the First World, as well as rules for spellcasting in the fey realm and bending the landscape itself to your will.
Six new fey monsters, including the skull-headed escorite and the technology-trashing bulabar, plus a new First World template and suggestions to help you create unique fey foes on the fly.
Pathfinder Campaign Setting: The First World, Realm of the Fey is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy world.
ISBN-13: 978-1-60125-909-7
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For the little you get it is simply not worth the cost. There is a lot of skimming over, but not a lot of detail for my taste. Playable fey races would have been nice.
If you only buy one Pathfinder product this year...
...buy this one twice and give the extra to someone you really like.
This campaign setting guide does a fantastic job of describing the paradoxes of the First World. The descriptions of the Eldest manage to flesh them out as deities, while at the same time maintaining their maddening ambiguities and mystery. The locale descriptions are the same way--an "M.C. Escher meets Hieronymous Bosch" treasure trove of wild verbal imagery.
I've always liked the fey in Pathfinder, and this book only made me love them more.
And the artwork... wow, the artwork. Just. Wow. I wish there were poster prints available of some of the images inside.
There's stuff in here that while reading it, I'd often look away and wonder how they managed to think up something so creative. This type of high fantasy world is wonderful and there's so much contained on the relatively small amount of pages on here. I've never written a review on anything on this site, but this compelled me to do so.
The only problem is getting the players there without seeming like I'm shoe-horning it in just because I wanna play around in the First World :P
Everything about this book is great. The high level background on the First World (time, magic, fey immortality, history) is comprehensive and surprisingly detailed given the limited space they had to work with. The section on the Eldest is fascinating and sets them apart from your ordinary demigods, plus the fey obedience boons are generally very strong, inventive, and thematic. The gazetteer of First World locations provides dozens of great ideas to develop your own adventure locations, and the Bestiary adds several interesting and creative new critters to serve as allies or adversaries.
Well back on subject, I am happy to have stats for 6 more fey creature, one of wich is a new fey template. I can't wait to see what that template is like.
I do think that a book that dealt with certain holidays and their supernatural repercussions would be interesting, though I wouldn't be interested in Christmas per se, more of a Winter Solstice sort of holiday with more occult themes.
Well back on subject, I am happy to have stats for 6 more fey creature, one of wich is a new fey template. I can't wait to see what that template is like.
I'm really excited with this template, especially after Mister Sutter himself said that it's a "fey template that doesn't restrict you so much in terms of your physiology". This, the feysworn prestige class, and the Eldest are just few of the goodies that would make people actively interested in this book.
It goes without saying that the recent Path of the Hellknight and Planes of Power were two of the MOST BEAUTIFUL books in the campaign setting line, so I'm also really anxious about this aspect of the book.
Maybe this template will give you some interesting options for customization like for aquatic, land based, flying, etc.
I was hoping for a template that would turn a creature in something close to a herald of the Eldest. But them there's the feysworn prestige class, and I'm not a greedy dragon.
Now I can't really grasp what will the template add. Maybe it will be something near the "Elemental Infused Creature" from planes of power, just as you said, giving the creature abilities from aquatic fey, flying fey, woods fey, and so on...
Yeah basically, a template that lets you have different fey traits so you could make a creature have some abilities/traits of aquatic fey, flying fey, woods fey, subterranean fey, etc.
Ah, nuts! I was hoping this would be on my local shop's shelves for their Black Friday sale when I would get at least 30% off...
If it's Starfinder's fault then I'm liking it even less than I already did--which was not at all.
Weeell... IIRC A member of staff at Paizo (I think it was Ms Price) has said that the moisture levels in China (where the books are printed) has been rather high recently, resulting in a much longer drying time (for the ink) than anticipated, thus implying(but not necessarily saying) that that may be the cause for all the delays.
Not saying that there couldn't be other reasons as well. Just that, unless given the actual reasons for all the delays (unlikely), let's not place blame (directly or not) where it isn't warranted. It will just lead to more unnecessary unpleasantness.
Cool?
Disclaimer: This isn't directed at just you specifically. It is meant as a general thing.
<sigh>
But of course, this being the Internet, people will post regardless...
Whatever. <shrug>
Also the november schedule has been full with over 30 products before and now it has been diverted more evenly between november and december.
I for one am glad that we didn't get 2 pawn sets, 2 campaign settings, 1 hardcover and the Pathfinder Battles: Deadly Foes set all at once among other things.
I know, it was just a thought I had of how little fey B1 got. Also since the description says 6 new fey creatures, it's safe to assume that they are of the fey type and not just fey related.
I wonder how much space each of those dozens of adventure locations actually get?
Since it's only a 64-page book, the gazetteer locations range from a paragraph, to a half-page with map for a few of the cities, to a full page for the Eldest's personal realms. In general, I'm a big fan of getting a bajillion interesting locations with just enough detail to get my brain really fired up, so that's the model I take with my gazetteers whenever possible. :)
And yeah, the book's delay is purely a logistical thing related to printing/shipping/etc. Starfinder's messing with many things—my sleep schedule, my novel-writing, my sanity, etc.—but this book is not one of them. :) It'll be here soon! In the meantime, I'll try and get some preview blogs on the schedule...
Hmm, what is the procedure for designating creatures a Subtype anyway?
Hi Rysky!
Subtypes are useful when a large group of creatures - yet smaller than those classified by types - share common traits. For example, an outsider and a fey that are both aquatic creatures.
So, there's no need for a new subtype if there are no shared traits, even if they are thematically a group. And that's probably the case for hags, linnorms, the tane, troll, etc.
However, there are creatures such as Demon Lords, Empyreal Lords, Great Old Ones... They do share a lot of traits, yet they don't have their own subtype. Ironically, these traits are related to their thematic category - such as their "pantheon".
Hmm, what is the procedure for designating creatures a Subtype anyway?
Hi Rysky!
Subtypes are useful when a large group of creatures - yet smaller than those classified by types - share common traits. For example, an outsider and a fey that are both aquatic creatures.
So, there's no need for a new subtype if there are no shared traits, even if they are thematically a group. And that's probably the case for hags, linnorms, the tane, troll, etc.
However, there are creatures such as Demon Lords, Empyreal Lords, Great Old Ones... They do share a lot of traits, yet they don't have their own subtype. Ironically, these traits are related to their thematic category - such as their "pantheon".
*nods*
Though I had sworn I had seen creatures with subtypes (outside of playable races) that were the only creatures with said subtype.