What is your favourite AP issue?


Pathfinder Adventure Path General Discussion


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Lots of threads about APs in general, but what is your number 1 favourite issue?

Mine is issue #97 In Hell’s Bright Shadows

For me, everything about this issue is fantastic - great adventure, evocative setting, and strong back matter articles (particularly how Kintargo information was laid out, it really gave me a great vibe for the setting and it let my imagination run wild which made it easy to convey info to the players). As a bonus, I thought it tied in very well with the Player’s Guide.

So what’s yours?


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Tossup between Tyrant’s Grasp 5 (you go to Arcadia and it isn’t a racist colonial romp!) and Age of Ashes 2 (you go to the Mwangi Expanse and it isn’t a racist colonial romp!).


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War for the Crown 2 and Carrion Crown 1.


I'm very excited to run Assault on Longshadow.


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Rise of the Runelords 5 - Sins of the Saviors. A high-level scenario with really creative ideas, that doesn't feel like it got bogged down by the complexity of 3.5/PF1 high level play.

And although I never got to run it, Council of Thieves 2 - The Sixfold Trial. The entire performing-a-play, and the script itself, was quite possibly the funniest thing I've read in an adventure path.

Honorable Mention to Age of Worms (written and published by Paizo in Dungeon Magazine). The chapter with the Champion's Belt arena fights. Having the PCs "overhear" staged comments that encourage them to prep all the wrong spells; the arena manager intentionally "starting" the combat but having "technical difficulties" getting the elevator to work for 10 minutes so all their buffing spells run out...pure gold.


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Legacy of Fire #5: The End of Eternity by Jason Nelson. An adventure in the demiplane of Kakishon. My players had so much fun finding out what was in each island and interacting with the residents and the fallout of their History.

I also had a ton of fun with the second volume of Iron Gods: The Lords of Rust.

Dark Archive

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Strange Aeons #1 In Search of Sanity- The premise and start really put all of my players on edge and just gave a great horror vibe all the way through. You could easily run that and homebrew any other campaign after that you'd want.

Shadow Lodge

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Can't believe no one's mentioned Rasputin Must Die yet. Superb concept and villain, creative monsters, self-interactive "dungeon," and you get to roast White guards with fireballs. What's not to like?


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I just realized that two of my three faves are both are written by James Jacobs.

Kingmaker #1 Stolen Land by Tim Hitchcock. Along with Brandon Hodge, another one of my favorite "semi-old guard" authors (old guard to me would be James Jacobs, Erik Mona, Richard Pett, etc) Tim Hitchcock is gold. This one just flows perfectly with a great Keep on the Borderlands vibe to it. The environs all match up thematically, and none of the enemies feel dropped in "just because". Some memorable villains, even one to redeem. Easily expandable, a great springboard.

Serpent Skull #5 Soul for Smuggler's Shiv. An amazing beginning adventure that can easily be a great self-contained one shot as well as a fitting prelude to the Skulls and Shackles AP.

Rise of the Runelords #1 Burnt Offerings. The classic perfect start to a campaign. Great NPCs as well as villains. A very fleshed out starting town. This one ticks all the boxes.

Runner Ups-
Kingmaker #3 Sound of a Thousand Screams tied with Carrion Crown #2 Trial of the Beast. Both by Richard Pett. The former is an amazing end that ticks the planar box and epitomizes high level gameplay. The latter is a fresh change of pace defending a monster.

Carrion Crown #6 Shadows of Gallowspire. Another awesome end of a campaign. This one I rank above Richard Pett's KM6. This reminds me of the classic Tomb of Horrors in it's own meat grinder way, as well as the ending of Temple of Elemental Evil. Both were old favorites. The setting of the BBEG confrontation is cinematic. Brandon Hodge is awesomesauce in general, but this one is fantastic.

Kingmaker #3 The Varnhold Vanishing. Greg Vaughan's best work IMHO.

**** Late Edit- Of my top three, I can't pick a favorite. :(


Looks like it’s tough for people to choose their top issue! Good stuff. Keep it coming!


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Of the ones I've actually played (which is sadly not many!), Curse of the Crimson Throne #2 "Seven Days to the Grave." It has a strong theme, there's a little almost-sandbox with a few missions for the party to choose from in the middle, and the finale dungeon is interesting and the right amount of challenging.


I'm not going to rank just one above the others as that does a disservice to the 150+ adventures.

I will however give you my top ten!

I probably won't go into a lot of detail as I'm on my phone so bear with me.

1. Rasputin Must Die!
2. The Wormwood Mutiny
3. Beyond The Doomsday Door
4. Fires of Creation
5. Lords of Rust
6. Souls for Smuggler's Shiv
7. Valley of the Brain Collectors
8. Island of Empty Eyes
9. In Search of Sanity
10. The Haunting of Harrowstone.

Honorable mention: Every book one of every AP (except Council of Thieves).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm going to go with top 10, as well:

1. The End of Eternity

2. Songbird, Scion, Saboteur
3. 
Sound of a Thousand Screams

4. Seven Days to the Grave
5. Trial of the Beast

6. The Sixfold Trial

7. Souls for Smuggler's Shiv

8. Curse of the Lady's Light
9. 
Forest of Spirits
10. Vault of the Onyx Citadel


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Thebazilly wrote:
Of the ones I've actually played (which is sadly not many!), Curse of the Crimson Throne #2 "Seven Days to the Grave." It has a strong theme, there's a little almost-sandbox with a few missions for the party to choose from in the middle, and the finale dungeon is interesting and the right amount of challenging.

Seven Days to the Grave is another fantastic adventure I recall fondly.

Dark Archive

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Pathfinder Adventure Path, Rulebook Subscriber

War for the Crown 2


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Strange Aeons #1 was a unique set up that really set a wonderful tone, so that one is a favorite of mine.

I do also have fond memories of Kingmaker #1, with the party constantly trying to get people to do what they wanted by just shoving a paper in their face and saying "we have a charter". Reminded me of Parks and Rec a little bit there, it was funny. But that's less a book specific thing and more my players being ridiculous.

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