
| Adventureaweek | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Yes, it will be available in print from DriveThruRPG.com (printed through OBS via Lightning Source in B&W and full color).
We may order extra copies to have some available for purchase on Adventureaweek.com and through Paizo.com
I will keep you posted via this thread with an ETA (could be within 2-3 weeks if all goes as planned!)

| MikeMyler | 
 
	
 
                
                
              
            
            I'm considering running this with it set in Golarion. Anyone have any thought on where the best location would be? I'm currently considering the Land of the Linorm Kings, but not sure that's a good fit.
Thoughts?
I asked around the core team and Joshua Gullion said: "Land of the Linorm Kings is exactly where someone would want to port it to if they are wanting to use Golarion for the setting."
So yes! :D

| DarkOne the Drow | 
 
	
 
                
                
              
            
            Now available!
A little vague about the format used for this product. Is there a PDF version? Same goes for this product Rise of the Drow Epilogue: The Commander of Malice. Yet this product Rise of the Drow has an option: PDF only.
Edit:
Stupid me, did not see the (PDF) at end of page title. If possible to have the link to adding to shopping cart more clear for products, like it is done for products that have multiple options.

| Acanthus the Sagacious | 
Hi there DM Papa, thanks for the message. This is one of those, "Err, how did I miss this out?" situations, so thanks for raising it.
The only obvious indication of the size of any part of the cathedral that I can quickly see I've included, which is the important point, is that the size of the entrance hallway is ten feet between the outer doors and the swing gates into the cathedral proper. This is correct, and means the following:
The hallway is 10 ft. by 20 ft., with the storage areas either side 15 ft. long and 10 ft. wide. The inner walls come to about 5 feet thick, making 55 ft. across in total.
The main section of the cathedral that holds the pews is 110 ft. by 55 ft. including the walls, which are fairly thin
The area with the altar is 25 ft. across and roughly 10 ft. deep.
The stairs are each 20 ft. long and 5 ft. wide (for "squares" purposes) wide.
For the rest of the maps, taking 1cm to be 10 feet gives you a working scale for "squares". This, for example, makes the first level of the bell tower (rooms 1-7) as good as 55 ft. by 40 ft. or 11 by 8 squares, while the first section of the crypt (rooms 12-25) is 45 ft. wide by 55 ft. long, so 9 by 11 squares.
I hope this helps, but if you have any other questions, do please ask! And I'll get this information out to everybody.
Happy gaming!
Stephen - co-author

| DM Papa.DRB | 
 
	
 
                
                
              
            
            I could have sworn that at one time someone asked about what deity Juriendor should worship, but either I am having another senior moment, or it is buried in some obscure thread that I can't find.
That said, as an LG cleric, I am thinking that maybe Sarenrae would be a good choice. Any other suggestions?
thanks,
-- david

| DM Papa.DRB | 
 
	
 
                
                
              
            
            Hi Guys,
I am two Sundays away from my guys entering Adrick Folly, and have another map question please. The Adrik’s Folly map on page 46 has no "legend" for the symbols.
My Assumptions (and we know what assume means):
S - Single Secret door
SS  - Double Secret door
| - Single door (Room 14)
|| - Single door
|||| - Double door
X - ????
XX - ????
Are my assumptions correct? And what does the X's stand for?
thanks,
-- david

| RonarsCorruption | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Hi David,
That was, once, my map - and I didn't even realize the legend never made it into the final version, wow!
The funny doors on room 14 are stable doors - like wide, wooden gates.
The 'X' and 'XX' doors are locked single and double doors, respectively.
Also, I don't see it on the map, but it's worth noting that the 'squares' are actually a whopping 15-ft.! This isn't some tiny fort with cramped hallways.

| Twasazerg | 
Hello everyone I have a question
About a what if scenario early on in the campaign lets say the PC fail to save the church from the fire but escape with there lives. And the bell tower falls. My DM is trying to pick up the pieces of are failure to save campaign.
So looking for ideas to help him to get the campaign going.
Thank you Ahead of time

| baldwin the merciful | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            I recently purchased this book and I must say it is cleverly written and quite challenging. I've been reading the pdf and can't wait for the softcover book to arrive in a couple weeks.
The storyline and encounters flow nicely. All of the campaign maps are detailed and well thought out. The artwork is incredible. There are many refreshing twists for the underdark and the monsters that lurk below the surface.
I can't wait to for my campaign to begin next week.
I highly recommend this product.
 
	
 
     
     
    
 
	 
	
  
	
  
	
  
	
  
	
  
 
                
                