
GM June |

A wide field of shattered weapons, barrow mounds, and mass graves surrounds the city of Absalom, a vast plain known as the Cairnlands. Rising from the war-torn earth like the grasping arms of the dead are countless siege castles, towers, and fortresses constructed over the millennia by would-be warlords who tried to take the great city and inevitably failed. Like forgotten monuments to failed conquerors, the siege castles of Absalom beckon the brave, the fearless, and the foolish with the promise of adventure and untold treasures, ever ready to create heroes or to entomb the fallen.
One of the sealed siege castles has been laid open by a minor earthquake. Word on the street is that no one has yet entered the tower, which folks are calling the “Fallen Fortress.” A wealthy collector has proposed that you and your group enter in and collect any historical or valuable artifacts that might still be within the ruined tower.
What better way to start a life of excitement and adventure than by exploring its long-abandoned, dusty halls and perhaps claiming its ancient treasures?
Character level: 1st
Ability generation: 25-point buy, no ability lower than an 8 or higher than 18 after racial modifiers.
Races: Core races.
Classes: Core & Base Classes – Unchained versions preferred.
Sources: All Paizo except Mythic, Ultimate Intrigue. No 3rd party material.
Archetypes: No more than one archetype, if using them.
HP: Max for your class.
Alignment: Any non-evil.
Skills: Background Skills will be used.
Traits: Two traits. No drawback for a third.
Starting Wealth: Max for your class plus 100gp. No feat or trait can be used to increase.
Background: A short background of whom your character is.
Posts: Once a day, preferred. Except for weekends. I should be able to post at least twice daily, usually mid mornings and sometimes late at night.[/spoiler]
About me.
I'm new to PbP GMing and PbP in general. I've played pathfinder for the past five or so years off and on. I play with a RL group twice a month(so not enough), at the moment i'm GM of the group.
I tend to think of myself as nice, friendly and easy going. I believe I am a fair GM and will work to make the game a good one.

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Hello! I'm here to throw my hat into the ring. The character should be legal per your rules. Hope you like it and if you have any questions please ask.
Female human (Ulfen) barbarian (unchained, superstitious, beast totem) 1 (Pathfinder RPG Advanced Player's Guide, 79, Pathfinder Unchained 8)
CG Medium humanoid (human)
Init +4; Senses Perception +5
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Defense
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AC 17(19), touch 12, flat-footed 15(17) (+5 armor, +2 Dex, +2 shield)
hp 14 (1d12+2)
Fort +4, Ref +2, Will +4
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee greataxe +5 (1d12+6/×3) or
. . heavy mace +5 (1d8+4) or
. . longsword +5 (1d8+4/19-20)
Rage Melee greataxe +6 (1d12+11/×3) or
. . heavy mace +6 (1d8+8) or
. . longsword +6 (1d8+8/19-20)
Ranged longbow +3 (1d8/×3)
Special Attacks rage (6 rounds/day)
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Statistics
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Str 18, Dex 14, Con 14, Int 8, Wis 12, Cha 14
Base Atk +1; CMB +5; CMD 17
Feats Iron Will, Power Attack
Traits indomitable faith, reactionary
Skills Acrobatics +2, Handle Animal +6, Knowledge (history) +0, Knowledge (nature) +3, Perception +5, Survival +5
Languages Common, Skald
SQ fast movement
Other Gear scale mail, heavy wooden shield, arrows (20), greataxe, heavy mace, longbow, longsword, backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 16 gp
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Special Abilities
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Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 6 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
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Daughter to Colborn, Brenna, only vaguely remembers her mother, who died when she was a child. After the death of her mother, Colborn took to caravan guarding when being a farmer didn't work out. Since then, Brenna spends most of her time with her father, on the roads between the Lands of the Linnorm Kings and Absalom which has given her an adaptable personality from meeting so many on the road. Never forgetting her Ulfen pride however, she hopes to become a warrior in her own right. When she can, Brenna goes on adventures to find fortune and glory enough to take back to the Linnorm Kings and stake out her own land in the frozen north.

Tella Brightsmith |

TawnyKnight here offering up Tella, a Dwarven Forgemaster Cleric of Torag. Please note her weapons and armor are all crafted, she has skill points in both craft weapons and craft armor as well as masterwork tools for each and even an anvil, and is capable of crafting every item created by taking 10 so I am hoping that is reasonable.
Edit: Adjusted to have no stat lower than 8.
Female dwarf cleric (forgemaster) of Torag 1 (Pathfinder RPG Advanced Race Guide 15)
LG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 20, touch 10, flat-footed 20 (+8 armor, +2 shield)
hp 11 (1d8+3)
Fort +5, Ref +0, Will +5; +2 vs. poison, spells, and spell-like abilities, +2 trait bonus vs. charm and compulson
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee cold iron warhammer +3 (1d8+3/×3) or
. . warhammer +3 (1d8+3/×3)
Ranged javelin +0 (1d6+3)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . At will—mending
. . 6/day—artificer's touch (1d6 , bypasses DR and hardness 1)
Cleric (Forgemaster) Spells Prepared (CL 1st; concentration +4)
. . 1st—animate rope[D], lead blades[APG], lead blades[APG]
. . 0 (at will)—create water, detect magic, guidance
. . D Domain spell; Domain Artifice
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Statistics
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Str 16, Dex 10, Con 16, Int 14, Wis 16, Cha 8
Base Atk +0; CMB +3; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Heavy Armor Proficiency
Traits birthmark, reactionary
Skills Acrobatics -9 (-13 to jump), Craft (armor) +8 (+10 on checks related to metal or stone), Craft (weapons) +8 (+10 on checks related to metal or stone), Heal +7, Knowledge (religion) +6, Perception +3 (+5 to notice unusual stonework), Spellcraft +6, Survival +3 (+5 to track vs. humanoids of the Giant subtype); Racial Modifiers craftsman, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Undercommon
SQ divine smith, forgemaster's blessing, giant hunter, runeforger
Combat Gear scroll of cure light wounds, cure light wounds, cure light wounds, alkali flask[APG] (2); Other Gear lamellar (stone) armor[UC], heavy wooden shield, cold iron warhammer, javelin (3), warhammer, anvil, blacksmith[APG], bandolier[UE], bedroll, belt pouch, candle (10), flint and steel, hemp rope (knotted 50 ft.), masterwork artisan's tools, masterwork artisan's tools, masterwork backpack[APG], mess kit[UE], pot, scroll case, sewing needle, soap, spell component pouch, thread (50 ft.), trail rations (5), twine (50')[APG], waterskin, whetstone, 15 gp, 7 cp
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Special Abilities
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Artificer's Touch 1d6 (6/day) (Sp) Melee touch attack deals 1d6+0 damage to objects or constructs, bypassing 1 hardness.
Cleric (Forgemaster) Domain (Artifice) Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Divine Smith (Su) Spells that target a weapon, shield, or armor have +1 CL and -1 metamagic adjustment.
Forgemaster's Blessing The inscribed nonmagical item functions as a masterwork item.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Runeforger (5/day) (Su) Inscribe temporary abilities on armor shields or weapons.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Tella has dwelt in the Smithy since her birth having been born with a great hammer birthmark across the left side of her face, and being uncommonly homely.
Now as she has begun to feel Torag's power manifesting within her she feels compelled to venture out into the world in her gods service.
Tella is extremely shy, which often translates as gruffness, but once she warms to people she is unfailingly kind and loyal.

TawnyKnight |

@GM June, could I also ask about how/when you plan to end recruitment and make selections? Are you waiting for a set date and then selecting, or just waiting until you have enough candidates for a viable party? The former seems to be the norm, but the later has the benefit of getting into play more swiftly.

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Meet Variel Soumral-Elven unchained Rogue
HP: 9 AC: 16
Fort: 2 Ref: 6, Will: 0
Init: +10
Skills: Acrobatics +8, Disable Device +7 (+11 w/ Mw thieve tools), Escape Artist +8, Know: Dungeoneering +5, Know: Local +5, Perception +6, Sleight of hand +8,Stealth +8, UMD +6
Feats: Weapon Finesse(bonus), Improved Init, Armor Proficiency(Light), Elven Weapon Proficiencies, Rogue Weapon Proficiencies, Simple Weapon Proficiency - All.
Traits: Forlorn, Reactionary
Battle Gear: Leather Armor, Rapier, Dagger x2, Shortbow, 20 Arrow, Iron tipped distance, 20 blunt arrows, :Other Gear: Backpack, bedroll, belt pouch, MW thieves' tool, chalk, grappling bolt, Fire-resistant boots, silk rope.
I'll work on background and personality later.

GM June |

@GM June, could I also ask about how/when you plan to end recruitment and make selections?
To be honest, I wasn't expecting much interest with me being new to it and all. I should've set which i would do in the first post.
I was thinking of starting with the first 4 that wanted to join me, so closing it when i had a viable party.I could end it at the end of today, at the moment we have 3 completed and 2 that are interested. I could take all 5 and start this.
Thoughts?
@Saiman, yes. But that only matters if we take it further than this module, it's rather short.

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I decided to go with unchained rogue as I haven't played one yet.
Variel Soumral

Ammon Knight of Ragathiel |

This is the backstory and stuff for now, i'm still getting the stat's together . I have a longer version of the backstory but it might be a tad too long
Garidan's backstory is this
He is a Human raised by an Elven woman named Kiera. She acted as his mentor and caretaker. Due to the age differences between elves and humans as time went on he fell in love with her.
One tragic day she died on mission and Garidan, Blaming himself ran away. Now he travels investigating historical ruins and the like. using his desire for knowledge as an excuse to forget.
Growing up in Arcadia, as an orphan. I was taken by the military, specifically I was sent to the knights academy; the vanguard of my village. Normally we scout out and clear the trading routes to the other villages on the other end of the continent, the only other known settlements...
It was soon after joining the academy that I met Kiera, the elven woman who would become my best friend and mentor. Strong and fast, Smart and beautiful.
Recording her “Statistics” was something I had avoided doing for years. After all she was my friend, why would I ever need to know her weaknesses. My guess was some part of me knew I could never give her a biased recording, to much emotion getting in the way. As I put my pen to paper, the door swung open.
“Garidan what are you doing? We have a mission”called familiar silvery voice of Kiera, she was the only person in the village I could stand. She was beautiful, but I never told her: hair and eyes the color of ice, and a honest heart unlike my own. She held the same passiveness I learned to love over the years.
“Just recording a few things, knowledge is power after all.” I shut my book, put on my my red and gold robes, bracers and gloves. I grabbed my traveling gear, I turned expecting to see Kiera waiting, only to see her reading my book.
“Your finally getting to recording me I see.” she smiled, I blushed snatching the book from her. She always loved teasing me, I guess that's why I never told her... she already new.
“Let's go” She lead me out of my room and down the hall of the academies living quarters, we passed Arkus and his band of Orcs . They were part of the academy as well, however they were knights. The academy was separated into different organizations, Kiera and I were part of the Paladin sect which operated as the vanguard of the village. Arkus and his band part of the knights, the main force of the military. The two sects never got along, both vied for praise among the villagers.
“Hey look fellas, it's the shining knight and her honor-less mutt” Arkus snarled, the others laughed. Kiera gripped my hand tightly and shook her head.
“Ignore them” she whispered pulling me forward. I slipped out of her grip, walking over to the band.
“You know Arkus, your right I am honor-less” I pretended to accidentally drop a vial in between them, “You wanna hand that to me Arkus” He grabbed the vial, crushing it in his hand, “Oh well” I smiled turning around to rejoin Kiera.
As we continued down the hall, “What was in that vial” Her voice took a harsher tone.
“Nothing you should worry about”, It was a vial containing a poison, enough to get them sick and hurting but not enough to kill. I smirked, I could hear coughing from them already.
“you can't be doing that, you will end up hurting someone” She shook her head in disappointment, nothing I hadn't gotten used to. Arkus and his group deserved what i gave them, bullies the lot of them, they think they can just pick on people all I do is give them a taste of their own medicine.
We reached the general's office, I waited in the hall as Kiera retrieved the papers for our assignment. We were to secure one of the trade roads, there were reports of attacks on them. We reached the area by nightfall, there was a clearing signs of attacks, ransacked carts nothing I hadn't expected. The area suddenly was lit aflame, I couldn't past the fire and shadows, javelins flew out of the darkness.
“Run Garidan! Now” She was serious, She drew her shield and longsword. I listened... I turned tail and ran through the forest leaving her behind like a coward...one of the few times I chose to listen. I ran back to the village, found it on fire to. Kiera was one of the best fighters in the village, I one of the weakest.
I didn't help anyone, I quit being a paladin, I wasn't worthy. Kiera had died that day, so did everyone else except me...I ran. I Left for one of the nearby villages, and caught a boat who knows where I just hoped it was far away.
Garidan wears a chain-mail shirt underneath his clothing, a black shirt and a red scarf. He keeps a small locket with the picture of a woman on his person. Blond hair and grey eyes.
Garidan personality wise is kind of a smart ass. He is used to being alone and has little experience making friends as most people dislike him are put off by his rather blunt attitude. He's honest to a fault, he doesn't lie to make people feel better, he tells them things they may not want to hear. He keeps many journals on himself for the purpose of recording data, he can be kind of obsessed when it comes to recording these statistics. He does so as it helps him gauge difficulty and find weaknesses in friend or foe.
Random Garidan quotes
Everyone loves a hero. They cheer for them, scream their names, and years later they'll tell how they stood for hours in the rain just to get a glimpse of the one who told them to hold on a second longer. I believe there's a hero in all of us, that's why people need to learn to rise to the occasion and fight for themselves become their own heroes. I won't fight their battles for them, i'll help if their's something in it for me but saving individuals isn't my priority destroying the greater evil is.

rungok |

I present to you:
Amirya Hollowsong
Elven White-Haired Witch (1)
Attributes:
Str- 08 (-1)
Dex- 18 (+4)
Con- 10 (0)
Int- 18 (+4)
Wis- 14 (+2)
Cha- 10 (0)
Hit Points: 10 (6+1+3)
Class Stats
BAB +0 Fort+0 Reflex+4 Will+4
Class Features
Cantrips, White Hair (Su), patron spells, witch's familiar
Patron: Trickery
Familiar: Toad (+3 Hit Points)
At 4th level and every four levels thereafter, a white-haired witch’s hair adds 5 feet to its reach, to a maximum of 30 feet at 20th level.
The hair cannot be sundered or attacked as a separate creature.
In addition, a white-haired witch further improves her ability to control her hair as she progresses in level, gaining the following abilities:
Constrict (Ex): At 2nd level, when the white-haired witch’s hair successfully grapples an opponent, it can begin constricting her victim as a swift action*, dealing damage equal to that of its attack.
Trip (Ex): At 4th level, a white-haired witch who successfully strikes a foe with her hair can attempt a combat maneuver check to trip the creature as a swift action*.
Pull (Ex): At 6th level, a white-haired witch who successfully strikes a foe with her hair can attempt a combat maneuver check to pull the creature 5 feet closer to her as a swift action*.
Strangle (Ex): At 8th level, when the white-haired witch’s hair is grappling with an opponent, that creature is considered strangled, and cannot speak or cast spells with verbal components.
Spells Per Day:
Lvl 0: 3
Lvl 1: 2
Spells Known:
Level 1
Mage Armor
Snowball
Whispering Lore
Cure Light Wounds
Mount
Summon Monster 1
Unseen Servant
Feats:
Weapon Finesse
Gear: To Be Determined

Ammon Knight of Ragathiel |

ShieldBug |

Introducing Dresden Tindermane elven alchemist. Hehe, I guess I forgot that I said human alchemist earlier.
Dresden Tindermane
Male elf alchemist 1
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +7
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor)
hp 9 (1d8+1)
Fort +3, Ref +5, Will +1; +2 vs. enchantment effects
Defensive Abilities immune to magic sleep effects
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Offense
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Speed 30 ft.
Melee longsword +2 (1d8+2/×2)
Ranged composite longbow +3 (1d8+2/×3) or
. . bombs +4 (+5 within 30ft) (1d6+4)
Alchemist Extracts Prepared (CL 1st)
. . 1st—long arm[ACG], adhesive spittle[ACG]
Mutagen Prepared dexterity
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Statistics
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Str 14, Dex 16, Con 12, Int 18, Wis 12[/b], Cha 8
Base Atk +0; CMB +2; CMD 15
Feats point blank shot, throw anything, point blank shot
Traits pragmatic activator, reactionary
Skills Acrobatics +2, Craft (alchemy) +8, Heal +5, Knowledge (arcana) +8, knowledge (local) +5, Perception +7, Sleight of Hand +6, Spellcraft +8 (+10 to identify properties of magic items), Use Magic Device +8; Racial Modifiers elven magic, +2 Spellcraft to identify properties of magic items
Languages Common, Elf, Goblin, Orc, Gnoll, Gnome
SQ Alchemy, bomb 1d6, mutagen
Combat Gear acid flask[UE]; Other Gear studded leather armour, composite longbow (+0), common arrows (20), longsword, alchemy crafting kit[UE], bedroll, belt pouch, chalk (3), formula book, flint and steel, hooded lantern[UE], lamp oil, ink, inkpen, masterwork backpack[APG], mess kit[UE], pot, soap, trail rations (5), waterskin, 35 gp, 35 sp
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Special Abilities
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Low-Light Vision Elves can see twice as far as humans in conditions of dim light.
Elven Magic Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses Elves receive a +2 racial bonus on Perception checks.
Elven Immunities Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Bomb (5/day) (Su) thrown splash weapon with 20ft range increment, deals 1d6+4 fire damage, splash reflex save for half damage DC 14
Mutagen (1/day for 10 minutes) (Su) +4 to str, dex, or con; -2 to int, wis, cha; +2 natural armour

GM June |

Sorry for being late. Thank you everyone for the submissions.
Kiradia-Brenna the Barbarian
TawnyKnight-Tella the Forgemaster Cleric
Shieldbug-Dresden the Alchemist
Saiman-Variel the Rogue
Ammon Knight of Ragathiel-Garidan the Lore Warden Fighter
Make your aliases and post in the discussion thread first, please.