Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
2 people marked this as a favorite. |
Woo! Congrats to Jim and Pedro on their Legendary debut!
This hefty adventure clocks in at 24,000 words, about as long as the adventure portion of an AP module and longer than the adventures in the old Gamemastery line. It includes seven sections, two appendices, numerous sidebars, adjusted rules for caravan combat, advice for running the adventure with and without the caravan rules... the list goes on and on!
Just for a fun preview, here are the chapter titles:
Part 1: Goblins on the Road
Part 2: University Town
Part 3: Wolvington
Part 4: Shortcut Through Gnarlwood
Part 5: Safe Haven
Part 6: Caravan Crisis
Part 7: The Fate of the White Wolf
Check this one out!
Robert Brookes RPG Superstar 2014 Top 4 |
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
Chernobyl |
1 person marked this as a favorite. |
I'll be picking this up later, it looks like great work. I can't say enough good things about how much richer these plu-ins have made the JR adventure path. My only complaint is that YOU"RE DOING THESE BACKWARDS ha ha ha - my group finished book one long ago :)
The garden around the house of withered blossoms would have made a great setting for another plug-in, richard pett put some content on the forest of spirits thread I'm going to use, but it would have been great to see it done as a plug-in, there was a significant bit cut out.
Haven't looked into book 5 and 6 in detail yet, but if there's plug-ins coming for them, you've got a sale...!
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
1 person marked this as a favorite. |
Jason's correct, for this to have a greater impact it should have been out about last September or October. That was my fault.
However, good people of the Internet!
Jade Regent isn't going away. Most likely its on your shelf right now. Its a great Adventure Path, many of you own it haven't gotten around to running it yet. Maybe you have heard of some issues—well, if there are any, we found them and beat the crud out of them.
There's never a bad time to start a new Adventure Path for your group. Adventure Paths are a wonderful renewable source of entertainment. They don't go out of style.
Legendary games now offers everything you need to make for a very rich and detailed Jade Regent campaign.
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason's correct, for this to have a greater impact it should have been out about last September or October. That was my fault.
However, good people of the Internet!
Jade Regent isn't going away. Most likely its on your shelf right now. Its a great Adventure Path, many of you own it haven't gotten around to running it yet. Maybe you have heard of some issues—well, if there are any, we found them and beat the crud out of them.
There's never a bad time to start a new Adventure Path for your group. Adventure Paths are a wonderful renewable source of entertainment. They don't go out of style.
Legendary games now offers everything you need to make for a very rich and detailed Jade Regent campaign.
What he said. :)
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
1 person marked this as a favorite. |
I misread the opening sentence. Will Legendary Games do any adventures featuring Death Bears?
We have no plans to do so at this time, but if Jason can confirm your proof of purchase, I will write you a web extra encounter featuring a dreaded death bear.
I am both joking and serious. ;D
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
I misread the opening sentence. Will Legendary Games do any adventures featuring Death Bears?
Ha! That totally reminds me of an old church choir story. We were doing a piece called "Festal Piece on St. Anne," and the melody line had the words:
Time, like an every-rolling stream
bears all our cares away.
They fly, forgotten as a dream
dies at the open of day.
Nice, pretty, poetic.
But the bass part was a long sustained note of the first part of each phrase, which meant our part was:
Tiiiiiiiiiiime...
beeeeaarrrrrs...
(and then we jumped up an octave)
THEY FLY!!!!!
The first time we went through it I about busted out laughing and said out loud: "Bears, they FLY?"
Good times. :)
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
Review originally posted in the Open Gaming Monthly magazine, thought I might add it here as well.
Thank you so much! You are very kind! I take your critique seriously, though for the moment I'm not sure how to address the XP addition, and still add additional encounters. Your feedback is not unheard though.
Makes me wonder if we could introduce an alternate reward system where their efforts lead towards a tangible reward? Like instead of extra XP they power up a special item or gain an extra special feat? Something unique that doesn't tip the sales too much. I'll think about that.
Neil Spicer and have put together a similar product that is coming out soon: Road to War!
It is similar in design and premise, thought perhaps a little more modular. I hope people check it out!
KTFish7 |
Makes me wonder if we could introduce an alternate reward system where their efforts lead towards a tangible reward? Like instead of extra XP they power up a special item or gain an extra special feat? Something unique that doesn't tip the sales too much. I'll think about that.
Now this idea has my interest peaked, as I as a GM have always liked the idea of rewarding my player's characters with something outside of simply experience. The idea of them having to work for an item or feat that will not be gaining them another block of XP could leave them more appreciating that reward. Am intrigued.
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
I should also point out that our latest adventure, Road to War: The Equinox Crown, already has its maps duplicated in unkeyed format. Just sayin'... we've been listening to customer feedback loud and clear. :)
Pedro Coelho RPG Superstar 2013 Top 4 |
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Thanks to Pedro, the un-keyed maps have been uploaded! If you purchased your copy here at Paizo.com, you will be able to download those unkeyed maps in JPEG format as soon as the files are reviewed by the Paizo folks. I'll also be uploading them to DrivethruRPG for those who bought the adventure there!
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
1 person marked this as a favorite. |
It was thoroughly edited and there were a number of small errors, statblock snafus, and a couple logic hiccups that were fixed. Not huge story changes but a good number of minor adjustments with development and editing love from someone who was not the author. You might spot some changes with a side-by-side reading but I think most people would be challenged to pick them out with just a cold reading the new manuscript.
I think that's fair, but Al and Jason might have another perspective.
Its tough to self-edit and self-develop, and thanks to Al Riggs, this baby got some fine tuning and attention. Road to Destiny has been now raised to the higher level of professional production that Legendary Games strives for in all their products.
If someone has not purchased it yet and are looking at a certain Far Eastern AP, its a good time to pick it up!
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Daronil |
Bit of thread necromancy here :)
I'm just now using Road to Destiny, and absolutely loving it. There's a reason I keep getting the LG stuff: it's phenomenal, and incredibly useful.
Can I make one suggestion, just on formatting? I've noticed a couple of stat blocks are split by a one-page tactical map. Because these are PDFs, it means more button-clicking or scrolling to get from the "top" of the stat block to the "bottom". Perhaps if the ordinary text was split, and the stat-blocks kept together? Or all the maps at the tail-end of the book instead of in the middle?
Not trying to be negative,'cos I love this stuff - it's just a minor annoyance I thought I'd mention.
Cheers, and keep up the awesome work, guys. :)
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
Bellona |
1 person marked this as a favorite. |
I originally bought this fantastic plug-in as part of the incredible "30 for 40 Mega-Bundle". I'm currently running the Jade Regent AP, so this is an excellent fit for Book 1 of that AP.
However, the Mega-Bundle contains only the full colour version of "Road to Destiny". Is there any way to get the "stripped-down printer-friendly version" without making a separate purchase?