Pathfinder Adventure Path #85: Fires of Creation (Iron Gods 1 of 6) (PFRPG)

4.90/5 (based on 21 ratings)
Pathfinder Adventure Path #85: Fires of Creation (Iron Gods 1 of 6) (PFRPG)
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Dawn of New Gods!

The Iron Gods Adventure Path begins with "Fires of Creation," an exciting new adventure set in Numeria, land of barbarians and super-science! In the town of Torch, the settlement's unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria's ancient mysteries be their last?

This volume of Pathfinder Adventure Path launches the Iron Gods Adventure Path and includes:

  • "Fires of Creation," a Pathfinder adventure for 1st-level characters, by Neil Spicer.
  • A Gazetteer of the Numerian town of Torch, by Neil Spicer.
  • A look into the mysteries of artificial life with an ecology of androids, by Russ Taylor.
  • A bittersweet homecoming for a Numerian explorer in the Pathfinder's Journal, by Amber E. Scott.
  • A host of new monsters, by Neil Spicer, Mark Garringer, and Mike Welham.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-60125-673-7

"Fires of Creation" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (874 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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VERY tough dungeon crawl and a great introduction to science fantasy

4/5

I ran a group of 4 experienced, but non-optimizing players through this adventure and did all encounters as written.

After we finished this adventure, I asked my players to give me some feedback on the adventure itself and they all agreed that it was extremely hard, especially in the beginning. And I have to agree: Creatures with 4 attacks at level 1? Hardness 10 creatures vs. a level 2 party? Skill check DCs of up to 30 at level 3?

Sure, there are ways to make the tasks easier and I actually applaud this method: set the DC very high but be generous with circumstance bonuses (up to +10 from a single source) that can reduce it to almost trivial levels. It forces players to think in in-game terms and draws them away from their character sheet and pure mechanics. But not every group is going to like this.

The creature with hardness, however, is a very serious threat and almost impossible to overcome for low-level PCs. Make sure you work with your players and give some friendly tactical advice when they appear to get stuck.

Even though I tried to help them as best as I could without too much handholding, we had a TPK at level 1 and several near-TPKs in the rest of the adventure. If your group is not into that sort of threat level, make sure to tone down the encounters somewhat.

I even have to go as far and subtract a star for the difficulty level because one of my players got so frustrated after his character died that he returned with the strongest character build he could find online. That should not happen! It may be on me as the GM to let it get that far, but the adventure as written should not be so frustrating that you feel you have to choose the powerful over the flavorful options to survive.

Story-wise, it is a very fun exploration of a technological ruin/dungeon. The tech level slowly increases over the course of the adventure, making this a great introduction to Science Fantasy. The descriptions of the rooms are also written from a tech-ignorant perspective. In the beginning, this was a lot of fun as players and characters alike were trying to figure out what exactly the things in front of them did. But by the end of the adventure, when several people have picked up the Technologist feat, some ranks in Knowledge (engineering) and maybe even speak Androffan, the point-of-view of a technological ignoramus becomes a bit annoying because at that point everyone knows that it is a computer screen and it becomes tiring to have descriptions of "glowing glass panels with strange writing"). I know, I can of course paraphrase the boxed text, but I felt like the adventure could have handled this a bit more gracefully on its own.

All in all, we still had a great time with this one but there were a few frustrating moments due to the high difficulty levels. If you have a group of experienced players who have a certain level of system mastery, go ahead and add a star. For us, it was a 4 star experience.


Good, solid start to the AP

4/5

Read my full review on Of Dice and Pen.

Fires of Creation is the first part of the Iron Gods Adventure Path, which fully embraces the guns, androids, and spaceships part of the campaign setting. This is not the first appearance of such elements, but it is the first to make them a significant focus. As such, it's not an adventure path that will necessarily appeal to people who don't like to mix science fiction and fantasy. However, for those who do, or for those willing to give it a try, Fires of Creation makes a great starting point. It's a somewhat “sandboxy” adventure that introduces standard fantasy player characters to a wider world of technology and science fiction.


Wow!

5/5

Let me first say I haven't GM'ed an RPG (any RPG) in almost 20 years. My kids recommended Pathfinder as a "Classic" Fantasy RPG system that would be most familiar to me. My challenge was to find a beginner's module that would be engaging, relatively well fleshed out, and yet tolerant of a rusty GM new to the Pathfinder system.

Fires of Creation has met those criteria, and more! As someone who has spent a career in robotics and the Space industry, I have always like mixing technology in to Fantasy RPGs. This module allows me to be creative in adding depth and color within a well flushed out system for incorporating technology. There is sufficient backstory to allow the GM to frame the roleplay in an obviously consistent way. The town of Torch is developed well enough to be a reasonable sandbox, yet quite a few "triggers" are built in as the storyline progresses. I also found the campaign "traits" to be very helpful in tying new characters in to the storyline.

In this module, the game mechanics are relatively straightforward enough for me to learn the details of Pathfinder system. As this Adventure Path progresses I am sure that will change, but by then I'll be buffed up! We've had three sessions and my players are eager to find out what happens next. The encounters have been challenging and rewarding for them.

I would highly recommend "Fires of Creation" and am hoping future modules meet the high bar set here!


good stuff

5/5

This is an excellent start to the Iron Gods AP. The events of this book introduce the key players quite well, via an interesting story and a fun adventure. Things are weird, but there aren't any moments that feel like filler.


Will I Dream, Dave? Yes I Will!

5/5

An excellent kick-off to an excellent Adventure Path. This adventure goes from a more orthodox Pathfinder adventure with working with townspeople against a gang of thugs and delving dungeons and fighting cave-dwelling monsters to exploring the fantastical world of technology that only this adventure path could really provide. It's an excellent transition adventure to let players know that we are still in Pathfinder, but we are not completely on Golarion anymore.

Numeria has everything I've wanted in an Adventure Path and this book is an excellent jumping-off point for an adventure unlike any other!


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Thank you, Editors, for the System Shock shout out in this week's store newsletter! :)


Can we get a rundown on the Andriod article ?


Jason Lillis wrote:
Thank you, Editors, for the System Shock shout out in this week's store newsletter! :)

I suspect that was the gninja's doing.


nighttree wrote:

Can we get a rundown on the Andriod article ?

It's highly informative and covers a lot of stuff an Android player should know before making an android. The thing it sadly doesn't cover is what exactly their troubles with emotions are. I wish it gave some varied examples of "troubles with emotions"

Paizo Employee Developer

I'd think that the article give more information than a player should know. The article is certainly Gm-focused, so revealing all the secrets takes out some of the fun of playing an android character. With a player that's good at keeping player knowledge separate from character knowledge, I could see things working much more smoothly. That's just my take, of course.


I respectfully disagree as I believe a lot of the knowledge in the article can really help a player get into character and the knowledge about android history is pretty harmless. Of course milage may vary according to play group.

I'm waiting for my copy of people of the stars now and wondering what will be covered their.

Shadow Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Just started reading the Android article and I have to say whoever wrote that intro paragraph needs a round of applause. It was both beautiful, moving, and exactly what I wanted to start stepping into the mind of that races. Even got me a little misty eyed.


Pathfinder Lost Omens, Rulebook Subscriber
doc the grey wrote:
Just started reading the Android article and I have to say whoever wrote that intro paragraph needs a round of applause. It was both beautiful, moving, and exactly what I wanted to start stepping into the mind of that races. Even got me a little misty eyed.

Damn it, why must I wait!

5 days.....


zergtitan wrote:

Damn it, why must I wait!

5 days.....

ARRRRRRRRGH!!!!


Insain Dragoon wrote:
nighttree wrote:

Can we get a rundown on the Andriod article ?

It's highly informative and covers a lot of stuff an Android player should know before making an android. The thing it sadly doesn't cover is what exactly their troubles with emotions are. I wish it gave some varied examples of "troubles with emotions"

So can we get some details ?

I have a couple hundred questions :P


doc the grey wrote:
Just started reading the Android article and I have to say whoever wrote that intro paragraph needs a round of applause. It was both beautiful, moving, and exactly what I wanted to start stepping into the mind of that races. Even got me a little misty eyed.

Sadist.....


1 person marked this as a favorite.

Question:
If I subscribe to the Adventure Path today, how long would I have to wait to get a copy of Fires of Creation? The website here makes it sound like it's going to be a few weeks. Is that about what other people have been experiencing?


nighttree wrote:
Insain Dragoon wrote:
nighttree wrote:

Can we get a rundown on the Andriod article ?

It's highly informative and covers a lot of stuff an Android player should know before making an android. The thing it sadly doesn't cover is what exactly their troubles with emotions are. I wish it gave some varied examples of "troubles with emotions"

So can we get some details ?

I have a couple hundred questions :P

I'll answer 5 questions to the best of my ability.


Insain Dragoon wrote:
nighttree wrote:
Insain Dragoon wrote:
nighttree wrote:

Can we get a rundown on the Andriod article ?

It's highly informative and covers a lot of stuff an Android player should know before making an android. The thing it sadly doesn't cover is what exactly their troubles with emotions are. I wish it gave some varied examples of "troubles with emotions"

So can we get some details ?

I have a couple hundred questions :P
I'll answer 5 questions to the best of my ability.

ROFLMAO....CRAP....OK, some of these will seem like a waste of a question...but as I'm in the process of creating an Andriod character...they are relevant to me at the moment...

1) Naming conventions...If they are born "as adults" are they born with a name or what ???

2)Does it address just how much they understand about themselves, are they born with a set purpose, or do they figure it out as they go (like the rest of us) ?

3)Does it address how they relate to the more "spiritual" side of things...religion, gods, worship, etc ?

4)Procreation....are they born solely from the womb forges...or do they procreate ? (I'm hoping for the former)

5)What is their view point of non-synthetic races ?


Don't have the pdf on me since I am posting from phone. Will come back later with more details if I remember too.

1. They are born as adults with a lot of basic knowledge and a high capacity for learning. Some knowledge from their past selves. Forgot about naming.

2. They have no idea. A lot of them spend their entire lives searching. Some go into religion so they can serve a greater purpose.

3. Lots on religion! I don't wanna spoil too much, but most importantly is that they can use divine magic.

4. Solely from their factories.

5. Varies. Their is a cool section on this. Some view themselves as the best parts of synthetic and organic life combined. Some are a bit jealous.

As for the AP. The metaplot that the GM sees has tons of potential based on the summaries in the book and the plot players see is pretty cool too. Book one has a lot of cool stuff.


Insain Dragoon wrote:

Don't have the pdf on me since I am posting from phone. Will come back later with more details if I remember too.

1. They are born as adults with a lot of basic knowledge and a high capacity for learning. Some knowledge from their past selves. Forgot about naming.

2. They have no idea. A lot of them spend their entire lives searching. Some go into religion so they can serve a greater purpose.

3. Lots on religion! I don't wanna spoil too much, but most importantly is that they can use divine magic.

4. Solely from their factories.

5. Varies. Their is a cool section on this. Some view themselves as the best parts of synthetic and organic life combined. Some are a bit jealous.

As for the AP. The metaplot that the GM sees has tons of potential based on the summaries in the book and the plot players see is pretty cool too. Book one has a lot of cool stuff.

Many thanks ID...I appreciate the details given....and will remind you for more details :P

1) good...works with the concept I'm working on.

2) EXCELLENT....really works with my concept...

3) Interesting....and do you mean to imply they cannot work with Arcane magic ?

4) HAIL THE GODS....er....sorry for that....

5) Good, it sounds like they have a varied palate to work from...


Oh they can use arcane magic, in fact it says that they're more likely than humans to study magic because of their knowledge seeking nature.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
nighttree wrote:
doc the grey wrote:
Just started reading the Android article and I have to say whoever wrote that intro paragraph needs a round of applause. It was both beautiful, moving, and exactly what I wanted to start stepping into the mind of that races. Even got me a little misty eyed.
Sadist.....

Lol man if you want a bit of a spoiler I can provide

Potentially Major Spoiler:
It is basically the note from one android to his child, the consciousness that will inhabit his body once he dies and passes on to the next world and his body reboots and a new soul fills his old form. It is him trying to tell his child everything every parent would ever want to tell their child to comfort them and make them feel safe and link them back to their history in one tiny paragraph and they know that they will both never get another chance and never get to meet this wonderful being they helped bring into this world. It's both incredibly beautiful in scope and tremendously sad all at once and I was sold.


1 person marked this as a favorite.

I am ready to answer questions again

Naming: They pick names appropriate to region. Names are given or made up by the Android. They have less attachment to names than most and are known to change names if they feel like it/after big events.


5 star rating already....someone plays fast!

Important stuff for our group

I like the whole AP is in one land. Does it feel like Torch will become home to the PCs.

Is is full of lavishly described NPCS who are all super and important, and therefore it's pointless the PC'S being there?

As you can see we are very jaded by the APs but this one sounds just different enough thus far to tweak our interests?

Liberty's Edge

Pathfinder Companion Subscriber
thenovalord wrote:
I like the whole AP is in one land. Does it feel like Torch will become home to the PCs.

Spoiler:
No, in fact it's specifically called out that the players shouldn't get too attached to Torch as they'll be leaving at the beginning of book 2.

Here's the relevant passage from the Iron Gods Player's Guide (free download):

Quote:
Note that while Iron Gods spends the entire first adventure, “Fires of Creation,” in the town of Torch, it does not stay there—characters who have strong ties to the town and don’t want to leave are ill-suited for the Iron Gods Adventure Path, which sees your PCs traveling throughout Numeria without returning to Torch for a significant reason once you leave town at the start of the second adventure.


thenovalord wrote:
5 star rating already....someone plays fast!

Many reviews are based on thorough readthroughs rather than actual playtest experience. People read them and base their reviews on their impressions. In many cases, this is a perfectly valid approach, as many GMs are veterans and know what makes for a good adventure for them and for their players.

Not that that's necessarily the case here. For all we know, the reviewer and his players locked themselves in a cabin and played the hell out of Iron Gods #1: Fires of Creation for a couple of days. :D

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Companion Subscriber

That would be friggin' awesome. I miss teenage.


Samy wrote:
thenovalord wrote:
I like the whole AP is in one land. Does it feel like Torch will become home to the PCs.
** spoiler omitted **

;-(


Waiting for my hard copy to really dive into this, but at a cursory glance over my pdf, there is a lot going on in this adventure, particularly for a 1st entry in an AP. Wow. Great job, everyone!


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Samy wrote:
That would be friggin' awesome. I miss teenage.

Yeah, if this had been out when I was a teenager, I would have played the hell out of it too.

I may actually manage to talk my friend who has no interest in FRPG's into playing for this one.


Given title and general theme, will there be downtime in this AP for the players to 'create' magic items?


A couple more questions regarding the Android article....
Does it address color in regards to their glowing tattoos ?
What about hair color ?

The Exchange RPG Superstar 2008 Top 6, Contributor

5 people marked this as a favorite.
doc the grey wrote:
Just started reading the Android article and I have to say whoever wrote that intro paragraph needs a round of applause. It was both beautiful, moving, and exactly what I wanted to start stepping into the mind of that races. Even got me a little misty eyed.

Thanks! I don't know how much Adam improved on that paragraph, but I was struck while writing it how being an android means never knowing your descendants, the closest thing to biological children androids have.


Glowing "tatoos" are addressed and explained. All Androids have them.

Hair varies as human.

@Russ Maximum fist bump! Great work.


Insain Dragoon wrote:

Glowing "tatoos" are addressed and explained. All Androids have them.

Hair varies as human.

@Russ Maximum fist bump! Great work.

LOL...I meant are the circuitry tattoos variable in color...or do they all tend to be the same (art so far would indicate they vary from individual to individual)...?

Grand Lodge

1 person marked this as a favorite.

@Russ Taylor - My 11 year old and I played your "Right Place, Wrong Time" game at PaizoCon. The game must have inspired him as he had me subscribe so he could GM this as his first AP. He's already reading away.

Thanks for a great game! I look forward to playing Iron Gods!


1 person marked this as a favorite.

Some colors are more common, but it's up to player. The patterns are unique from android to android.

The Exchange RPG Superstar 2008 Top 6, Contributor

3 people marked this as a favorite.
RyanH wrote:

@Russ Taylor - My 11 year old and I played your "Right Place, Wrong Time" game at PaizoCon. The game must have inspired him as he had me subscribe so he could GM this as his first AP. He's already reading away.

Thanks for a great game! I look forward to playing Iron Gods!

Wow. That really makes my day to hear. Thanks for sharing that! You were both great to have at the table.

Paizo Employee Creative Director

thenovalord wrote:
Given title and general theme, will there be downtime in this AP for the players to 'create' magic items?

There's downtime in all our Adventure Paths, particularly between installments. There are, of course, exceptions, but there should be plenty of time for item creation during Iron Gods.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Russ Taylor wrote:
doc the grey wrote:
Just started reading the Android article and I have to say whoever wrote that intro paragraph needs a round of applause. It was both beautiful, moving, and exactly what I wanted to start stepping into the mind of that races. Even got me a little misty eyed.
Thanks! I don't know how much Adam improved on that paragraph, but I was struck while writing it how being an android means never knowing your descendants, the closest thing to biological children androids have.

Yeah that really did hit that nail on the head man, totally felt that kind of bittersweet feeling of being a parent who will never meet their child. It gets even better when you factor in the emotionlessness of androids and how that struggle to express emotion and the slightly autistic way that they must communicate amongst each other.

Liberty's Edge

Pathfinder Companion Subscriber
nighttree wrote:
are the circuitry tattoos variable in color...or do they all tend to be the same

From "Ecology of the Android":

Quote:
usually a cool color like blue, green, or violet, but the hue is different between individuals


Adventure Path Charter Subscriber; Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Gah! I have hunted high and low for a report errata type link/button and cant find one :(

The pdf of this product as of 11/08/2014, page 6, Part 3 description ends with:

"but even stranger discoveries lie in store Numeria’s newest heroes."

I think it should have "for" in there like this...

"but even stranger discoveries lie in store for Numeria’s newest heroes."

If you can point me to a report errata link, I will use it for anything else I spot.

Cheers.


Anthony Adam wrote:

Gah! I have hunted high and low for a report errata type link/button and cant find one :(

The pdf of this product as of 11/08/2014, page 6, Part 3 description ends with:

"but even stranger discoveries lie in store Numeria’s newest heroes."

I think it should have "for" in there like this...

"but even stranger discoveries lie in store for Numeria’s newest heroes."

If you can point me to a report errata link, I will use it for anything else I spot.

Cheers.

Generally only hardcovers get errata, because they can do it when they reprint. Books like this normally only get the one print run, and when it's a typo like that, they're probably not going worry about it, particularly when it doesn't affect the game in any mechanical way.


Adventure Path Charter Subscriber; Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Tinkergoth wrote:
Anthony Adam wrote:

Gah! I have hunted high and low for a report errata type link/button and cant find one :(

...

If you can point me to a report errata link, I will use it for anything else I spot.

Cheers.

Generally only hardcovers get errata, because they can do it when they reprint. Books like this normally only get the one print run, and when it's a typo like that, they're probably not going worry about it, particularly when it doesn't affect the game in any mechanical way.

They have been known to update the odd pdf though -if there are enough items to warrant it. That was why i was asking for a typo/errata bucket type link to save this thread. :)

Contributor

There seem to be some marks missing on the map of the warehouse in Part 5. The text states certain doors and a crate are marked, but there are no such indications in the pdf of the book or the maps. I tried downloading them again to be sure, but they seem to be completely missing.

Paizo Employee Creative Director

donato wrote:
There seem to be some marks missing on the map of the warehouse in Part 5. The text states certain doors and a crate are marked, but there are no such indications in the pdf of the book or the maps. I tried downloading them again to be sure, but they seem to be completely missing.

Looks like those indications did indeed slip through the cracks. The gizmo is hidden in the crate about 20-25 feet north of the southern double doors.

Shadow Lodge

Ditto, I don't have any markings on the warehouse map.

Scarab Sages

1 person marked this as a favorite.

I just came too. Evidently squealing without breathing will cause you to pass out. :-D


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I just got my hard copy, and I have to ask, is it possible the pages have been laced with mutagen or perhaps kryptonite? I can feel awesome radiating off of the pages.

Contributor

I was looking forward to having credit in a book with Neil...but my name got left out. Sad day. :(


I have a group of 5, and we're about to start this adventure path in a couple weeks. Two of the players are new to RPGs completely, so I was looking forward to running people who aren't corrupted by years of min-maxing and Google searching for optimal builds.

While we were chatting 3 more people (good friends) came over and of course they want to play too. Nobody else wants to run the game, and I don't see any possible way to do this with 8 people. With that many players, it seems like skill checks would be moot (since somebody is bound to have the right roll) and combat would turn into a hours-long cluster.

Do you think it's possible to tweak (every) encounter to run this with a large group? I'm leaning towards a loud NO, but I told them I'd take a day or two to consider it. Any thoughts/suggestions?

Silver Crusade

I bought the hardcopy at the Gen Con booth. Was hoping there was a way to get the pdf for free, but not sure that's how it's done. I did have them send me a reciept to my email when I checked out.


1 person marked this as a favorite.

On a completely random note, this adventure (and Numeria in general) made me think back to Thundarr the Barbarian. I loved that show when I was a kid.

https://www.youtube.com/watch?v=SaB19auvjc8

Paizo Employee Creative Director

TripleOZero Two wrote:

I have a group of 5, and we're about to start this adventure path in a couple weeks. Two of the players are new to RPGs completely, so I was looking forward to running people who aren't corrupted by years of min-maxing and Google searching for optimal builds.

While we were chatting 3 more people (good friends) came over and of course they want to play too. Nobody else wants to run the game, and I don't see any possible way to do this with 8 people. With that many players, it seems like skill checks would be moot (since somebody is bound to have the right roll) and combat would turn into a hours-long cluster.

Do you think it's possible to tweak (every) encounter to run this with a large group? I'm leaning towards a loud NO, but I told them I'd take a day or two to consider it. Any thoughts/suggestions?

I've run games for groups of 8, and it was not a pleasant experience. Too many players. My suggestion would be to either pick the 4-5 folks whom you want to play with most... or if you've got the time or energy, to split it into 2 groups of 4.

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