
cmlobue |

Adularux appears and hits the damai in red with a barrage of force orbs.
Dawnfriend flashy-things the damai in blue, but it does not seem to work. CR too high.
The damai in red also grabs a sword and swings at Tofana.
Longsword: 1d20 + 14 ⇒ (6) + 14 = 20
Slashing Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Round 3 - bolded may go
Red (-44 HP)
Tofana (-8 SP)
Obozaya (-14 SP)
Blue (shaken 1 round, flat-footed 1 round)
Dawnfriend
Aluradux

cmlobue |

Tofana tries to trick the blue enemy.
Trick Attack (stealth) v CR: 1d20 - 20 + 12 ⇒ (18) - 20 + 12 = 10
If successful, opponent is flat-footed until my next turn.
If trick and attack are successful, Trick Attack damage: 1d8 ⇒ 4
Survival Knife v KAC v blue: 1d20 + 7 ⇒ (17) + 7 = 24 ... damage: 1d4 + 2 ⇒ (2) + 2 = 4 S Analog, Operative
They fight back.
Longsword: 1d20 + 14 ⇒ (16) + 14 = 30
Slashing Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Round 3 - bolded may go
Red (-44 HP)
Tofana (-20 SP)
Obozaya (-14 SP)
Blue (-8 HP, flat-footed 1 round)
Dawnfriend
Aluradux

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Sorry, cm_Lobue. lost track that it was my turn somehow. As partial expiation, I'll bot Obo to keep things moving.
Obozaya hisses at the disrespect her opponent has shown her by attacking Tofana instead of her. There's only one way to repay such discourtesy.
ember flame doshko v EAC, red: 1d20 + 7 ⇒ (11) + 7 = 18 ... damage: 1d8 + 8 ⇒ (7) + 8 = 15 F; critical wound;powered)

cmlobue |

Obozaya will not stand for being ignored! And neither will the red-clad guard, though for different reasons.
Round 3-4 - bolded may go
Red
Tofana (-20 SP)
Obozaya (-14 SP)
Blue (-8 HP, flat-footed 1 round)
Dawnfriend
Aluradux

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Since Obo felled the red one, she'd have done a Step into that spot.
"Stop it! You need a hug!" Dawnfriend tries to hug the blue damai.
Grapple attack w/ Improved Combat Maneuver & Grappler: 1d20 + 3 + 4 + 2 ⇒ (4) + 3 + 4 + 2 = 13
Obo rolls her eyes at Dawnfriend, then double swings the doshko at the remaining enemy.
Doshko attack 1 vs EAC w/ flat-footed and flanking & multi-attack: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Doshko damage (flame): 1d8 + 8 ⇒ (3) + 8 = 11
Doshko attack 2 vs EAC w/ flat-footed and flanking & multi-attack: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Doshko damage (flame): 1d8 + 8 ⇒ (3) + 8 = 11
That is weirdly repetitive.

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Tofana fakes a lunge for her knife. This puts her close enough to the console, that she can feel its currents tickle her brain and she latches on to that. A feeble pair of sparks erupt from a cooling vent. It doesn't even register with the damai.
Trick Attack v CR: 1d20 - 20 + 12 ⇒ (4) - 20 + 12 = -4 If successful, opponent is flat-footed until my next turn.
Static Arc Pistol v EAC : 1d20 + 7 ⇒ (16) + 7 = 23 ... damage: 1d6 + 1 ⇒ (1) + 1 = 2 E, 30' 1 charge/use 20 charges, critical Arc 2; Stun
If trick and attack are successful, Trick Attack damage: 1d8 ⇒ 3
TA failed, she's going to take an AoO for the step back as shown.

cmlobue |

Dawnfriend tries to give the damai a hug. They do not consent.
Aluradux responds with good old fashioned magic missiles.
The enemy does not fall for Tofana's feint, but the operative still manages to zap it.
Longsword: 1d20 + 14 ⇒ (3) + 14 = 17
Slashing Damage: 1d8 + 7 ⇒ (4) + 7 = 11
And avoids the counter.
Obozaya barely misses twice.
The soldier seems like the biggest threat within reach.
Longsword: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 23
Slashing Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Longsword: 1d20 + 14 - 4 ⇒ (17) + 14 - 4 = 27
Slashing Damage: 1d8 + 7 ⇒ (5) + 7 = 12
And is the biggest target to boot.
Round 4-5 - bolded may go
Red
Tofana (-20 SP)
Obozaya (-32 SP, -7 HP)
Blue (-24 HP)
Dawnfriend
Aluradux

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Obo grunts, "You're tickin' me off ..." She drops the hold on her doshko and punches with her shock pads.
Shock pad attack vs EAC: 1d20 + 7 ⇒ (4) + 7 = 11
Shock pad damage (electricity, nonlethal): 1d4 + 8 ⇒ (1) + 8 = 9
Dawnfriend draws some of the damage from Obazaya into himself.
Lifelink: Take 5 of Obo's 5 damage.
Dawnfriend steps back and fires with his holy static arc pistol.
holy static arc pistol attack vs EAC: 1d20 + 5 ⇒ (14) + 5 = 19
holy static arc pistol damage (electricity, nonlethal): 1d6 + 2 ⇒ (3) + 2 = 5

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Tofana feigns pain from her earlier wound to appear less a threat. It shouldn't be hard given the vesk on the other side of the damai, but she's not very convincing. It doesn't prevent her from taking some small satisfaction in shooting the damai in the back.
Trick Attack v CR: 1d20 - 20 + 7 ⇒ (11) - 20 + 7 = -2 If successful, opponent is flat-footed until my next turn.
Static Arc Pistol v EAC : 1d20 + 7 ⇒ (17) + 7 = 24 ... damage: 1d6 + 1 ⇒ (4) + 1 = 5 E, nonlethal option 30' 1 charge/use 20 charges, critical Arc 2; Stun
If trick and attack are successful, Trick Attack damage: 1d8 ⇒ 3

cmlobue |

Aluradux, Dawnfriend and Tofana both blast the remaining guard. Obozaya has no such luck.
The guard squeezes past Obo and swings at her again.
Longsword: 1d20 + 14 ⇒ (13) + 14 = 27
Slashing Damage: 1d8 + 7 ⇒ (4) + 7 = 11
The vesk is definitely looking worse for wear.
Round 5-6 - bolded may go
Red
Tofana (-20 SP)
Obozaya (-32 SP, -13 HP)
Blue (-40 HP)
Dawnfriend (-5 HP)
Aluradux

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Obo punches rapidly at the guard.
Shock pad attack 1 w/ full-attack penalty: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
Shock pad damage (electricity, nonlethal): 1d4 + 8 ⇒ (4) + 8 = 12
Shock pad attack 2 w/ full-attack penalty: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
Shock pad damage (electricity, nonlethal): 1d4 + 8 ⇒ (4) + 8 = 12
Dawnfriend draws another 5 damage from his friend Obo with his lifelink, and then fires at the remaining guard, then runs around to get on the other side to help Obo with some flanking.
holy static arc pistol attack vs EAC: 1d20 + 5 ⇒ (7) + 5 = 12
holy static arc pistol damage (electricity, nonlethal): 1d6 + 2 ⇒ (4) + 2 = 6

cmlobue |

Obozaya punches the remaining guard out.
Tofana (-20 SP)
Obozaya (-32 SP, -13 HP)
Dawnfriend (-5 HP)
The Starfinders find two officer ceremonial plate, two longswords, two tactical railguns, and four frag grenades II.
Accessing the computers requires a series of Computers checks. DC 20. You get in if you get three successes before three failures.

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"They've got a least one friend out there. Do we hunt them down first, or hack the computers?
Tofana looks at Obozaya and makes an executive decision to do the computers now. She looks at Aluradux and nods toward the console.
Computer hacking provides opportunity for 10 minute rest to Obo and Dawnfriend. Tofana fancies herself a hacker, but Aluradux is better. So I'll roll aid.
Computers, aid: 1d20 + 12 ⇒ (5) + 12 = 17
Computers, aid: 1d20 + 12 ⇒ (8) + 12 = 20
Computers, aid: 1d20 + 12 ⇒ (13) + 12 = 25

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Aluradux picks up Snafu and places him in her bag. "Okay Snafu, let's get to work." She rubs his head for luck and begins to hack the computers.
computers: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20
computers: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38
computers: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27
Snafu gives a +2 morale bonus to hack computers
"Ha! Easy peasy. We're in."

cmlobue |

The Starfinders can search security logs for the past week. Most of the footage isn’t relevant: it details the specific amounts and dates of lumber and sap deliveries. The agents find several images and clips of a [url=https://docs.google.com/presentation/d/1T1CLwyeu4HVLA56mQfp4tNkMAfLvhNTfGxXoM4v9zH8/edit#slide=id.g2fd7c37f745_0_0]bleachling gnome[/b] with bright green hair barking orders at workers on the mill floor. This same gnome also appears working with scientists in the lab.
Mossgrove looks at the footage. He says somberly, "My Xenowarden mentor, Ainveln, is involved. Please fiish your investigation and halp me confront him." He takes a moment to collect himself before moving on.

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"The gnome is Ainveln?" Tofana considers. "The damai obviously thought it possible Ainveln was here. We need to finish searching the facility."

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Obozaya sits down to recover stamina. While she does, Dawnfriend administers to heal her damage.
Healing Touch to heal Obo's 13 points of HP damage, and Obo spends a RP to recover her Stamina Points. So Obo is at full. I'll keep my 5 points of damage for now.

cmlobue |

The Starfinders rest up and then continue to explore.
B6. This storage room contains backup scientific gear used for treating the corrupted kinwood sap. Several storage containers are stacked neatly in the northeastern corner. The containers hold an advanced needler pistol and an advanced needler rifle along with 25 darts.
B5. A pair of chairs stand to either side of a coffee-stained table. To the south, a culinary synthesizer sits on a sturdy counter. This break room is not particularly well maintained, but the mk 1 culinary synthesizer functions normally. A datapad sits on the break room table. It doesn’t contain any data other than a collection of downloaded episodes of Guardian Colossus, an animated show about a squad that pilots technological colossi from Daimalko to defeat interstellar villains.
B4. This office room contains two desks on either side of the room. Two computers sit on each of the desks. A single door to the west is the room’s only exit.
B3. Mundane maintenance gear occupies this cramped closet. Most items here are dusty and neglected.
There are also some passageways that lead beyond the scope of this scenario.
You feel like you should line up before opening the last door...

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In the office Tofana tries the computers. "Business records. Here're some transactions to a numbered Vesk-8. That could be the link we are looking for."
Take 10 for 22.

cmlobue |

>Handout<. On to the door.
This lab emits a familiar foul odor from an overturned vat of white sticky sap. Lined up along the shelves to the west is a collection of bottles and syringes. Microscopes and other measuring devices are on display in a set of cabinets. Artificial lights emanating from the scientific display cast the room in a deep green color. A single door stands on the east wall.
Please move your token into the room if you enter.

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Dawnfriend pulls out his broad-spectrum scanner and begins looking around the room.
Perception w/ scanner: 1d20 + 10 + 4 ⇒ (10) + 10 + 4 = 24
"Anything on the computer?" he says, looking under Aluradux's arms and not paying much attention to his scanner.

cmlobue |

Handouts added!

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Tofana watches over Aluradux's shoulder. When she sees the third entry, she points to it on the screen. "This information partially fulfils our mission parameters. Now all we need to do is stop the kinwood harvesting operation."
She steps slightly to her right to obscure the view from the doorway, then bends forward a little and taps her forehead with her index finger while looking intently at Aluradux.
Can we pull the drive and bring it, or just copy it?

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Dawnfriend frowns, then looks at Mossgrove. "Do you know anything about this ritual? it says that the Xenowardens are somehow playing into this person's plot. He's manipulating you. That is definitely not a friendly and nice thing to do!" He shakes his head emphatically.

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Aluradux pales as she scans the entries. "This is so much worse than I thought."
A grim look crosses the technomancer's face turns to the other starfinders. "You're right, Tofana. This Ainveln must be stopped at once. I'll copy this information for now. We can come back and pull the drives once we've put an end to this horrific business."
Can we pull the drives quickly?

cmlobue |

Sorry for the delay. I thought I had posted something and never checked to see if it actually went through.
Downloading the relevant data takes moments, but extracting the drives will take more time, assuming you want them and the computers they are coming out of to still be functional.
Mossgrove is familiar with xenowarden rituals, but is aghast at the idea of using them to deliberately harm the kinwoods. He suggests you quickly complete your investigation here and confront Ainveln in a grove that the rogue xenowarden uses as a hideaway.

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Been there. Done that.
"Let us leave the drives then. We have the data. We can come back for the drives if needed."
Off to the big finish. I do want to take 10 and recharge Tofana's SP while we save the last of the data.

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Didn't realize Tofana also had HP damage.
Using his healing staff, Dawnfriend performs a second healing touch, this time on Tofana, to heal their remaining damage.
"Ready to go then?"
Obozaya nods, hefting her flamethrower. "Still burning this place to the ground as we leave, right?"

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Thanks for the healing.
"Ready. Thank you. "
"Burning is contraindicated at this time. Stopping Ainveln is our priority. After we accomplish that, we can return for the drives, and then burn it to the ground."

cmlobue |

The forest opens into a glade surrounded by dozens of immature kinwoods. Most of them are withered, black, and bereft of leaves. Shadows swirl and cling to their roots, obscuring the ground in a sickly gray fog. A single juvenile kinwood grows at the center of the glade, reaching a height of six feet tall. Its smooth bark is marred with splotches of black. Vibrant blue and purple crystalline rods jut from its bark. A bleachling gnome with green and black hair stands with his eyes closed, deep in mystical concentration. A damai guard circling the perimeter stops in her tracks.
“Boss! That alarm wasn’t a mistake after all. I hate to make you start over, but we have some pests to deal with,” she growls.
The gnome’s eyes open for a moment, then narrow into a glare. “Ah,” he says, his mouth curled in a wry grin. “Are you the heroes of the forest, then?” He chuckles and sketches an arcane glyph with one hand. Magic shimmers to life in the air before him, and he continues in a disdainful voice. “You, like most people, fail to understand the utility of these kinwoods beyond this pathetic planet. We’re set to earn a fortune here, and we’ve only just begun. Nature is nothing more than a resource for intelligent beings to use how they wish. Don’t you agree?”

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Tofana shrugs her rifle into her hands at first sight of the bleachling and damai thug.
...
The gnome’s eyes open for a moment, then narrow into a glare. “Ah,” he says, his mouth curled in a wry grin. “Are you the heroes of the forest, then?” ...
"Worse for you. We're Starfinders."
She raises her rifle to firing position while the gnome talks.
Actually my preference would be to fire before he finishes sketching his glyph.

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“Boss! That alarm wasn’t a mistake after all. I hate to make you start over, but we have some pests to deal with,” she growls.
The gnome’s eyes open for a moment, then narrow into a glare. “Ah,” he says, his mouth curled in a wry grin. “Are you the heroes of the forest, then?” He chuckles and sketches an arcane glyph with one hand. Magic shimmers to life in the air before him, and he continues in a disdainful voice. “You, like most people, fail to understand the utility of these kinwoods beyond this pathetic planet. We’re set to earn a fortune here, and we’ve only just begun. Nature is nothing more than a resource for intelligent beings to use how they wish. Don’t you agree?”
"By that logic if I'm cold or even if I just feel like doing so then I'm justified in killing you and making a coat out of your skin. Where does this end? Those trees are sapient intelligences. You are torturing and killing them to enrich your bank account. You're nothing but a serial killer! Worse! A mass murderer!"
Aluradux's eyes narrow. "Cease whatever it is that you're doing to that young tree immediately and surrender. Otherwise I might be wearing a new coat this winter."

cmlobue |

Aluradux's eyes narrow. "Cease whatever it is that you're doing to that young tree immediately and surrender. Otherwise I might be wearing a new coat this winter."
We're headed for initiative as expected, but Aluradux should toss off an Intimidate check before we do so.

cmlobue |

Nice. Ainveln will be shaken for the first round.
The gnome seems taken aback when the Starfinders, who he expected to be goody two-shoes, make a very graphic threat. He quickly rallies, shrugging and saying, “Very well. You won’t be the first I’ve had to sacrifice to achieve my goals.”
”Tofana Initiative”: 1d20 + 6 ⇒ (7) + 6 = 13
”Aluradux Initiative”: 1d20 + 3 ⇒ (8) + 3 = 11
”Obozaya Initiative”: 1d20 + 7 ⇒ (18) + 7 = 25
”Ainveln Initiative”: 1d20 + 3 ⇒ (5) + 3 = 8
”Guard Initiative”: 1d20 + 4 ⇒ (12) + 4 = 16
”Sapling Initiative”: 1d20 ⇒ 13
"Do not hit the sapling!" Mossgrove calls out.
Round 1 - bolded may go
Obozaya
Guard
Sapling
Tofana
Aluradux
Ainveln (shaken 1 round)
Dawnfriend
Life Science or Mysticism to learn something about the sapling.

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Obozaya grunts at the delay in burning, and swaps out the flamethrower for her autotarget rifle before they reach the glade.
With the declaration from the gnome, Obozaya walks forward, pulling the rifle up. Without a clear shot at the gnome without possibly risking the sapling, Obozaya instead takes a shot at the guard.
I'm assuming the blighted tree provides some sort of cover or something.
Autotarget Rifle attack vs. Guard's KAC: 1d20 + 7 ⇒ (4) + 7 = 11
Autotarget Rifle damage (piercing): 1d6 + 4 ⇒ (2) + 4 = 6

cmlobue |

The module doesn't specify what they do. Let's just say Mossgrove would prefer you not find out.
Obo really wants to burn something, though she still has to be careful that it's not the sentient plants.
The guard has no such qualms, but finds it just as easy to hack up the vesk.
Longsword: 1d20 + 14 ⇒ (20) + 14 = 34
Slashing Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Longsword: 1d20 + 14 - 5 ⇒ (13) + 14 - 5 = 22
Slashing Damage: 1d8 + 7 ⇒ (7) + 7 = 14
Yeowch!
Energy seems to move from the sapling toward Ainveln.
Round 1 - bolded may go
Obozaya (-30 SP)
Guard
Sapling (?5?)
Tofana
Aluradux
Ainveln (shaken 1 round)
Dawnfriend

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"Don't hurt the sapling." Tofana mutters sacastically, but she lowers her rifle and runs left to find a line of fire that doesn't cross the ailing crystal-buboed tree. "But what if ending the sapling is the easiest way to stop the forest-killing gnome?"
She clears another blighted tree and aims at Ainveln. The fact that the damai is in the way is a feature, not a bug.
Shobhad horizon striker, tactical v Ainveln, KAC: 1d20 + 8 ⇒ (17) + 8 = 25 ... damage: 2d4 + 3 ⇒ (2, 4) + 3 = 9 SP 100 ft. — 2 rounds 1 2 Analog, sniper (500 ft.), unwieldy
SOft cover provided by Herr Damai.

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"Don't hurt the sapling." Tofana mutters sacastically, but she lowers her rifle and runs left to find a line of fire that doesn't cross the ailing crystal-buboed tree. "But what if ending the sapling is the easiest way to stop the forest-killing gnome?"
"Then we stop him the hard way of course. We're here to save these trees, not harm them even more."
Aluradux concentrates and fires a volley of eldritch arrows at the gnome.
magic missile vs Ainveln: 3d4 + 4 ⇒ (4, 2, 3) + 4 = 13

cmlobue |

Tofana blasts the gnome through the trees.
Aluradux follows up with some magical archery.
Ainveln moves toward the guard and casts a spell, touching the sword that cut through Obozaya.
Round 1-2 - bolded may go
Obozaya (-30 SP)
Guard (???)
Sapling (?5?)
Tofana
Aluradux
Ainveln (-22 HP)
Dawnfriend

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Dawnfriend frowns and holds up his hands. "You are not being a nice xenowarden, and you are making the nature-friends very sad and angry ..."
Full round casting of summon creature to summon a level 1 air elemental next to the gnome. It will show up and act on my next turn.
To clarify, this guard was able to move and then get a double attack?
Obozaya seems relatively unphased by the assault, though it was quite serious, and keeps walking toward the gnome. She drops her rifle and draws the doshko was she moves. "Somethin' is gonna burn today. Might as well be you."
She swings the doshko down at the gnome.
Ember Doshko attack vs. Gnome's EAC: 1d20 + 7 ⇒ (15) + 7 = 22
Ember Doshko damage (flame): 1d8 + 8 ⇒ (4) + 8 = 12

cmlobue |

Dawnfriend starts summoning a windfriend.
Obozaya is not so delicate, and simply smacks Ainveln.
Tofana is nice and close to the guard, so it guarded steps and hacks with its shiny evil sword.
Longsword: 1d20 + 14 ⇒ (6) + 14 = 20
Slashing Damage: 1d8 + 7 ⇒ (1) + 7 = 8
If that hits, DC 20 Fortitude or sickened for 2d4 ⇒ (1, 4) = 5 rounds.
The sapling weakens further.
Round 2 - bolded may go
Obozaya (-30 SP)
Guard (-1 ???)
Sapling (?10?)
Tofana (-8 SP, Fort save)
Aluradux
Ainveln (-34 HP)
Dawnfriend (casting)

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DC 20! Yikes!
Fort save: 1d20 + 2 ⇒ (15) + 2 = 17
Sickened: You take a –2 penalty to attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Tofana watches Obo lurch away from the guard with some dismay. Vesk. How did Obo get so far north of the gnome? Her position makes no sense based on the text.
The android tries to twist away from the sword -- unsuccessfully. There're a series of alerts as her outer membrane ruptures and underlying systems take damage, but there's more than physical damage. Some malady spreads from the wound, corrupting system functions.
Too close for the rifle, Tofana releases one hand and swings the firearm half-hearted and club-like with one arm, while the other hand produces her knife.
Trick Attack, sickend , works against CR: 1d20 - 20 - 2 + 7 ⇒ (18) - 20 - 2 + 7 = 3 If successful, opponent is flat-footed until my next turn.
Survival Knife v KAC sickened: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17 ... damage: 1d4 + 2 - 2 ⇒ (1) + 2 - 2 = 1 S Analog, Operative
If trick and attack are successful, Trick Attack damage: 1d8 ⇒ 2
I console myself with meta-thinking that there's more advantage to the party in having the guard dance with me while Obo deals with Ainveln.

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Aluradux frowns as the gnome casts his spell. "That doesn't look like surrendering to me. Looks like I'll have that coat soon."
magic missile vs Ainveln: 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11

cmlobue |

Whatever the gnome did to the guard's sword, it is gross. The swing from the rifle does not distract it, and it gets out of the way of the knife.
You probably don't want to know what the guard's KAC and CR are, given those rolls...
Aluradux doesn't have that problem, as her missiles always strike true.
Ainveln recognizes spellcasting when he sees it, and tries to short circuit the bit of Dawnfriend's brain that is concentrating.
Mind Thrust: 4d10 ⇒ (8, 1, 4, 8) = 21, DC 16 Will half. You also lose the spell if you fail the saving throw.
Round 2-3 - bolded may go
Obozaya (-30 SP)
Guard (-1 ???)
Sapling (?10?)
Tofana (-8 SP, sickened 4 rounds)
Aluradux
Ainveln (-45 HP)
Dawnfriend (-?? SP, casting, Will save)

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Will save: 1d20 + 9 ⇒ (9) + 9 = 18
Dawnfriend perseveres through the headache.
Got my summoning lists confused. Dawnfriend doesn't have Air elementals on their list ... so I'll summon an Agathion instead. Orange square is indicating my summon on the map.
The summoned creature manifests next to the gnome ... a tiny, celestial lion, that growls. Oh, it's so adorable ... and then it strikes with a claw attack.
Agathion attack vs KAC: 1d20 + 5 ⇒ (6) + 5 = 11
Agathion damage (slashing): 1d6 + 3 ⇒ (5) + 3 = 8
Dawnfriend begins running toward the bad gnome. "Stop now! You're making my naturefriend very angry!" Double move
Obozaya advances toward the gnome and strikes again.
Doshko attack vs. EAC w/ flanking: 1d20 + 7 ⇒ (6) + 7 = 13
Doshko damage (flame): 1d8 + 8 ⇒ (5) + 8 = 13