Zaister |
There probably needs to be a FAQ, but it's not an errata level FAQ. The ruling comes from the fact that D&D v.3.5 had an explicit rule calling out the exception of threatening the second diagonal:
Threatened Squares
You threaten all squares into which you can make a melee attack, even when it is not your action. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you’re unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity.
Reach Weapons
Most creatures of Medium or smaller size have a reach of only 5 feet. This means that they can make melee attacks only against creatures up to 5 feet (1 square) away. However, Small and Medium creatures wielding reach weapons threaten more squares than a typical creature. In addition, most creatures larger than Medium have a natural reach of 10 feet or more.
Note: Small and Medium creatures wielding reach weapons threaten all squares 10 feet (2 squares) away, even diagonally. (This is an exception to the rule that 2 squares of diagonal distance is measured as 15 feet.)
This explicit statement is not part of the Pathfinder RPG rules, although here it is worded in an open way:
Threatened Squares
You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.
Reach Weapons
Most creatures of Medium or smaller size have a reach of only 5 feet. This means that they can make melee attacks only against creatures up to 5 feet (1 square) away. However, Small and Medium creatures wielding reach weapons threaten more squares than a typical creature. In addition, most creatures larger than Medium have a natural reach of 10 feet or more.
A FAQ would be helpful, though.
bugleyman |
So here is my problem with not having reach on the diagonals: It either introduces a blatant absurdity (you can avoid an AoO by approaching on the diagonal), or it requires granting an AoO for moving out of a non-threatened square. Not only is the latter completely unprecedented, it further complicates the already complex AoO rules in a futile attempt to duplicate reality. Use of a grid necessarily involves abstraction for the sake of playability...why should SKR's pet peeve warrant a special case? Are we going to develop special cases for every possible abstraction? That way madness lies.
Dustin Ashe |
Dustin Ashe wrote:Yuck, sorry man. I'd post in customer service, Paizo will make it right.Just received this one today. I was disappointed to see that I have duplicates, not the entire deck. I have card #s 111-218 twice over but am missing #1-110.
Has this happened to anyone else?
I just did and I'm sure they will. :)
EDIT: And while I can't help you with the Threatened Squares card, if you have any questions about any of those I do have, I'll try to answer them.
Justin Franklin |
Has anyone come up with a good way to store/organize the cards? I am trying to figure out a way to both make them accessible during play and in between sessions.
Scott Keim Data Entry Cleric of Abadar |
claudekennilol |
1 person marked this as a favorite. |
Just received this one today. I was disappointed to see that I have duplicates, not the entire deck. I have card #s 111-218 twice over but am missing #1-110.
Has this happened to anyone else?
This happened to me with scenario #1 that came in the box for the skull and shackles adventure card game. I made a post about it on the forums and within a couple hours I had an email saying that "my order had been shipped".
Geistlinger |
Has anyone come up with a good way to store/organize the cards? I am trying to figure out a way to both make them accessible during play and in between sessions.
You could sleeve them up and put them in a CCG deckbox (something like a Command Tower Deck Box). Then, if you want to make it easier to find some you use often, you can attach some Post It Tabs to the sleeves on the cards.
Lawrence Smith 2 |
Duplicate Decks.
I had the same problem as at least one other customer: The package contained two identical decks instead of a complete set. I suspect the problem is occurring at the point of assembly and packaging.
I purchased them through Amazon (cheaper price than that offered by Paizo) and am coordinating a return and reimbursement. I already re-ordered another set.
Dustin Ashe |
Duplicate Decks.
I had the same problem as at least one other customer: The package contained two identical decks instead of a complete set. I suspect the problem is occurring at the point of assembly and packaging.
I purchased them through Amazon (cheaper price than that offered by Paizo) and am coordinating a return and reimbursement. I already re-ordered another set.
I preordered through Paizo but received duplicate decks. Happy end: they sent me a replacement as soon as I let them know about the problem.
Kamicosmos |
I didn't even know this was coming! (Even though I've been following the 'Rules Compendium' thread off and on, dunno if it is mentioned there.)
Anyway, saw them for the first time last night at a Society game, and have to admit, I'm about to brave the 10 degree temps to go in search of a set for my game bag!
Kamicosmos |
I snagged a deck at the store tonight before a Society session today.
How are you guys arranging them? I grabbed them a couple of times to 'look up' a rule, but....took me too long to find anything. I'm thinking I will put them in alphabetical order to start out. I'm not quite sure how they're organized initially...kind of seems like combat stuff up front.
Chubby1968 |
How are you guys arranging them? I grabbed them a couple of times to 'look up' a rule, but....took me too long to find anything. I'm thinking I will put them in alphabetical order to start out. I'm not quite sure how they're organized initially...kind of seems like combat stuff up front.
I sorted them into stacks of skills, general combat, combat maneuvers, other combat actions, magic, and misc., all in alphabetical order (so rather close to the original sorting). I've removed some few cards that I'm pretty sure I won't need. As a GM I mostly use the maneuver and skill stacks.
Dustin Ashe |
How are you guys arranging them? I grabbed them a couple of times to 'look up' a rule, but....took me too long to find anything. I'm thinking I will put them in alphabetical order to start out. I'm not quite sure how they're organized initially...kind of seems like combat stuff up front.
I put the cards with rules I didn't know too well in about 4 or 5 transparent baseball card sheets. (I left out any obscure or familiar rules.) I just left them in the order they were originally presented, for the most part. They're now in a three-ring binder along with all the materials for the AP I'm currently running. It should be a simple matter of flipping there, scanning those few pages, and possibly taking out a card to hand to a player.
I'll know if it works out after we play our next session on Friday night.