WhtKnt |
Zokar laughs heartily. "Very well, corpse chowder and a double hellfire," he says, never willing to let his lack of knowledge regarding alcoholic beverages stymie him. "And how about the rest of you?"
Eleanora Olexina |
"Me too. The chowder, not the drink. I'll have a red wine, if you've got one." Ella sits on the outside of the table, her focus on the men with her. "So what exactly is our plan now? Do we return to Harrowstone on the morrow?"
Lorant Endronil |
Lorant nods as they receive their stew.
"We SHOULD, but I don't know how well our wounds will have recovered by then. Today's foray nearly got us killed a few times, and we've little healing magic of our own. And I'm not sure how much is left in that wand of ours."
Eleanora Olexina |
Ella sighs. "That makes sense. I suppose we just wait to see whether anything happens tonight, and take stock in the morning, then..."
Lorant Endronil |
Lorant nods.
"Yes. Besides, even the mightiest knight can't charge headlong against evil tirelessly. We have honored Iomedae and Pharasma today with our valor against the darkness within the prison. Now we should honor Andoletta in providing succor and hope to the people we are protecting."
WhtKnt |
I'll let you RP as long as you wish. Let me know when everyone is ready to move on.
Judah Locke |
I'm ready when everyone else is.
Judah downed his drink in one go and exhaled slowly as the warmth of the alcohol spread through him.
He hadn't felt like he was honoring anyone today. Mostly he felt like he'd been scared out of his wits so many times that he just stopped giving a damn. He'd been panicked, angry and stupid.
One by one he pulled out the weapons and objects left behind by the psychotic inmates and began to look them over carefully.
A book. A hatchet. A mallet. A flute. Lorant had the tangle of holy symbols, but they weren't relevant anymore.
Without thinking about it much he thunked his large golden pyramid down on the table next to it all.
Judah is taking 20 on Perception to study each of the items in detail.
Eleanora Olexina |
Ella, seeing Judah mulling the items, also leans forward, her eyes glowing slightly blue as she examines them.
Casting detect magic to examine them once more.
WhtKnt |
Under Ella's magical gaze, the artifacts glow blue, though she senses that only the handaxe is enchanted. From it, she can sense faint magic. The other objects do not radiate magic, per se, but she can tell that they are each under a powerful curse.
The smith's hammer is a masterwork item but stained with dark splotches that will not come clean.
The book is a leatherbound tome caked with mold. It appears to be a spellbook of some sort. Time and mold have rendered much of it illegible.
The handaxe is likewise bloodstained and no amount of work will cleanse it.
The bagpipes are also a masterwork object, with the image of what appears to be a stirge carved into each of the drones (those long pipes that stick out the top).
Judah Locke |
Judah looked up at Ealanora's glowing eyes and shook his head. "Wish I could do that."
On the table the pyramid clicked as something inside of it moved. Judah's eyes began to glow faintly. The coloration was different. A deep purple instead of Ealanora's paler blue, but the effect was clearly the same.
As the items each began to glow faintly under his sight he blinked and rubbed his eyes. "What the hell?"
He gave the pyramid an accusatory glance, then went back to staring at the other relics.
"Alright... what's... all this mean?"
Lorant Endronil |
Judah looked up at Ealanora's glowing eyes and shook his head. "Wish I could do that."
On the table the pyramid clicked as something inside of it moved. Judah's eyes began to glow faintly. The coloration was different. A deep purple instead of Ealanora's paler blue, but the effect was clearly the same.
As the items each began to glow faintly under his sight he blinked and rubbed his eyes. "What the hell?"
He gave the pyramid an accusatory glance, then went back to staring at the other relics.
"Alright... what's... all this mean?"
"It means that these objects have magic within them, and you've...somehow developed the ability to sense that. It's among one of the first spells any spellcaster learns, whether a divine orison or an arcane cantrip. Maybe that pyramid unlocked some talent for sorcery you didn't know you had?" Lorant says, stroking his chin.
"As for why these things are magical, my best guess is that it's some kind of bond with their former owners. Perhaps exploiting that link can be used to exorcise them. If that's possible, we may be able to save the rest of the siphons. Like, as an emergency last resort. Considering it took 2 siphons to deal with Father Charlatan, if we tried using them on every spirit we encountered we'd quickly run out."
Judah Locke |
"I... am not a spellcaster. I'be never studied magical anything and the closest I get to religion is creative cursing."
Judah eyed the pyramid. Then he looked at the rest of the things on the table.
"I really do not like the implications of this."
Eleanora Olexina |
"Neither do I," Ella declares, "but since you have these powers, we should turn them to their best use." She leans over toward Judah to examine the pyramid around his neck. "Has this...thing...ever done something like this before?"
Judah Locke |
"Oh yeah. It does weird stuff all the time. Pretty much all my problems started when I opened it. I think it is some kind of conduit to... somewhere. It seems to respond to my emotions? I think? That's where all the weird creatures that keep popping up are coming from. Either from it, or they are drawn to it."
"Sometimes a voice talks to me in my head that I think is coming from inside it. I honestly haven't figured out much of it, and I can't get rid of it. So I'm here."
Lorant Endronil |
Lorant listens and nods.
"I can see why you'd be hesitant to discuss this, even among friends. You'll want to be careful about displaying your newfound powers publicly. There's plenty of backwater towns here in Ustalav where witch burnings are the only form of public entertainment. We're lucky Ravengro has been relatively warm and loving compared with some of the villages I've seen over the years."
He takes a few mouthfuls of the chowder.
"This is good stuff. Warms you to the core...though, that may just be because I'm such a naturally cold man...physically, not emotionally."
He leans in a little and lowers his voice.
"After we're done dealing with Harrowstone, Judah, would you like me to do some research on that thing? I might be able to help you identify what its powers are, or maybe what plane it seems to be connected to...what the creatures are, that sort of thing."
Judah Locke |
"Yeah, I'm aware. This place hasn't' been so bad. Probably because they have enough worse problems that the outsider and his weird pyramid aren't high on their list of priorities." Judah said.
He suddenly realized how freely he was talking and looked accusatory at the empty glass of Hellfire whiskey.
Eleanora Olexina |
"I'd be happy to help you out as well, Judah," Ella says earnestly. "I've always been good with books."
Glancing around, she adds, "But, it seems like we've been here long enough for the liquor to loosen tongues...we had probably best depart. Get some rest, prepare for our next foray, and so on."
Lorant Endronil |
Lorant finishes his meal and as he stands up he leaves a few coins on the table as a tip for Zokar and his crew.
"You know, Cas? We make a pretty good team. I'm good at spinning speeches that speak to the good in the hearts of people, and your taciturn nature makes your convictions seem unassailable, so when you act, people KNOW it's for the right reasons. In a land where goodness and stuff feels like a candle that could be snuffed out by the slightest sour-sweet wind, you're a torch that can't be extinguished so easily."
Cassiel Hawke |
Cassiel shrugs. "I'm a man of action, Lorant. I'm not really one for words."
"And the words I do speak tend to involve snarky quips. They tend to get me into trouble more often than not."
For instance, you use sermons & pretty speeches to reach the hearts of people. I use a blade.
WhtKnt |
Judah Locke |
Judah tensed, a shiver running through him, then he scowled at the axe in almost exactly the way he'd scowled at the pyramid earlier.
"You are really going to have to get more creative. It was freaky the first time, but now you'really just getting repetitive," he said to the haunted stuff on the table.
WhtKnt |
If no one else has anything to attend to, we can fast-forward to...
The next morning, there comes a knocking very early at the door of the Lorrimor household. Kendra answers, but almost immediately turns and calls for one of you. At the door stands Sheriff Caeller. "Forgive the early morning intrusion, but I felt it necessary to tell you that our vandal did not strike at the monument again last night. It was guarded against intrusion all night, as you suggested. Instead, he painted a letter "e" on the gazebo in the center of town. It was done in blood, though we've not found any bodies and no one has been reported missing. Whoever this is, they're aware enough to know that we're watching."
Lorant Endronil |
Lorant sleeps quietly most of the night, and rises before dawn so he's awake when Sheriff Caeller arrives. He listens to the Sheriff's story and nods, stroking his stubbly chin.
"I figured we'd see more activity like this soon. Since the second letter was in a different location, it's clear that it doesn't matter where the letters are written. It's a good thing Vesorianna's got a long name...that'll at least buy us some time. As for the source of the blood, if no one's gone missing, our graffiti artist may not be using human blood for their work. I'd advise checking to see if any pets or livestock are missing or wounded. Thank you for the information, Sheriff Caeller. If you don't mind, I'd like to take a closer look at the site, see if I can track this person down."
When the others have woken up, Lorant calls them down to the parlor for breakfast and, if Sheriff Caeller wants to stick around to explain the situation, lets him do so, otherwise, if Sheriff Caeller wants to leave, fills them in himself.
"...So I would like to take a look at the dread gazebo and see if I can get a lead on how to find the Splatter Man's puppet. Try to sniff out their trail."
Judah Locke |
Judah suddenly made the connection between the letters written in blood around town and the visions he'd been having of his own name written in blood. His face went pale. 'Judah' was a much shorter name than 'Vesorianna.'
He pulled out the book and looked at it for a long moment, his mind slowly turning.
"So the Splatter Man would write the names of his victims in blood in this book, and then they'd die, right?"
Lorant Endronil |
"No, he spelled the names of his victims in places they'd notice, because he wanted to watch how they'd react to it. And when he completed the name, he'd murder the person he was stalking in a way that looked like an accident. The act of writing the name didn't appear to have any magical power outside of his own twisted mind, at least from how it was described. It's only got mystical power now because he's a ghost and his intended victim is a ghost as well, so it's more...symbolic, than his M.O. was when he was alive."
Lorant holds out his hand.
"May I see that, please?"
Eleanora Olexina |
"I wonder if it is symbolic," Ella comments, sounding worried. "If he is a ghost or spirit as well, perhaps he can have some kind of effect on her...and didn't she say that her presence was restraining the five murderers? She'd be a natural target, if there were anything he could do to her!"
WhtKnt |
Lorant Endronil |
"Huh. My name's in here. Bastard's playing with us," Lorant comments nonchalantly.
"His name was Professor Hean Feramin. And judging by what little is left here, he was also a practitioner of the arcane. This was a spellbook. I think some of the spells are even still legible in here."
Lorant takes a closer look to see if he can decipher what legible text there is. He wouldn't be much of an inquisitor if he couldn't parse the arcane texts of the dark arts.
Spellcraft: 1d20 + 7 ⇒ (12) + 7 = 19
Knowledge (arcana): 1d20 + 6 ⇒ (11) + 6 = 17
Judah Locke |
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"Yeah, he's been doing that kind of stuff to me since I picked up his stupid book," Judah said shaking his head.
He tapped the table in thought. "Ghost stories always mention how spirits are bound by... stuff... from their lives. Banishing them is always about finishing something they left unfinished, or confronting them with something that forces them to face their own deeds."
"There's always some kind of weird pattern or reflection of who they used to be."
"So what's the pattern here? What are the Splatterman's rules?"
Judah's special ability is that he's Genre Savvy. :)
WhtKnt |
The spellbook looks to have nine viable spells remaining in it, ranging in power from those taught to apprentices to those only a practiced wizard could use. Most of those remaining appear to be the former.
Lorant Endronil |
How much do we know about how the prisoners got loose? I don't want to launch into a speech about the Splatter Man's plan and how the prisoners were connected to each other if it's not something Lorant's already learned and requires further investigation into the prison to figure out. Metagaming's a no-no.
WhtKnt |
Thus far, you know relatively little beyond their identities and crimes. The Splatter Man's plan should be fairly easy to evidence, based on what has happened so far (spell Vesorianna and eliminate her presence, which is what is keeping them there). Beyond that, you know nothing of the bonds between them, if any exist.
Lorant Endronil |
Thank you!
Lorant strokes his chin.
"Well...he was a Professor of Anthroponomastics...that's the study of names, which is why he developed the modus operandi he had. If he was a wizard, he'd be keenly aware that words and names have power, and that's what we're seeing here: by spelling out Vesorianna's name the way he did for his victims, he's trying to gain power over her. I'd say it seems that the most effective way to fight him would be the destruction of words. Not, like, burning this or something in Kendra's fireplace. He didn't have it with him when the prison burned. But if we showed it to him, and then we destroyed the pages, that'd probably send a strong message spiritually, a way of communicating to the Splatter Man that he has no power over us..."
Judah Locke |
"Too simple." Marcus shook his head. "Burning a ghost's personal things always seems like it will work, but the twist at the end of the story is that it doesn't. It's always a red herring."
"It's going to be something about how he thinks, not something about what he used to have."
Judah took back the book and started looking for any pattern to how the Splatterman did things.
How are the names in the book written down? Are they scattered randomly through the pages, or are they a list?