Conquering Heroes (PFRPG) PDF

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Eight amazing pregenerated characters ready to conquer the world!

Conquering Heroes is our third set of 8 society-legal, fully fleshed-out, ready-to-play pregenerated 1st level characters created specifically to shine in a Kingbreaker Adventure Path. These characters are ideal for any campaign delving into the wooded wilderness, where barbarians and bandits lurk under the eaves of the fey forests and in the hollows of the empty hills, but where a hero might carve out not just a legend by a kingdom and crown of her own! Superstar author Neil Spicer proudly presents:

  • Arkadyus Sakharov, human ranger
  • Davor Hestruk, half-orc cleric of the God of Battle
  • Faunlara "Faun" Daedys, elven treesinger druid, and her sapling treant companion, Ornmeil'lon
  • Hulgrim Underspool, gnome fey-blooded sorcerer
  • Pollyna Shuryon, sylph bandit rogue
  • Pyotr Maartis, human cavalier of the dragon, and his faithful steed, Schenko
  • Quinry Kimm, half-elven court bard
  • and last but not least, the enigmatic Radomir Lytkin, human abjurer
Built using the 20-point-buy method for use in organized play scenarios as well as home campaigns, with scaling notes for 15-point builds, these characters are not just a pile of stats. Each pregen is as much about story as combat, but rest assured that when it’s time to thrown down, none of these pregens will be stepping to the sidelines. Print these heroes out and double-dip them in the stuff adventures are made of.

Each PC also includes a backstory, roleplaying tips, special equipment, and links to the published campaign, including a campaign trait selection from the AP player’s guide. Each also lists specific level advancement information for their first few levels, with further suggestions for developing the character's long-term mechanical build. We haven't even mentioned the fantastic old-school character portraits courtesy of Hugo Solis, or the included foldable paper miniatures for every character!

Plenty of our products are geared for the hardworking GM, but this one is for every gamer out there. If you are a player, these PCs should provide endless opportunities for adventure. If you are a GM, you can use these pregenerated characters as NPCs, cohorts, allies, or rivals. Even if you mostly play or run organized play adventures, with a few tweaks these PCs will work for you, too.

This download includes two files: a “full color” version, with color backgrounds, and a “color ink” version that has white backgrounds with color ink, giving you multiple ways to print out these characters for your game table. Permission is included to photocopy and use them for your home games.

Check out this fantastic 31-page character accessory and Make Your Game Legendary!

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

LGP023KM03PFE


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An Endzeitgeist.com review

5/5

This collection of pregens is 31 pages long, 1 page front cover, 1 page editorial/SRD, 1 page how to use,1 page author bios, 1 page back cover, leaving us with 26 pages of content, so let's take a look, shall we?

Each of these pregens specifically crafted for the Kingmaker-AP by Paizo comes with a one-page artwork of the character including a sample quote, while delivering statblock etc. on the second and full-blown story on the third page. The stats come with information to scale their standard 20-point build down to 15 for people like yours truly who prefer a bit more grit. It should also be noted that several pieces of roleplaying advice are provided for each character, helping you get into the respective characters rather quickly.

Beyond the builds themselves, it is also the background of the respective characters, which at least to me, makes or breaks these pregens, so let's take a look at what we get!

Arkadyus Sakharov, born a bastard and favored son of a noble trapped in a loveless marriage, with optimism and work, seeks to craft a place to call home and ascend to his rightful place while keeping out of the reach of his father's unpleasant other offspring.

Davor Hestruk, a half-orc cleric of the god of battle, born and raised by orcs, seeks a new nation rather than trying to embark on the futile task of fitting in an existing one, whereas the treesinger elven druid Faunlara Deadys has only recently discovered her dryadic ancestry and with elves communing with those beyond the bright veil, the campaign's development will almost guarantee and interesting development with this character.

Better yet for Faun (as she introduces herself) - her Plant companion Ornmeil'lon - a sapling treant companion, also gets a gorgeous artwork and stats. The gnomish sorceror Hulgrim Underspool is not only well-spoken and grew up among the high society, he also lost his uncle to the gnome's racial curse (or something different?) and hence the well-spoken man set out to discover more about the origin of his uncanny sorcerers powers.

Pollyna Shuryon caters to those not looking for a standard race -as a slyph rogue (bandit), she hails from the northlands beyond the bright veil, left at the hovel of criminals and bred into a life of crime, surviving her initial foster parents as well as many children, only to see her home change for the worst. Finding her consciousness, she left the bandits only to get framed for crimes she didn't commit - no loose ends...

The cavalier Pyotr Maartis was born into the noble bloodline -as a true scion of his house - only issue was, he's the fifth child. Bullied by both his brutal father and siblings, he fled into glories past of his grand-father's and other ancestor's doing and when finding a charter, he saw his chance to inspire a new generation while making a difference in the world and find a place beyond the joyless house of his upbringing.

Quinry Kimm, the half-elven court bard on the other hand may be a paragon, but looks for ways to earn a title other than by proxy or birth in the opportunity the Stolen Lands represent - armed with both acerbic wit, lute, bow and rapier, he's more of a seeker of fame and fortune. Definitely more so than the final pregen, Radomir Lytkin, an abjurer wizard and son of a carpenter. Recognized for his genius, the young man was apprenticed by a travelling wizard and led to a prestigious school. There, he did not fit in well and when news of his home being razed reached his ears, he flaunted his masters and left for the lost lands -seeking vengeance or just the reason for the wanton violence and with his keen mind, he's bound to find the truth.

The final page contains paper-miniatures of the characters.

Conclusion:

Editing and formatting, as I've come to expect from Legendary Games, are top-notch - I didn't notice any significant glitches. Layout adheres to Legendary Games beautiful full-color 2-column standard with waxen seals making for great highlights on the pages. The pdf comes fully bookmarked and Hugo Solis provides us with GORGEOUS b/w-artworks for all the characters - not full color, but if you're familiar with Hugo's work, you'll notice the lack of color doesn't detract from the appeal here. The pdf comes in two versions, with the second being slightly more printer-friendly than the other.

Author Neil Spicer knows how to write concise and cool characters and even when not used for pregens, these might make great rivals or NPCs - scavenging artworks and background is a great alternate way of using this pdf. All in all, these pregens are solid and fun - though honestly, I would have enjoyed slightly more archetype-usage and/or some unique angles. Mind you, I'm complaining at a very high level here and in the end, my only complaint is that one and the lack of a witch - perhaps it's just me, but the stolen lands always screamed "witch" to me. Beyond that, I would have loved some more intricate potential connections between the pregens that establish a sense of camaraderie from the get-go, but oh well - not enough to justify rating this down below its well-deserved final verdict - 4.5 stars, rounded up to 5 for the purpose of this platform.

Endzeitgeist out.


Another pregen win for Legendary.

5/5

More cool character concepts, this time for the King*cough*breaker AP. Hugo Solis continues to shine on art details and the characters are detailed enough to fire the imagination, but not so laid out that the player can't add their own touches. If you liked Gothic Heroes, you'll like Conquering Heroes. We clamor for more!


RPG Superstar 2009, Contributor

Now available! :-)


I've now got all of the blank Heroes stuff. Interesting characters.

RPG Superstar 2009, Contributor

Cool. Thank you for your devoted patronage. It is very much appreciated. I was never really sure how these pregen products were going to do, but so far, they've been really popular. I'm glad people are finding them useful and interesting.


Hope you this one!

RPG Superstar 2009 Top 32

The "Kingbreaker" adventure path?

I am not familiar with that product.


1 person marked this as a favorite.
Lord Fyre wrote:

The "Kingbreaker" adventure path?

I am not familiar with that product.

Basically it's their own take on the "Kingmaker" AP.

RPG Superstar 2009 Top 32

Eric Hinkle wrote:
Lord Fyre wrote:

The "Kingbreaker" adventure path?

I am not familiar with that product.

Basically it's their own take on the "Kingmaker" AP.

I was wondering if that was intentional or a typo. :)


1 person marked this as a favorite.

Educated guess:
Most of the content of Paizo-published APs, including their names, are Product Identity of Paizo. Other publishers face legal hurdles to using those names in their own products, even products meant as expansions for the APs, so it's easier and safer to use names that allude to the proper name of the AP in question, rather than use that proper name outright. That way, publishers can make products to enhance the experience of playing an AP, customers can buy them and use them in the appropriate places with only a little interpolation, more people buy more APs (and 3PP supplements to go with them), sales of future Paizo APs likely go up, and Paizo themselves don't have to call in the lawyers. Everybody wins. ;D

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

4 people marked this as a favorite.

Trace has it right on the money. We had originally planned to call it the "Kings and Kingdoms AP," a mundane but clear enough name like the "Gothic AP" for CC and the "Far East AP" for JR, but Clark suggested Kingbreaker as a name. We kinda liked it. It rhymes with the Paizo AP's name, evokes the feel of it, and sounds a lot more interesting than "Kings and Kingdoms"!

Hope you enjoy the Heroes!

RPG Superstar 2009, Contributor

Hmmm...this one's been out for awhile now, but no reviews yet? Did Endy and Eric fall behind on their review schedule? ^_^


I'll be picking it up as soon as I may, and then comes the review.

RPG Superstar 2009, Contributor

Cool. I thought you would've jumped on this one right away. Didn't you mention it was one of the series you were anticipating the most? Or, was that someone else?


I was and am looking forward to getting a copy, but I still wanted to get Cold Mountain and Ultimate Rulership first. That and some cash trouble on my end when it first became available.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm debating writing up a formal review of this one, but I'm not sure how much my issues with the product should really count for review purposes. Basically, I thought the notes on potential intra-party interactions were better in Imperial Heroes, and here they come up a bit short, or at least not as detailed. Stats-wise of course it's a great book, diverse and yet intricately designed, but the role-play notes feel a bit lacking. It just reads like there's less potential or guidance for relationships between the various characters, and not just romantic ones. I'd like to have seen more on just who would tend to get along, or not, with whom, for one. Yes, if they're going to be used as actual PCs that will happen organically as the players will it, but it's really handy for those of us using these "books" as sources for NPC parties.

Is that enough justification for a review score to drop from 5 stars to 4? For most people's purposes when thinking about buying this file I wouldn't think so, but for me personally, yeah, I'd say it is. Then again, I'd make the same deduction of score for Gothic Heroes as well. Imperial Heroes is a 5, this is a 4.5. Plus nothing from Conquering Heroes really matches the mad genius (or just plain madness) of a goblin ninja.

RPG Superstar 2009, Contributor

Kvantum wrote:
...I thought the notes on potential intra-party interactions were better in Imperial Heroes, and here they come up a bit short, or at least not as detailed.... the role-play notes feel a bit lacking.... there's less potential or guidance for relationships between the various characters....

That's all useful feedback regardless, Kvantum. So, I appreciate the time you took to articulate it. I haven't always been able to gather from the various reviews for these pregens what elements of each design are the most appealing to everyone. For instance, are the roleplaying notes useful at all? Ditto for the advancement notes? Do people like interweaving character relationships between them or do they prefer standalone backgrounds for maximum portability without having to string along another character for everything to make sense? Do the physical descriptions and personality sections give better character immersion to someone who's going to use them in a game? What about the in-character quote? Is that useful or a waste of space?

So far, I've tried to be judicious and a bit restrained in each section, but each one still feels important to me. Nevertheless, there's a word count I've been striving to meet for each write-up, as well (i.e., 1400 words or thereabouts), because that's the same limitation we're under when we write a two-page spread for NPCs in the appendix of an AP module for Paizo. Of course, in LG's PDF format, I could go on and on...layering in more detail...and believe me, I get very detailed if left to my own devices. But, I don't want to overdo it either. And, there's always a point where the time investment we put into these PDFs as authors starts to have diminishing returns for the price point we've established for them. Jason's been producing some larger products (with higher price points) to test the waters for what's possible...and we're seeing some mixed results (i.e., slightly fewer sales, but more return on each individual sale).

So, I'm somewhat reluctant to go full throttle by piling on more and more content for the pregen PCs. That's because they already carry a premium price point. I've certainly done everything I can to make sure the value is there...not just from the writing, but the full-page art, the paper mini's, and so on. But, even so, there's only so many words I can really devote to each character concept. And, I need to do each section justice. Based on your feedback, I think I'll go into the next one looking for all the various ways I can maximize the relationships between the characters. But, I also know I'll be juggling my word count to make sure I can squeeze that in somewhere.

Kvantum wrote:
...nothing from Conquering Heroes really matches the mad genius (or just plain madness) of a goblin ninja.

Really? I thought the treesinger druid having a dryad-like relationship with her treant plant companion was kind of inspired. It seemed like a really appropriate thing to layer into the overall campaign for that AP plug-in. I wonder how much of the love for the Imperial Heroes write-ups stems from the pregens' relationships and roleplay potential with the other NPCs (i.e., Ameiko, Shalelu, etc.)? Unfortunately, the sandbox campaign for Kingmaker doesn't quite have those kinds of hooks to draw upon. So, it's more difficult to interweave the Conquering Heroes in the same way. Food for thought all around, I guess.

Thanks,
--Neil

RPG Superstar 2009, Contributor

Kvantum wrote:
I'm debating writing up a formal review...

By the way, as long as you're considering some formal reviews, I noticed you haven't posted one for Imperial Heroes yet. So, that'd be a great place for indicating the specific elements you liked about that one. Not only would that prove helpful for others buying the product, but that's how I learn what people like or don't like as I go into the next one. So, throw something up there at the very least, because it sounds like certain elements in that one really worked well for you.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

What Neil said. :)

Seriously, if you've got a product where you've got something meaningful to say about it, by all means post up a review, though posting on the boards is also helpful in terms of giving us the feedback we need to keep making every product better than the last if we can.


Thanks for the review, Dev Bob!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks DB!


And reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's store. Cheers!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Thanks for the review Endy! I hope you've got some more LG products on your docket.

RPG Superstar 2009 Top 32

[slight derail]Having now tried to do this myself, making multiple interesting pre-generated characters at the same time is much harder then it looks.[/slight derail]


Indeed -more LG-products coming up VERY soon! :D

RPG Superstar 2009, Contributor

Lord Fyre wrote:
[slight derail]Having now tried to do this myself, making multiple interesting pre-generated characters at the same time is much harder then it looks.[/slight derail]

I know I certainly put a lot of time, thought, and effort into them. The approach I always take is to imagine it as if I were casting a movie. I already know basic storyline, but maybe I haven't yet settled on which characters will get the chance to expeience it. Then, based on that foundation, I look across all the various race/class/archetype variations...as compared to the campaign arc of a specific AP...and I ultimately decide at that point which characters I think would add (and get) the most from the campaign's story.

Once I've settled on that, I have my cast of characters. And, from there, I just go through iterations of constructing each one as if it were the PC I intended to play in that particular campaign, looking for ways to make them as individually interesting (and compelling) as possible. Usually, that involves stringing together the individual story arcs for each character with hints towards how they'll grow and develop (and change) over the course of the campaign. And, where possible, I try to weave some of those threads together via inter-party relationships...or, at least, the potential for such relationships...to kind of hook these characters to one another in a way that makes them a stronger band of adventurers rather than just stand-alone characters.

In the end, it's a complex web to weave, but I'm the kind of detailed person who enjoys going as deeply as I can in these designs. I only have so much room to do everything justice in what amounts to about a 1400-word write-up. So, I try to cram as much useful stuff in there as possible for everyone. It's a fun design challenge.

RPG Superstar 2009, Contributor

Endzeitgeist wrote:
And reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's store. Cheers!

Thanks for the review, Endy. It's always appreciated. Plus, I happen to be working on a new set right now, so I can immediately apply some of your feedback as I put the finishing touches on them.


Are there plans to do a pirate-themed edition? That would be handy.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

wanderingearthlikecane wrote:

Are there plans to do a pirate-themed edition? That would be handy.

As a matter of fact, yes! Neil has written a lot of the product already. Expect this one to come out shortly after the release of the Advanced Class Guide, as Neil was very keen to include a Swashbuckler as one of the characters. The rest of the product will be written up, including the character history, background, and advancement notes, and most of the stat block for the swashbuckler, leaving only the final class-related mechanics to be filled in with the final version when the book is publicly available.

Neil will also be creating a pregen product designed to work in conjunction with the upcoming Iron Gods AP, so look for that later this year as well.

Dark Archive

1 person marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Jason Nelson wrote:
Neil will also be creating a pregen product designed to work in conjunction with the upcoming Iron Gods AP, so look for that later this year as well.

Jason, I've been throwing my credit card at the screen for five minutes and nothing's happened yet. What's wrong?

WANT.


I just noticed Faun the druid has a +5 Diplomacy and only +1 in Ride. Am I missing something here?

RPG Superstar 2009, Contributor

Fox45 wrote:
I just noticed Faun the druid has a +5 Diplomacy and only +1 in Ride. Am I missing something here?

Diplomacy is 1 skill rank, +1 Cha mod, and +3 for class skill = +5.

Ride is no skill ranks, +2 Dex mod, no class skill bonus without any ranks, -2 armor check penalty, and +1 trait bonus for her Pioneer trait = +1.

Hope that helps,
--Neil


Okay looks like I just wasn't thinking on the Ride skill but Diplomacy isn't a class skill for Druids.

RPG Superstar 2009, Contributor

Hmmm...it appears you're correct. I'm not sure what happened there. I always rely on a spreadsheet to crunch everything when creating stat-blocks. For some reason, Faun's spreadsheet kept Diplomacy as a class skill. It's possible at some point, I originally intended her to have the Ease of Faith trait (which would have given her a +1 trait bonus on Diplomacy checks and made it a class skill for her). But then, maybe I changed that to the Forlorn racial trait for elves instead?

Bottom line, it's more important for her to have Diplomacy as a class skill than for her to be Forlorn. So, my suggestion would be to nerf her Fortitude saves by 1 (in removing the Forlorn trait), and then give her the Ease of Faith trait, thereby increasing her Diplomacy to +6.


Thanks for the reply, Jason. Looking forward to what Neil comes up with, especially when it comes to the Tengu. There will be a Tengu, yes?

RPG Superstar 2009, Contributor

wanderingearthlikecane wrote:
There will be a Tengu, yes?

Maybe. ;)


You realize no one's gonna remember "Ornmeil'lon" at the game table and just refer to the treant companion as "Groot", right? lol

Looks good though, I might get it.

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