Chapter 6: "The Witch Queen’s Revenge"
by Greg A. Vaughan
Baba Yaga has been rescued from the clutches of her son Rasputin, but the Queen of Witches remains trapped inside a magical matryoshka doll. Delving into hidden chambers deep within the Dancing Hut, the heroes must open the nesting dolls imprisoning Baba Yaga, but they must also contend with the hut’s most dedicated guardians, including the former queens of Irrisen. When the time comes to finally face Queen Elvanna inside the Dancing Hut’s innermost sanctum, will the heroes defeat her and free Baba Yaga, or plunge Golarion into a new ice age?
This volume of Pathfinder Adventure Path concludes the Reign of Winter Adventure Path and includes:
“The Witch Queen’s Revenge,” a Pathfinder RPG adventure for 15th-level characters, by Greg A. Vaughan.
Ways for you to extend your campaign beyond the covers of this Adventure Path and carry on your adventures against the witches of Irrisen, by Adam Daigle and Rob McCreary.
An exploration of the mysteries of Baba Yaga and her touch on the world of Golarion and beyond, by Adam Daigle.
An escape from Whitethrone in the Pathfinder’s Journal, by Kevin Andrew Murphy.
Four new monsters, by Shaun Hocking, Michael Kenway, Rob McCreary, and Matt Renton.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN–13: 978-1-60125-497-9
The Witch Queen's Revenge is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).
Other Resources: This product is also available on the following platforms:
Rasputin Must Die! is a hard act to follow, but the Witch Queen's Revenge does an admirable job.
The adventure at it's core touches on some interesting concepts, letting the PCs really get to know Baba Yaga, although how that'll play out in your game will depend as much on the DM and players as the adventure. Still, there are some cool concepts here.
If anything, I feel that the Big Bad is missing her moment in the sun. However, with this in hand before starting the path you could definitely include some awesome foreshadowing.
Where the adventure really shines, though, and moves up to five stars, is in the "Continuing the Campaign" section. If you're comfortable working from an outline, it'd be easy to take this into Mythic ranks and clear to 20th level.
Short Version: A solid end to the campaign with an amazing postscript.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
I tend to be more generous to my players sometimes so I'm thinking allowing one boon per player for a maximum of four. It's alot, but the way things are you can still continue the campaign and work towards killing Baba Yaga.
Jen Page
Media Specialist, SmiteWorks USA (Fantasy Grounds)
Hello! This is now available for purchase from Fantasy Grounds or on Steam. Sync your account first to get it a discount equivalent to the PDF Price ($15.99) Thanks!