Pathfinder Adventure Path #72: The Witch Queen’s Revenge (Reign of Winter 6 of 6) (PFRPG)

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Pathfinder Adventure Path #72: The Witch Queen’s Revenge (Reign of Winter 6 of 6) (PFRPG)
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Chapter 6: "The Witch Queen’s Revenge"
by Greg A. Vaughan

Baba Yaga has been rescued from the clutches of her son Rasputin, but the Queen of Witches remains trapped inside a magical matryoshka doll. Delving into hidden chambers deep within the Dancing Hut, the heroes must open the nesting dolls imprisoning Baba Yaga, but they must also contend with the hut’s most dedicated guardians, including the former queens of Irrisen. When the time comes to finally face Queen Elvanna inside the Dancing Hut’s innermost sanctum, will the heroes defeat her and free Baba Yaga, or plunge Golarion into a new ice age?

This volume of Pathfinder Adventure Path concludes the Reign of Winter Adventure Path and includes:

  • “The Witch Queen’s Revenge,” a Pathfinder RPG adventure for 15th-level characters, by Greg A. Vaughan.
  • Ways for you to extend your campaign beyond the covers of this Adventure Path and carry on your adventures against the witches of Irrisen, by Adam Daigle and Rob McCreary.
  • An exploration of the mysteries of Baba Yaga and her touch on the world of Golarion and beyond, by Adam Daigle.
  • An escape from Whitethrone in the Pathfinder’s Journal, by Kevin Andrew Murphy.
  • Four new monsters, by Shaun Hocking, Michael Kenway, Rob McCreary, and Matt Renton.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-497-9

The Witch Queen's Revenge is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Good Ending, Great thereafter

5/5

It's not a brightest part of the Reign of Winter(definetely Rasputin is), but still have good ending and great continuing plot. The Bad Queen is defeated by PCs, however, much more still remains to be done. The Real Big Bad Baba Yaga exist, so if PCs want to save the world, they eventurally showdown with her.
Highly recommend!


Recession review

3/5

Check out the full review here


5/5

I've reviewed this on RPGGeek.com.

You can read it here.


Good end to a great adventure path!

4/5

Read my full review on Of Dice and Pen.

The Witch Queen’s Revenge by Greg A. Vaughan brings to a close Reign of Winter, which has been a very ambitious adventure path. It has involved a few aspects that some people may not fully like mixed with their fantasy (a little bit of science fiction and some modern-ish technology), but it has done so in often brilliant ways. This final adventure has the unenviable task that all final adventure path volumes have: that of bringing all the loose ends together and tying them off in a satisfying manner, while simultaneously providing a fun and exciting adventure in its own right. For the most part, The Witch Queen’s Revenge manages this wonderfully. It’s an excellent adventure, albeit a touch railroaded, and its final resolution could potentially frustrate some players. There are a couple other issues as well, and as such, it’s not the best of the entire adventure path (that honour definitely goes to Rasputin Must Die!), but it’s far from a weak adventure and it finishes off what has been a truly excellent adventure path overall.


Adventure is a grind, with plenty of saving graces

4/5

As the last adventure in what will be written in gaming history as one of the wildest, weirdest published campaigns ever, "The Witch Queen's Revenge" faces the challenging prospect of being worthy as a finisher.

Well... it nearly is. The outline of the adventure - that is, the basic structure of the story - is really good. The PCs delve deep into the numerous pocket dimensions accessible through the dancing hut of Baba Yaga, collecting the keys to free the Witch Queen from her imprisonment. The nature of the keys is very unique, and should provide a nice backbone to the story of the adventure.

However, unfortunately, the adventure quickly gets lost in a grind of fight after fight after fight after fight. There's really only a single NPC that's not meant to be fought in the adventure, and one part also allows the PCs to ally themselves with a tribe of locals, but that's about it. Every single other creature encountered simply attacks the PCs without provocation or sometimes even without much of a reason. What's worse is that the fights are sometimes very grindy themselves - like fighting 10 (!) CR 9 creatures at once - imagine how long that would take (that fight would have been better designed if the creatures were presented as a troop). Many other fights are very easy - like fighting a single CR 13 creature, for example. These fights are really nothing more than speed bumps in the way of a level 15 part of adventurers - are they just there to give the characters more XP? it's better to just hand it out as story awards.

So sadly, the adventure mostly amounts to 6 separate, unrelated fetch quests that involve a TON of fighting and nearly nothing else. The themes of the locations are OK, but nothing mind blowing. While some of the fights are either grindy or speed bumps, some other fights look challenging and unique. All in all the adventure would have been pretty bad because of it's underlining design, except that paizo products are never actually BAD. so the adventure itself gets 3 stars, due to many neat little touches but an overall not very fun adventure.

What pushes me to make a 4 star review are the articles - more specifically, the "continuing the campaign" article, which goes above and beyond previous articles of it's kind to really create an awesome mythic campaign for GMs to develop, one that fits the themes of 'Reign of Winter" very well. It sparks the imagination, and gives an insight to one of Golarion's numerous secrets (how the winter in Irrisen is maintained). This article is superb. As a bonus, Baba Yaga's stat block is nice, and gives us a peek at mythic rules.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Atrocious wrote:

I've been reading this issue up and down since I got it yesterday and I can only conclude that I now have to wait until August 14th to pick up Mythic Adventures just to figure out the stat block. Like, where does Baba Yaga's armor bonus come from? Enduring Armor? What's that?

But it does give me hope for what kind of diabolical treats we'll be served in Wrath of the Righteous.

Great issue all round

Enduring Armour is an ability the Archmage can get which by the playtest rules....

Enduring Armor (Su): When preparing your spells you may leave a single arcane spell slot unfilled in order to grant yourself a lasting armor of force. This effect grants you an armor bonus equal to 3 + 1/2 the level of the empty spell slot (minimum 1). The armor persists as long as the spell slot remains empty. This ability is an abjuration effect with a level equal to the level of the spell slot. If it is dispelled or otherwise ended, it can be resumed as a standard action.

Don't know how it may have changed in the final edition.

Dark Archive

zergtitan wrote:

Enduring Armour is an ability the Archmage can get which by the playtest rules....

Enduring Armor (Su): When preparing your spells you may leave a single arcane spell slot unfilled in order to grant yourself a lasting armor of force. This effect grants you an armor bonus equal to 3 + 1/2 the level of the empty spell slot (minimum 1). The armor persists as long as the spell slot remains empty. This ability is an abjuration effect with a level equal to the level of the spell slot. If it is dispelled or otherwise ended, it can be resumed as a standard action.

Don't know how it may have changed in the final edition.

Well, Baba Yaga has an armor bonus of 13 so unless she sacrificed a 20th level spell slot I don't really see how she got it that high. But yeah, that probably changed in the final version of the rules.

I'll just go back to waiting for the 14th...


Irnk, Dead-Eye's Prodigal wrote:

Not really any. The thrice-Tenth Kingdom doesn't really have any of her power.

** spoiler omitted **

Thanks Irnk! That changes their entire game plan...of course I have no intentions of telling my players any of this...MWA HA HA!

Thanks Again Irnk!!!


Pathfinder Adventure Path Subscriber

Just noticed that the street date has changed, what does this mean for subscribers like me who are still waiting?

Lantern Lodge Customer Service Dire Care Bear Manager

1 person marked this as a favorite.

Subscriptions are still getting pumped out of the warehouse at a prodigious rate. I've sent Erik down there to help sub orders go faster and hopefully can send both him and Justin down tomorrow to help. Hopefully all the customer subscription orders will be shipped out by early next week. The street date change won't have any effect on subscribers at this point.

thanks
sara marie


Why is there a change on the PDF release?


I was really looking forward to this PDF all month for it to come out next week.But now I have to wait a whole another week. Could somebody please explain why?

Webstore Gninja Minion

Nick O'Connell wrote:
You know I was looking forward to this PDF all month for it to come out next week.But now I have to wait a whole another week. Could somebody please explain why?

Per this post here, we had some delays both internal and external getting product out to distributors (and then out to gaming stores). Our retail release date and the PDF release date have always been tied together, thus the date change.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Well this is what I get for adding the new GM screen to my order, to push it over a 100 bucks to get that -10 on shipping. Waiting on the rest of my order and dieing slowly because of it. :)


Liz Courts wrote:
Nick O'Connell wrote:
You know I was looking forward to this PDF all month for it to come out next week.But now I have to wait a whole another week. Could somebody please explain why?
Per this post here, we had some delays both internal and external getting product out to distributors (and then out to gaming stores). Our retail release date and the PDF release date have always been tied together, thus the date change.

.

Thank you


2 people marked this as a favorite.

And lo! The prophecy of James bears true!


1 person marked this as a favorite.
Cheapy wrote:
And lo! The prophecy of James bears true!

So much for prophecy not working on Golarion.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

agnelcow wrote:
Cheapy wrote:
And lo! The prophecy of James bears true!
So much for prophecy not working on Golarion.

Isn't James on Earth? ;-)

Paizo Employee Developer

7 people marked this as a favorite.

God, I hope so, otherwise my morning just got really weird.

Lantern Lodge RPG Superstar 2014 Top 4

2 people marked this as a favorite.
Adam Daigle wrote:
God, I hope so, otherwise my morning just got really weird.

Really weird, or really awesome?

Webstore Gninja Minion

8 people marked this as a favorite.
Robert Brookes wrote:
Adam Daigle wrote:
God, I hope so, otherwise my morning just got really weird.
Really weird, or really awesome?

I'm going with a bit of Column A and B.


Look great hoping to see more in the future.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Yes finally starting to DL it.


I haven't received my copy yet. I'm still waiting to where I can get to a place with a fast enough connection to download it, but I hope there is a realistic chance by the end or very shortly after the campaign of either defeating Baba Yaga, or if that's not possible, (I've heard before that's she's CR 30 unless they have changed it so killing her is probably not an option) for the party to do something else to very seriously hinder her efforts on Golarion. At the very least freeing the people of Irrisen, overthrowing the Winter Witches, and ending the eternal winter or at least bringing about a crushing strategic blow to Baba Yaga that significantly advances that cause, preferably without having to sacrifice themselves to do it. Even as bad as they are it would also be nice to have what happens to Irrisen's queens stopped. The White Witches need to be stopped, but to make the adventure complete Baba Yaga needs some serious comeuppance sent her way as well.

Baba Yaga is a pretty despicable character and having an campaign which basically ends were the party is forced to help the lesser of two evils and maintain a horrible status quo is extremely unsatisfying. Even worse they are virtually geas into it no less the way the adventure is officially. I wouldn't even classify it as that considering Baba Yaga might be the greater of two evils that is just the least destructive one at the moment because of winter invading all of Golarion. As adventures are mostly played as heroes that would seem pretty bitter and non-heroic ending.


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

You can end the status quo by installing Anastasia as new queen of Irrisen or make Baba Yaga never come back to Golarion or or get one of a multitude of other, lesser boons from her. She won't end the eternal winter for you (although that task is mentioned as a way to continue the campaign and get mythic levels and kill Baba Yaga in the end) and trying to attack her will 100% assuredly kill the party. At the latest 24 hours later when, in the unlikely event that you somehow managed to beat her, she simply respawns like Cthulhu and will ROFLstomp the surprised party.

Hey, I myself started a thread some months back on how unsatisfactory I would find an ending where Baba Yaga just walks away and leaves the party standing there dumbfounded, but I think what the guys at Paizo did with the actual finale is pretty good and reasonable. Expecting a win-win-win scenario in a case like this (working for a mythic evil character to prevent a greater evil) is a tall order and the party at least gets two of three wins out of it immediately, if they play it smart. Win three is a case of doing the necessary legwork to stand a chance against Baba Yaga, which you won't without getting some mythic power.


Why PDF appears July31 and not tomorrow while many people already have this?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Sincubus wrote:
Why PDF appears July31 and not tomorrow while many people already have this?

Scroll up or click here


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I referennced this picture back HERE. It has now been added to the Paizo Blog. Just linking for convenience...

Picture on Page 70.


Vic Wertz wrote:
Wise Tiki wrote:
Not sure how this is viewed but should it really say that Rasputin is the son of Baba Yaga? That seems like a big spoiler to me.
If you really want to avoid spoilers for adventures, you probably should avoid reading their product descriptions...

To say nothing of the fact that the pertinent part of that information was in the previous part (where you actually fight him), or that it was stated way back in the first.


Cool:
Norns, Catoblepas, Gug, Rift Drake, Gelugons, Crocodiles that look like Ammit, Sepids, Pairakas, Shira, Devourer, Nightshades, Many MANY Baykoks, Warsworn, Hellwasp Swarms, Pit Hags, Omox, Winterwights, Sea Serpents, Maftet, Popobala, Nuckelavee!!, Hezrou, Quickwood!, Soulbound Dolls, Carnivorous Crystals, Dybbuk, Plasma Ooze, Linnorms, Fire Giants, Handmaiden Devils, Erinyes, Wendigo, Taiga Giant, Baluchitherium, Glacial Ooze, Taotieh and even Demodands!

But no guns and robotz, so not many people talk about them...

Really the best adventure this far! Look at all those different monsters! And most are really awesome as well! Too bad no Charybdis and Alraune, that would have made my heart fail from happiness I think ;-)

Also the Hag Eye Ooze reminds me of Slime Eye, A boss in Zelda Games.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Rasputin Must Die! was better, IMO, but this still is a very good module.


Everybody his/her own taste, but I disagree very much here.

But i'm not on camp gun anywayz


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

That's why I put the "IMO" in. :D

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Classic Greg Vaughan module - a truckload of brutal fights with half the Tome of Horrors Complete with some funky templates stacked on. Very solid finale, great "what next?" article.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

This is one of those AP paths where you can definitely play bad guys like Riddick and have fun with it. this adventure path while it can leave bad taste in a good guy's mouth, allows for the options and the conclusions for neutral or evil characters to feel accomplished and satisfied.


magnuskn wrote:

You can end the status quo by installing Anastasia as new queen of Irrisen or make Baba Yaga never come back to Golarion or or get one of a multitude of other, lesser boons from her. She won't end the eternal winter for you (although that task is mentioned as a way to continue the campaign and get mythic levels and kill Baba Yaga in the end) and trying to attack her will 100% assuredly kill the party. At the latest 24 hours later when, in the unlikely event that you somehow managed to beat her, she simply respawns like Cthulhu and will ROFLstomp the surprised party.

Hey, I myself started a thread some months back on how unsatisfactory I would find an ending where Baba Yaga just walks away and leaves the party standing there dumbfounded, but I think what the guys at Paizo did with the actual finale is pretty good and reasonable. Expecting a win-win-win scenario in a case like this (working for a mythic evil character to prevent a greater evil) is a tall order and the party at least gets two of three wins out of it immediately, if they play it smart. Win three is a case of doing the necessary legwork to stand a chance against Baba Yaga, which you won't without getting some mythic power.

Considering what Baba Yaga does to the queens having Anastasia as the new one isn't really that great of a thing. Still, having her never come back to Golarion is a somewhat alright ending I suppose, even if that is only accomplished because she freely agrees to do it because she wants to and not because the party made her, and she can curb stomp you if she wants or you look at her wrong. (And yet somehow her children conspired a plot against her that almost worked, but yet the players don't have a chance, even though they are the ones that beat those people and thwarted their plot.)

To play devil's advocate here I could state that while it would be a tall order for Paizo to do, if they couldn't find a way to do it they should have had some other concept to put in it's place. I have some ideas about hot it might be done, but I'm also not a professional RPG writer or game designer and it probably wouldn't come out as well. Finishing it up like suggested in the continue the campaign part is nice, but I also feel that I shouldn't have to do a large amount of the leg work myself to have a very satisfying good party ending when I pay $100 for an adventure. Just like I shouldn't have to redo or at least highly refluff most of one whole book that has drastically different elements outside of not only mainstream RPG fantasy but much more importantly the other books in the AP because they wanted to go into far out crazy territory for just one installment and go to our Earth, even if those elements were done relatively well.

If the whole AP was about weird stuff like going to Earth, it was an AP not designed good party, or it was known the real BBEG wouldn't be defeated from the beginning that would be different, because eliminating that part would be easy as the people that didn't like it could just avoid the entire AP as it wouldn't be their cup of tea. It would also be great for people that do like it as they would have access to that type of adventure. (It's also easier for the people that don't want to open a whole can of worms with issues of using a real Earth in something like this that can’t be brushed off in something that’s totally fiction when it comes to technology integration, how magic works in our world, messing with history, or dealing with how our real life aspects like Earth's religions are supposed to work in the setting like Pathfinder. I don‘t want to touch the latter with an eleven foot pole, and yet if it comes up it the GM will probably have to have some answers about it for the players.)

As it is I find the AP mostly really good, and on the whole I would rate it that. I really like the AP's take on dark fair tale aspects of it. I like the hoping around in the hut and the hut having a different layout at each stop. I liked most of the NPC's you meet, especially in the first four books. I think Irrisen is one of the more interesting areas in the Inner Sea region as it's more unique and less of a altered replacement for a real world area or culture that most of Golarion seems to be. It's just those two issues that kind of irked me, and as human nature sometimes has it it's easier to focus on things one doesn't like than what was good. Although having something mostly good can also make the undesired parts that more irritating. I just don’t want to seem like I’m only complaining though.


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I guess a couple key things to keep in mind:

Players keep out!:
1) Elvanna and Rasputin got the drop on Dear Grandmother specifically through their own powers and the custom tailored World Engine, built from Tesla's blue prints. I.e., they had a quasi-artifact specifically geared for trapping Baba Yaga. Which the party had to break to rescue Baba Yaga. Though perhaps a PC with an awesome knowledge (engineering) check reconstruct the World Engine...

2) Baba Yaga, while quite evil, is not the PC's enemy, and has no interest in fighting them. Describing her as the real BBEG isn't quite right, as she isn't the person trying to turn Golarian into an ice cube, and she isn't interested in doing that.

Baba Yaga only bears the PCs ill-will if they decide to pick a fight with her over her past and probably future crimes.


Pathfinder Adventure Path Subscriber
Atrocious wrote:
Baba Yaga, why is she: ** spoiler omitted **

TL;DR

My thoughts are:

Spoiler:
1)Even though she's powerful, she's mortal.
Because if she was deity status instead then at least as far as Pathfinder goes, she wouldn't have definable stats.

Of course I am just guessing.


Hah, I think it's hilarious that Vigliv speaks Proto Indo-European. She sure has been around for a while.


Mechalibur wrote:
Hah, I think it's hilarious that Vigliv speaks Proto Indo-European. She sure has been around for a while.

Not to mention Cimmerian. ;)


1 person marked this as a favorite.
Drock11 wrote:


...Stuff

I believe the statting up of Baba Yaga as a high level mythic bad guy was announced pretty early on, so it shouldn't come as any surprise that the PCs couldn't face her and win, and that we would see a similar ending to what the AP shows.

Similarly, the nontraditional features of this AP are it's big selling point (and were also announced pretty early on). It's not like there is a shortage of traditionally designed fantasy APs to choose from, so I like that Paizo caters occasionally to us weirdos.


Voltron64 wrote:
Mechalibur wrote:
Hah, I think it's hilarious that Vigliv speaks Proto Indo-European. She sure has been around for a while.
Not to mention Cimmerian. ;)

Of course that's probably in reference to the historical Cimmerians and not, you know, those guys. ^.^

Dark Archive

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Pathfinder Roleplaying Game Charter Superscriber
Evil Midnight Lurker wrote:
Voltron64 wrote:
Mechalibur wrote:
Hah, I think it's hilarious that Vigliv speaks Proto Indo-European. She sure has been around for a while.
Not to mention Cimmerian. ;)
Of course that's probably in reference to the historical Cimmerians and not, you know, those guys. ^.^

This is Paizo we're talking. Would it really surprise you either way?

Paizo Employee Developer

Kvantum wrote:
Evil Midnight Lurker wrote:
Voltron64 wrote:
Mechalibur wrote:
Hah, I think it's hilarious that Vigliv speaks Proto Indo-European. She sure has been around for a while.
Not to mention Cimmerian. ;)
Of course that's probably in reference to the historical Cimmerians and not, you know, those guys. ^.^
This is Paizo we're talking. Would it really surprise you either way?

Not to disappoint you, but Evil Midnight Lurker is absolutely right.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber

Not surprised, either way, as I said.


Evil Midnight Lurker wrote:
Voltron64 wrote:
Mechalibur wrote:
Hah, I think it's hilarious that Vigliv speaks Proto Indo-European. She sure has been around for a while.
Not to mention Cimmerian. ;)
Of course that's probably in reference to the historical Cimmerians and not, you know, those guys. ^.^

Who are those guys? I'm not sure who else Cimmerian would refer to.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Mechalibur wrote:
Evil Midnight Lurker wrote:
Voltron64 wrote:
Mechalibur wrote:
Hah, I think it's hilarious that Vigliv speaks Proto Indo-European. She sure has been around for a while.
Not to mention Cimmerian. ;)
Of course that's probably in reference to the historical Cimmerians and not, you know, those guys. ^.^
Who are those guys? I'm not sure who else Cimmerian would refer to.

No one. No one at all.


Lazaro wrote:
Mechalibur wrote:
Evil Midnight Lurker wrote:
Voltron64 wrote:
Mechalibur wrote:
Hah, I think it's hilarious that Vigliv speaks Proto Indo-European. She sure has been around for a while.
Not to mention Cimmerian. ;)
Of course that's probably in reference to the historical Cimmerians and not, you know, those guys. ^.^
Who are those guys? I'm not sure who else Cimmerian would refer to.
No one. No one at all.

It makes me think what happen if that fella got magically transported to Golarion?

And if he managed to run into the iconics?

Sovereign Court

magnuskn wrote:

You can end the status quo by installing Anastasia as new queen of Irrisen or make Baba Yaga never come back to Golarion or or get one of a multitude of other, lesser boons from her. She won't end the eternal winter for you (although that task is mentioned as a way to continue the campaign and get mythic levels and kill Baba Yaga in the end) and trying to attack her will 100% assuredly kill the party. At the latest 24 hours later when, in the unlikely event that you somehow managed to beat her, she simply respawns like Cthulhu and will ROFLstomp the surprised party.

Hey, I myself started a thread some months back on how unsatisfactory I would find an ending where Baba Yaga just walks away and leaves the party standing there dumbfounded, but I think what the guys at Paizo did with the actual finale is pretty good and reasonable. Expecting a win-win-win scenario in a case like this (working for a mythic evil character to prevent a greater evil) is a tall order and the party at least gets two of three wins out of it immediately, if they play it smart. Win three is a case of doing the necessary legwork to stand a chance against Baba Yaga, which you won't without getting some mythic power.

Not 'or' but 'and'. You get one boon each.

You could make her put you on the throne of Irrisen and leave Golarion forever.
Plus other stuff.

Grand Lodge

GeraintElberion wrote:
magnuskn wrote:

You can end the status quo by installing Anastasia as new queen of Irrisen or make Baba Yaga never come back to Golarion or or get one of a multitude of other, lesser boons from her. She won't end the eternal winter for you (although that task is mentioned as a way to continue the campaign and get mythic levels and kill Baba Yaga in the end) and trying to attack her will 100% assuredly kill the party. At the latest 24 hours later when, in the unlikely event that you somehow managed to beat her, she simply respawns like Cthulhu and will ROFLstomp the surprised party.

Hey, I myself started a thread some months back on how unsatisfactory I would find an ending where Baba Yaga just walks away and leaves the party standing there dumbfounded, but I think what the guys at Paizo did with the actual finale is pretty good and reasonable. Expecting a win-win-win scenario in a case like this (working for a mythic evil character to prevent a greater evil) is a tall order and the party at least gets two of three wins out of it immediately, if they play it smart. Win three is a case of doing the necessary legwork to stand a chance against Baba Yaga, which you won't without getting some mythic power.

Not 'or' but 'and'. You get one boon each.

You could make her put you on the throne of Irrisen and leave Golarion forever.
Plus other stuff.

No, Rob said in the GM thread that Baba Yaga grants only one "wish" to the whole party.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

That exactly.


Yeah, the adventure made it sound like one boon for the whole party.

I wonder, will she only let a woman become the next ruler of Irrisen?


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

The only way to get two boons is by agreeing to be her new riders.

Shadow Lodge

GeraintElberion wrote:

Not 'or' but 'and'. You get one boon each.

You could make her put you on the throne of Irrisen and leave Golarion forever.
Plus other stuff.

Nope. As far as the boons from the "Continuing the Campaign" section go, it's one boon per party, not one boon per PC.

Caveat:
That said, it is possible to have your cake and eat it too. You can pull a Tashanna or an Elvanna by having Baba Yaga crown you the Queen of Irrisen and then plan to kill her before your time runs out. You'll have a couple advantages over both daughters. You'll start with much more knowledge about Baba Yaga than either of them did, and you'll have a Mythic tier, something neither Tashanna nor Elvanna ever managed.

You can pull a modified version of the same by having Baba Yaga crown your preferred NPC candidate (the AP suggests Anastasia) Queen of Irrisen and then plan to kill her before her time runs out.

Or you could ask her to leave Golarion forever and crown either a PC or the party's preferred NPC candidate yourselves through force of arms, and plan to kill Baba Yaga on your own time. The AP is unclear whether Baba Yaga will remove Elvanna's grandchildren before leaving Golarion forever. On the one hand, it says she would want to consume them as compensation for missing out on "Elvanna's matured essence." On the other hand, returning to Golarion one last time kinda violates the letter of the agreement, and removing a bunch of high-level witches makes the prospect of a War of Irriseni Succession much less daunting for the PCs even if their neighbors get in on the action.


Found a hole in Baba's Stats.

She should only be able to cast 10 Mythic spells but she can cast 20. Am I missing something?

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