Pathfinder Society Special: Siege of the Diamond City (PFRPG) PDF

3.80/5 (based on 20 ratings)

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A Pathfinder Society Special for levels 1-15.

After a recent discovery of a lost city in the heart of the demon-infested Worldwound, Pathfinder agents from around the world flock to Nerosyan, capital of the crusader nation of Mendev, to prepare for the coming adventure. When the city falls under attack, however, everyone within its walls must take up arms to defend against the Abyssal hordes. Do the Pathfinders have what it takes to hold back the demonic onslaught, or will their souls be among the first to be consumed when the Diamond of the North falls?

Designed to be run as an epic, multi-table event in which the actions of each table has the potential to turn the tide of battle, Siege of the Diamond City sets a new standard of interactivity for the fan-favorite convention special format. In addition to the adventure itself, the special includes a detailed gazetteer of the city of Nerosyan as well as a full-page map suitable for tracking the threat level throughout the city during the course of the event.

Written by Thurston Hillman and Jonathan H. Keith.

Note: Siege of the Diamond City is designed for play in the Pathfinder Society Roleplaying Guild. It may be run anywhere by anyone, as long as there are 5 tables playing the scenario simultaneously and are in contact with each other. To inquire about access to this scenario, refer to the Organized Play Convention Support Policy.

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PZOPSS0500E


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Average product rating:

3.80/5 (based on 20 ratings)

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Above average battle interactive

4/5

I enjoy battle interactives, especially at large conventions where the energy level and level of extra prep is pretty high, and Siege of Diamond City is one of the better put together ones. It does, however, really need the ongoing overhead projector updates to keep everyone involved. The combats were fun and there was a variety of non-combat and mixed combat encounters that you could involve yourself in, though a lot of which ones you get can depend on the GM. The biggest problem I found was that how well the battle was going was based on how many encounters you complete in a given time period. This is fine when the encounters are a single combat, but when you get to RP encounters people want to rush through them or just break them down into skill checks to get them completed as quickly as possible. There is also one encounter that has you exploring an entire building. While this is fun, it can easily take as long as 3 regular encounters but doesn't count any more. I suspect a lot of GMs skipped this one due to this, which is a shame since it is actually a lead in to a future adventure.


Best Gen-Con Special so far, sorry for the late review

5/5

I helped run this at GenCon.

I played this at 1-5 tier

I replayed this at 10-11 tier.

I GM'd this for a table of 12+

I have to say this is by far my favorite special so far.

I think the only weakness is that players can only play it 2x.


Boring . . .

2/5

I usually love specials. This one, not so much.

One long running combat. The extent of player choice was "Which part of the city would you like to help defend now? Not that you will have any hint about the nature of the challenge or the fight until you get there."

I don't mind interesting tactical encounters. But for a special? Where all sorts of players and all sorts of players play?

Not to mention the one cool thing about most specials is the capacity for tables to interact. It was killed in this special, and replaced by "see what parts of the city have cleared up a bit so you know which other tables to root for."

Will I take a hand at GMing it? Maybe, mostly because I love running specials. I will purchase it when it's out and decide whether or not there is enough room to breathe some personality into the encounters.

I can't believe this is the guy who gave us Blakrose Matrimony and Song of the Sea Witch, or the guy who gave us The Disappeared or The Dog Pharaoh's Tombe!


Only Appropriate for GenCon

1/5

I can understand that the authors and developers of Siege had to make a lot of compromises to make Siege work at GenCon 2013. Unfortunately, those compromises lead to an inferior product outside of the Sagamore.

Siege is a poorly-put-together slugfest, a chaotic mess of descriptions, stat blocks, and NPCs who might as well not be named. It might have been appropriate for GenCon, where the energy of so many tables can overcome the mediocre content, but it's a terrible product for the rest of us.

-Matt


My favorite so far!

5/5

Keeps the players invested, is interesting, isn't likely to be the same thing every time (multiple events, not all of which get done at any given table, which vary based on tier ... good stuff).


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Just wondering, why is everything special (such as these and race boons etc.) limited to GenCon and other USA Conventions?

Grand Lodge

It is not limited to such events. As long as you can put together enough tables at an event you can request support, including PFS multi-table Specials. Contact your local VO to coordinate it or ask Paizo for direct support if you have no officers in your area.

The Arizona PFS ran Race for the Runecarved Key in the last few months and is running Siege of the Diamond City this Saturday as well.

Paizo Employee Developer

TriOmegaZero wrote:
It is not limited to such events. As long as you can put together enough tables at an event you can request support, including PFS multi-table Specials. Contact your local VO to coordinate it or ask Paizo for direct support if you have no officers in your area.

Yep, this quite right. Gen Con and PaizoCon are typically where we debute these special events, but we fully understand that not everyone can make it to those shows (or get a ticket/seat for the event itself). As a result, the majority of special scenarios are available afterward, typically for local conventions. Usually after about a year, special events are available to everyone no matter the setting.

So contact your regional coordinator (names and email addresses are in the current Guide to Pathfinder Society Organized Play) and see if you can run this in the near future.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Anyone know if / what flip maps are the maps on pages 10, 11? They don't follow the conventional format for annotating a scenarios maps, but they look like flip maps in quality.

Answered my own question, both maps are different sides of the same Flip Mat, that is:

Spoiler:
pub crawl


Galnörag wrote:
Anyone know if / what flip maps are the maps on pages 10, 11? They don't follow the conventional format for annotating a scenarios maps, but they look like flip maps in quality.

Spoiler:
Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Thanks Snig, you posted as edited :)

Sczarni

Can this special be played the same person (but on different characters) more than once?

Shadow Lodge

Jack Feanaro wrote:
Can this special be played the same person (but on different characters) more than once?

A player who has not earned any GM stars can only receive a chronicle for playing the scenario once and for GMing the scenario once. A player can replay it for no credit with any character he chooses, but receives no rewards for it.


The Asheville Pathfinder's Lodge (APL) ran this Special last night and not to use a hackneyed phrase, but it was truly epic. We had around 8 or 10 tables of all tiers and while there were no TPKs, it was an extremely challenging four hours. Great atmosphere from the players and GMs and excellent job done by the APL officers.

The only reason my 3-4 tier table didn't die in the last act was because I was running a fairly well-built Cayden Cailean cleric (level 4) and the rest of the group didn't do anything tactically unsound during the battles. However, the party composition wasn't as optimal as it could have been (no paladins or offensive casters). Besides me, we had a level 3 rogue, a level four barbarian (with a Roc, he was an archetype with a pet), and...a level 2 witch. We survived by the skin of our teeth, I was all out of healing, I had used almost half of a 50-charge CLW wand and none of our characters had any consumables left when the scenario ended. Really good job by an underpowered four-man party.

So you can survive this Special if you have a four party group, but you have to have a pretty decent healer and some players with common sense, or it will get ugly. Great job by APL, don't pass it up if you get a chance to run it.

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