Asgetrion |
Asgetrion wrote:Erik Mona wrote:I'm glad you did; in fact, I wouldn't mind if you had repeated most of the stuff (mundane and magical) from AA and APG as well. Sometimes it's a serious pain to equip mid/high level PCs and NPCs with three books open on the table...It repeats the core rulebook stuff, but a lot of it has been rearranged by magic item "slot." We agonized over this, but eventually sided with making this book a more useful reference by including pretty much everything.
I totally appreciate the convenience factor of bringing together already-seen material from other Paizo products. But speaking as someone who already has all the other Paizo products I can't understate how much I hope that 'tons and tons of new items' translates into at least 25% of the book.
Hey, I own those books as well; however, statting NPCs takes a lot of time, which is why (IMO) it'd be fantastically convenient to get *all* the items in one book (now it takes another hour or two to pour through the lists in CR, APG and AA). And, as The Bag (TM) said, there'd still be a lot of room for new items, especially considering how little space item descriptions take in PF RPG.
James Jacobs Creative Director |
1 person marked this as a favorite. |
But WHY? I mean, I get that the Alchemist has bombs, and elixirs and such, but one of the things I like about them is their mastery of the Craft: Alchemy skill. With the right preparation, they can effectively be Batman. Why does alchemy have to top out at about fifth level when magic items push them rudely out of the way?
Where's the love for the Greater Tanglefoot bag that effects whole rooms?
Because we have an upper limit as to what an alchemical item can do.
Alchemical items are created by Craft (alchemy), and as folks are so fond of pointing out, the Craft skill breaks down HARD once items start costing a lot.
A "greater tanglefoot bag" that affects whole rooms would indeed be akin to a web spell or a black tentacles spell, which means such an item would start costing several hundred or even thousands of gp, and at that point, the rules we have work MUCH BETTER if you're using an Item Creation feat to build those items rather than just a craft skill.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
The Far Wanderer wrote:Core+APG magic items = 130 pages, so even with all the Golarion-sey items I think we're looking at least 200 pages of new content or so.Asgetrion wrote:Erik Mona wrote:I'm glad you did; in fact, I wouldn't mind if you had repeated most of the stuff (mundane and magical) from AA and APG as well. Sometimes it's a serious pain to equip mid/high level PCs and NPCs with three books open on the table...It repeats the core rulebook stuff, but a lot of it has been rearranged by magic item "slot." We agonized over this, but eventually sided with making this book a more useful reference by including pretty much everything.
I totally appreciate the convenience factor of bringing together already-seen material from other Paizo products. But speaking as someone who already has all the other Paizo products I can't understate how much I hope that 'tons and tons of new items' translates into at least 25% of the book.
I can't speak for anyone else, but I think I ended up writing around 30,000 words of new items. So there's that... :)
Russ Taylor Contributor, RPG Superstar 2008 Top 6 |
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Stynkk |
1 person marked this as a favorite. |
Question:
Will Throwing Shield get the loving few words it needs to not confuse the heck out of folks?
Throwing Shield: This shield is designed for throwing and has specially designed straps allowing you to unclasp and throw it as a free action. Tower shields cannot be throwing shields. Neither a shield's enhancement bonus to AC nor its shield spikes apply on your attack or damage rolls.
There are people running around that think you can quickdraw and toss these frisbee's of doom infinitely (not me of course).
A strategic "as a part of your ranged attack" would do wonders for this equipment based problem.
truesidekick |
10 people marked this as a favorite. |
august is a sexy month for a book like this WOOT WOOT!!!
do yourselves and us a favor by standardizing terminologys in the book. have a formula for creating discriptions so they will not be misinterpreted or misused. if you guys would impliment a series of key words it would cut down on the need for errata.
Russ Taylor Contributor, RPG Superstar 2008 Top 6 |
Kthulhu |
2 people marked this as a favorite. |
have a formula for creating discriptions so they will not be misinterpreted or misused.
Your optimism is cute. Even if every core rulebook came with a mini-me sized Jason B. to explain the rules, people would still misinterpret or misuse the rules. Or perhaps that should be ESPECIALLY if...
Sketchpad |
Sketchpad wrote:Any chance this could be formatted like a Golarion Catalog of some kind? ;)None whatsoever.
It's part of the rulebook line, and is thus world-neutral.
Ah well, it was worth asking :) I hope that we get a Golarion catalog akin to Auroras Whole Realms Catalog one of these days :)
Foghammer |
Does anyone have a rough estimate of how many pages of items there are in the CRB, APG, and AA? Is Ultimate Combat's equipment going to be included?
Since this books is to be setting neutral, I'm guessing that none of the items from APs and modules are included; or will they just have the fluff stripped?
I haven't been able to afford a hardcopy of recent releases due to college and rent soaking up all my money, but this is one book that I will absolutely have to have at the table. Equipment is a big deal.
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
Stynkk |
truesidekick wrote:if you guys would implement a series of key words it would cut down on the need for errata.I wanted to hit the Favorite link several more times specifically due to this particular quote but alas, could not.
Quite. A rigid terminology system like the one used in Magic The Gathering would lend itself very well to Pathfinder.
People are always going to have questions about the rules, its true, but making things clearer is always good.
Even if every core rulebook came with a mini-me sized Jason B. to explain the rules, people would still misinterpret or misuse the rules. Or perhaps that should be ESPECIALLY if...
Put me down for the JB & SKR two-pack.
Vic Wertz Chief Technical Officer |
1 person marked this as a favorite. |
I hope that some of the great items from the RPG Superstar competitions show up - suitably edited of course.
As a special treat, we plan to include selected wondrous items from this year’s Top 32 in 2012’s Ultimate Equipment Pathfinder RPG hardcover, which will also include selected favorites from previous years.
jreyst |
Question 1: Will existing problematic items be updated with latest/new errata (i.e. scorpion whip, brass knuckles, etc.) or any updates at all?
Question 2: Will the random magic item generation tables be updated to include more than just the Core Rulebook items?
James Jacobs Creative Director |
2 people marked this as a favorite. |
Will there any additional rules for Artifacts?New artifacts?
Creation rules?
No artifacts at all. Artifacts are, in my opinion, lessened by not having a specific game world setting to build off of; they're like deities in that regard. Further, one of our philosophies in "Ultimate Equipment" is "It's about stuff you can buy."
Artifacts, not having price tags, are not things you can buy.
Nor, as it turns out, are they they things we'll ignore for much longer... stay tuned!
Hobbun |
I've been excited for this book since hearing about it last Gen Con. Will give me more toys for my Sorcerer to create!
Although I am a bit disappointed there isn't going to be a small section on mechanics for item creation rules, especially for magic items. It really needs a clean up and clarification on several points.
Diego Rossi |
Two question:
1) There will be some tinkering with the crafting rules? Especially for poisons they will benefit from some update.
2) Magic item crafting and the spell list of some class.
The classes with less than 9 level of spells receive several spells earlier than the wizard or cleric, the Summoner in particular receive several key spells 1 or more level earlier (haste at 2nd level, Dimension Door, Black tentacles and Greater invisibility, Stoneskin at 3rd, the mass [stat enhancing] spells at 4th and so on).
While that can be balanced for the class as it has a slower spell progression, it will allow the production of magic items that were not reckoned in the original draft of the magic items rules.
For example a potion of Dimension door or Greater invisibility, a wand of haste priced as a second level spell, a wand of Mass bull strength and so on.
There will be new rules to balance this out?
Enevhar Aldarion |
Two question:
1) There will be some tinkering with the crafting rules? Especially for poisons they will benefit from some update.
2) Magic item crafting and the spell list of some class.
The classes with less than 9 level of spells receive several spells earlier than the wizard or cleric, the Summoner in particular receive several key spells 1 or more level earlier (haste at 2nd level, Dimension Door, Black tentacles and Greater invisibility, Stoneskin at 3rd, the mass [stat enhancing] spells at 4th and so on).
While that can be balanced for the class as it has a slower spell progression, it will allow the production of magic items that were not reckoned in the original draft of the magic items rules.
For example a potion of Dimension door or Greater invisibility, a wand of haste priced as a second level spell, a wand of Mass bull strength and so on.
There will be new rules to balance this out?
Sorry Diego, but they have already posted two or three times that there will be no new or updated rules in this book, only items.
Diego Rossi |
Not a lot (and maybe "no") new rules. It's more or less entirely item descriptions.
So there is still a small hope. The book is not jet finalized AFAIK.
Oops, re-checked SKR blog. No hope.
Edit: Just to clarify, this book is basically a "shopping catalogue" of items fantasy adventurers may want to own and have a reasonable chance of purchasing. It isn't introducing any new rule systems or subsystems (such as legacy weapons), rework character wealth by level or the problems with the "big six" magic items, or introduce new magic item slots, new classes or archetypes, clarifications or expansions of the crafting or magic item pricing rules, castles and furniture, shift existing items to different slots, include magical equivalents of technological items (cell phones, portable stoves), items that duplicate or invalidate class abilities or feats, or futuristic weapons. We are adding new magic items to every single magic item slot. In particular, we'd like to know if there are any mundane items, weapons, or armor that fill a niche which isn't already covered in the game.
jonnylobster |
I just wonder if this kind of book is a little premature. Shouldn't Paizo wait for at least a few more of the inevitable Ultimate books or other core products? When those are released we only save about 3 or 4 books of space on our table when perusing through all the products. This seems a more end of the line type of release, unless they decide to include all equipment from the official products: campaign, core, handbooks, companion, chronicles, and the like.
The Thing from Beyond the Edge |
I just wonder if this kind of book is a little premature. Shouldn't Paizo wait for at least a few more of the inevitable Ultimate books or other core products? When those are released we only save about 3 or 4 books of space on our table when perusing through all the products. This seems a more end of the line type of release, unless they decide to include all equipment from the official products: campaign, core, handbooks, companion, chronicles, and the like.
Ultimate Equipment sorts all magical and mundane equipment released in the hardcover Pathfinder Roleplaying Game line to date with tons and tons of new items to create the most comprehensive treasure resource ever created for the Pathfinder RPG!
I think that meets the "unless they decide to include all equipment from the official products: campaign, core, handbooks, companion, chronicles, and the like" criteria.
Enevhar Aldarion |
jonnylobster wrote:I just wonder if this kind of book is a little premature. Shouldn't Paizo wait for at least a few more of the inevitable Ultimate books or other core products? When those are released we only save about 3 or 4 books of space on our table when perusing through all the products. This seems a more end of the line type of release, unless they decide to include all equipment from the official products: campaign, core, handbooks, companion, chronicles, and the like.the book's blurb wrote:I think that meets the "unless they decide to include all equipment from the official products: campaign, core, handbooks, companion, chronicles, and the like" criteria.
Ultimate Equipment sorts all magical and mundane equipment released in the hardcover Pathfinder Roleplaying Game line to date with tons and tons of new items to create the most comprehensive treasure resource ever created for the Pathfinder RPG!
Well, it does only say the hardcover books, which is probably only the ones in the main line, or setting-neutral, and not include anything from the Inner Sea World Guide. From that quote it will also not include anything from any of the softcover Golarion-specific books, unless it is something has has already been reprinted in one of the hardcovers.
As for when something like this should be published, I say the sooner the better. I love equipment books and item catalogs. :)
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
thenovalord |
thenovalord wrote:well I wont be buying this, but i guess some of my friends will
already feed up with
GM: 'there is this monster with a cool ability'
Player: so what I have this 5sp to 20gp item that totally counters thatdull.
I'll second the question of:
Um, what?
GM: 'there is this monster with a cool ability'
so damage reduction, swarm, grapple, plant trait, construct etcPlayer: so what I have this butterfly net, silly suit, alchemical this, alchemical that; etc so there is no threat anymore that cant be countered pretty cheaply
Can you imagine just what enormous christmas trees PCS are gonna be like with a 400 page book of stuff??
hope that is clearer
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
1 person marked this as a favorite. |
Actually, having written a large chunk of the book and seen most of the concepts and items written by others working on the same sections, I can imagine what PCs are gonna be like with the stuff in this 400-page book.
Based on that information, I imagine that your assumption is inaccurate.
Would you be able to provide any specific examples of an actual "cheap" item that, as you say, counters or negates an ability. I don't mean a general statement like the one above. I mean cite an actual item and describe how it actually counters or negates a monster ability. The only specific item I see is the butterfly net from the APG:
Butterfly Net: One end of this 6-foot-long pole supports a wide metal hoop covered by a thin mesh net. You can use this to sift objects out from material capable of passing through the net such as sand or water. You can also use a butterfly net to capture Fine or Diminutive creatures as if it were a net (weapon), though you don't need to re-fold the butterfly net if you miss, and you use the handle of the butterfly net like you would the rope of a net weapon.
Since you provided the example, can you describe how this item negates or counters swarms?
Acting as a net simply allows you to apply the entangled condition to your target, and to limit its movement to within the reach of the rope (or the pole, in the case of the butterfly net). It does not prevent the swarm from acting or attacking within that range. Since it's treated as a net weapon, that means it requires Exotic Weapon Proficiency (net) to avoid taking a -4 penalty to attack rolls; yes, it's a touch attack, but due to their small size and generally good DEX, swarms have pretty decent touch AC. With the attack roll penalty if you're not net-proficient, it's hardly an auto-hit. If you hit, some undefined portion of the swarm is entangled. That's it. No damage. No paralysis. No negation of its ability to attack or resist damage. Just the entangled condition: -2 attack rolls (irrelevant), -4 Dex, half speed, can't run or charge (mostly irrelevant), movement restricted to within the reach of the net.
BTW, the butterfly net says you can catch Fine or Diminutive creatures, like a mouse or a bat or a frog or, well, a butterfly! It doesn't say you can catch a swarm of the same kind of creatures that is larger than the net itself.
A swarm fills a 10-foot cube, with 1500 (crawling Diminutive) to 10,000 (flying Fine) creatures. If you want to argue RAW, it's a bigger stretch to interpret the item description as saying that a butterfly net allows you to entangle an entire swarm (when it doesn't say that you can) than to say that it doesn't (when it doesn't say that you can't) and that it is meant to be able to catch one or a few Diminutive/Fine creatures at a time.
As an aside, a swarm damages all creatures within its space, but while the specific rules text states creatures it's not entirely unreasonable given the behavior of swarms in the real world (locusts and harvester ants and the like) to stipulate that swarms can also damage objects if they like, at least wood/cloth/plant/animal-product objects. This is bending the RAW a bit, but if you did you could include the net itself as a target. Nets have 5 hp, meaning the swarm will chew its way out in a round, maybe two for a low-HD swarm. This is a bit of a corner case and completely unofficial; I'm just throwing it in for fun.
thenovalord |
OK
I dont buy shedlaods of equipment as i said (hence part of the post)
Others do (so while GMing PFS etc I have had players use the adventurers armourey and stuff from any number of other books)
off the top of my head, because as i say i dont buy into the 'many spells can be duplicated by an item'
isnt there a suit that does stuff to swarms?
isnt there a suit that does stuff to grapple?
tanglefoot
thunderstone
bottles of an 'element'
you can get an oil etc that counters nearly all damage reduction
stupidty of the blunt arrow et al
ear plugs
actually. This Page:
http://www.d20pfsrd.com/equipment---final/goods-and-services
next time i see my gamer chums who love equipment ill get them to write me a list....or just look at there character sheets!!!
and to turn it all on its head, shouldnt you be persuading me too buy, rather than me explaining why i wont buy!!!! ;-)