GameMastery Map Pack: Hellscapes

4.00/5 (based on 2 ratings)
GameMastery Map Pack: Hellscapes

Add Print Edition $12.99 $3.00

Add PDF $9.99

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GameMastery Map Pack: Hellscapes contains 18 full-color 5 x 8-inch map tiles, stunningly crafted by cartographer Corey Macourek, that combine to form a variety of nightmarish landscapes suitable for any diabolical RPG adventure.

    Locations include:
  • Lake of Fire
  • Ferryman’s Crossing
  • Road of Skulls
  • Flesh Bridge
  • Ice-bound Souls

For use with all tabletop roleplaying and miniatures games and usable by experienced GMs and novices alike, this product fits perfectly into any Game Master’s arsenal.

Good GMs can never have too many maps at their disposal, and Paizo’s GameMastery Map Packs provide high-quality gridded maps for use with both RPGs and miniatures games.

ISBN-13: 978-1-60125-261-6

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop

Note: This product is part of the Pathfinder Maps Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 3 to 5 business days.

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO4027


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Average product rating:

4.00/5 (based on 2 ratings)

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Used it for the Abyss, went really well

5/5

Added a grungy theme I seldom get in 2e content. Very fun



Sweet!


Pathfinder Maps Subscriber

I can't wait for this.


GameMastery Map Pack: Hellscapes -- Chick tracts always said roleplayers would go to Hell for playing the game and this new Map Pack exclusively from Paizo Publishing makes it that much easier!

The Exchange RPG Superstar 2010 Top 32

Looks great - shame I'll have to wait ten months! You tease!


Looks like I get to start this one next month...neat!

Scarab Sages

Getting close to release. No previews yet?

RPG Superstar 2008 Top 32

Updated with package art and previews.


How easily can these be placed side to side to make extended encounter spaces? Do they blend well enough that it won't be too obvious they aren't meant to connect?


yoda8myhead wrote:
How easily can these be placed side to side to make extended encounter spaces? Do they blend well enough that it won't be too obvious they aren't meant to connect?

Yes, in most cases. I illustrated the ground to be consistent throughout all of the tiles, but NOT tiling without some very slight subtle variation of tone.

This was one of my favorites to create, too. Enjoy!

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