The Harbinger: Base Class and Archetype (PFRPG) PDF

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Some think of them little more than temple assassins, a blight on the good name of religion. The anointed Harbingers carry out their divine tasks in the shadows, snuffing out threats before they become manifest. If the paladin is a holy sword, the Harbinger is a divine bolt fired from the celestial crossbow of their deity. Harbingers do not seek the adorations of the faithful or acclaim garnered by a statue of their likeness. Instead, accomplishing their divine warrant and eliminating the heretic and criminal is the reward they seek.

This supplement introduces a new base class, the Harbinger, to the Pathfinder Roleplaying Game. This guide also has a Harbinger archetype for the Rogue core class and new feats for Harbinger characters. A 7th level Harbinger (in both base and archetype variant) is included for comparison.

If you are using the Kingdoms Riven Campaign Setting and Player's Handbook, a section is included to help explain how the deities of that setting use their Harbingers. This section may also help fit the Harbinger to your games too!

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The latest supplement for the Pathfinder Roleplaying Game from Reality Four Studios is now available!

Some think of them little more than temple assassins, a blight on the good name of religion. Harbingers carry out their divine tasks in the shadows, snuffing out threats before they become manifest. If the paladin is a righteous sword and the cleric a holy shield, the Harbinger is a divine bolt fired from the celestial crossbow of their deity.

The Harbinger is a stealthy divine base class for the Pathfinder Roleplaying Game. The supplement also includes a Harbinger archetype for the Rogue core class, as well as a selection of new feats. Like all books and supplements from Reality Four Studios, The Harbinger features computer-generated artwork throughout.

The Harbinger Base Class and Archetype is available here, for just $2.49.

Enjoy!

Dark Archive

Pathfinder Roleplaying Game Superscriber

Sounds interesting.


R4S, you should post here too!

Looks interesting, I'm gonna give it a shot.


Gave it a shot. It looks fun, but I'm a bit worried because it obsoletes the rogue. Personally, I would've given them trapsense, not trapfinding. That way they can avoid traps, but not necessarily disable them.

Also, Cull the Horde. Perhaps it should be half your Divine Warrant bonus?

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