Remember when dragons were always a challenge and your party needed to think how to cross that chasm?
Grittier Rules brings into the Pathfinder Roleplaying Game even more mechanics for dealing with combat, resolving issues without magic, a straightforward social conflict mechanic, and several class archetypes to fit your taste for a low-magic game with a grittier feel.
And you do not need any of the Grittier products to enjoy this book!
Inside:
Rethinking the hit point concept and how to extra add tactics into combat
Non-magical alternatives for hit point recovery
Replacing daily spell slots for something different: life force
Non-magical items that work like a charm
What if you don't have access to things like levitate, alarm or a flaming sword
7 new class archetypes: Experimentalist (Alchemist), Tinker (Alchemist), Dabbler (Bard), Noble (Bard), Witch Hunter (Inquisitor), Puppet Master (Summoner), Creator (Summoner)
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While I cannot comment on the rest of the book at this time, I would like to say that the archetypes in this book are things I consistently find myself returning to for ideas.
Wow, no one is discussing this product? Well, I have a question, if someone wants to answer:
How did social conflict rules work for you? I found that they needed tweaking; once the PC's got someone's Morale down to 0, they practically had a slave. I was hoping someone else might tell me how it went for them.