Torn Asunder: Critical Hits (PFRPG) PDF

2.30/5 (based on 3 ratings)

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Combat in the Pathfinder Roleplaying Game is efficient yet abstract. While the concept of hit points works well when envisioning a tense fight of blood, sweat, parrying, near misses, and fatigue, it falls on its knees the minute your character takes a solid and brutal blow to the head.

How exactly are you supposed to adjudicate a broken arm, a gouged eye, a lacerated liver, or a crushed spine? Torn Asunder: Critical Hits—Pathfinder Roleplaying Game Edition provides a complete, comprehensive and award-winning system for critical hits in any Pathfinder Roleplaying Game. The system is elegant and easy to use, it does not do away with hit points, or even alter the combat rules, it simply provides an optional way to deal with critical hits besides piling on additional damage. Critical hits are real hits—disabling function, mangling body parts, and leaving real wounds behind that have lasting effects.

Torn Asunder pulls no punches; it provides a realistic and effective injury system for the Pathfinder Roleplaying Game, covering all creatures, anatomies, and body types. Included as well are rules for natural healing, scarification, and herbal treatments. Torn Asunder also provides a wide variety of resources allowing characters to take advantage of the new system, from quick and precise prestige classes to devastating weapons and spells to powerful and essential magical devices. Don't just beat your opponents into submission, literally tear them limb from limb.

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2.30/5 (based on 3 ratings)

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Expected better editing for what is esentially a second edition

3/5

The content of the book is pretty much as I expected it to be and I'll use much of it in my upcoming campaign.

My gripe with Torn Asunder PF dition is that it contains numerous editing errors and oversights, both in tables and in the text.

For a book that is a revision and update of an original work, I really expected more polish.
No, it doesn't change the quality of the game mechanics and information presented, which is great and well worth the price of the book. However it leaves one with a feeling that the product was rushed to print without bothering to proof-read it.


Not a bad book of critical rules.

3/5

This product is 146 pages long. It starts with a cover, credits, and ToC. (5 pages)

Chapter 1 – Critical Hits (36 pages)
It gets into what are critical hits, how to tell what kind of critical you have done(mild, moderate, serious), Next is a generic random hit location chart.(arm, leg, tail, torso, wing, head) Next it gets into what exactly happens when a crit is applied to a body part based on the severity of the three crit levels. Afterwords it gets into different types, say something with no arms, it also adds in mouth and sensory organs. Followed by random hit location charts for varies types of body profiles, a total of 9. Now in this part they have a equal chance to hit all body parts, they get into their reasons why they did this. While I understand why they did it, I completely disagree with it. It is simpler yes but for me lessened the use of the tables, though the called shot penalty was nice addition. It has a small section about special creatures like a dryder and how to handle them.

Bleeding is discussed for those that want more realism. How much dmg per round from bleeding to hp and or con by body type. Hit point reduction due to lose of a limb. If there is less of the monster they have fewer max hp.

Called shots, this part expands the section on called shots, how to do them, what can be targeted and what the effects are when you do target them. There is 7 called shot area's with special effects while using this book if they are hit. The chapter ends with a small section on fumbles.

Chapter 2 – Healing (40 pages)
This part gets into advanced use of healing, such as rolling well and getting more healing per day with the skill. How to stop bleeding effects, difference between short and long term care. DC mods on how serious the wounds are and how long certain wounds take to fully heal(such as broken bones). Herbalism is list all the PF herbs and 11 new types and the effects they all have while using these new critical rules. It has a table for treating types of wounds with specific equipment such as master work healers kit etc. There is 30 new equipment items.

Magic healing is talked about next, just what magic can heal by type of spell used. It also has a section on scarring from sever wounds and the effect magic has on them. There is 9 new spells most deal with healing effects by this new system, but some like Finger of Life and the greater version lets you cast lower level healing spells at a range. There is also 10 new magic items.

Artificial limbs, what book of limb severing criticals would be complete with out mundane, fantastical and magical replacements? There is far to many types both mundane and magical for me to go into. It does list all the issues with having ones, effects on skill checks, any bonuses or negatives to them.

Chapter 3 – Armor (6 pages)
It starts off talking about partial armor. The effects it has of wearing only parts of a suit of armor. I liked this section a lot, I wish they would have expanded it even more. Next is 3 new magical armors followed by 2 new magical effects. Armor as damage reduction, it has rules on how to use and apply armor as damage reduction instead of armor class.

Chapter 4 – Critical Characters (14 pages)
2 new PrC's, one focused on causing criticals and one a healing Prc focused on fixing them. There is a new base class, a mundane healer. A healer that uses herbs and special abilities to heal others. A replacement healer for low magic campaigns or a nice NPC class. There is 17 new feats, mostly pretty decent.

Critical hits with spells. It has a small section on spells with a chance to hit can score a critical. There is 8 new spells that take advantage of these new rules in a offensive way or protect against them. The section ends with a small section on if people fail their saves vs spells badly enough the spell should do more with a table to that effect.

Chapter 5 – Tools of the Trade (10 pages)
This section has 20 new weapons, 3 new magic effects, 2 new magic weapons, 3 new magic items, a section on traps doing critical damage and what the effects would be. The section ends with a basic addition of adding firearms to your campaign world.

Chapter 6 – Of Tooth and Nail (17 pages)
This section 9 new monsters that are fully and greatly detailed along with stat blocks. Following this is 3 new templates with sample monsters of each.

Appendix 1 – Tables (9 pages)
This has all the tables in the book collected together on these pages. While nice, with the border it doesn't make them all that print friendly. I really wish the border had been left off of the Appendix section for printing reasons. Nice idea though.

Appendix 2 – Spells (2 pages)
This section has spell list by class for all the new spells.

Appendix 3 – Body Profiles (3 pages)
This has charts that can be filled out to keep track of criticals hits by body location.

It ends with a OGL, 2 blank pages for notes and back cover. (4 pages)

Closing Thoughts. The artwork is good black and white art all and all. The text is on a blank background which would normally make for a very print friendly book. But there is large border graphics mostly black and white but with red blood running down it, with the size of the border it would be rough on a printer making it less print friendly. I found the book to be a bit of a mixed bag, some stuff I liked and some I did not.

The book does give you base rules for critical hits to spice up your game but it is a pretty simple system, which if that’s all you want great. But if you was wanting it for a bit more “realism” in your games then the simple system is more of a good starting point. Personally I would have liked to have seen all the tables with different chances to hit different area's and or perhaps expand the table to include things like sensory organs, vitals(like sensitive areas) etc. I can use the base charts and make my own but would have been nice to have.

The healing chapter was nice and likely the best done chapter, the new spells, equipment and rules I felt all add to the game. Prosthetic limbs for mundane ones was good and the magic section was ok. It makes sense to have them and was fairly complete on what you could think of to add to one. The armor section was nice, though I would have liked to have seen the partial armor section and rules expanded. Another section I wish would have been a lot bigger is the one on traps. The new PrC's I was meh about, they showcase the new rules but I wasn't wowed by them. The new non-caster healer class I liked a lot better, it makes sense such a person would exist in the world even with clerics, unless there is a cleric on every corner.

The last two chapters could have honestly mostly been left off. While some of the new weapons where nice for the most part most of them wasn't needed and same with the monsters. Nothing wrong with them but they felt out of place in the book.

All of which brings me to some of the flaws with the book I notice beyond what I already mentioned. There is not bookmarks and there is a error on the very first table of the book with crit severity, it is easy to figure out what they meant though. There is a few other errors, some spelling or things that should not be as clear as they should be. Not a ton but more than I am use to seeing. Another thing I didn't like that the spells, equipment was broken up in different chapters. I would have much rather them have a magic chapter with all the spells in it, one for magic items and then a chapter for equipment. Would have made it easier to find things. Which is the final flaw with the book layout.

So whats my rating? Well if you are looking for a simple critical hit system to add to your games to add some variety it does accomplish that. It just has a few flaws and some added stuff you likely won't care about(like the monsters). If you was wanting a more “realistic” system, you will be less happy. Even then it is a good starting point to build from though and some of the sections are very nice. I am giving it a over all rating of 3 stars, if you are happy with a simple system add ½ a star.


Really Wanted to Score This Higher

1/5

I was really looking forward to this and got it in time to take it with me on my holiday vacation. However, I was really disappointed to see a huge typo in the very first table of the book .... the very first one!

The table reads as follows:

"Table 1-1: Critical Effect Factor Levels
Factor Level Severity
5 above minimum attack roll Mild
10above minimum attack roll Moderate
5 above minimum attack roll Serious"

The above is typed just as it is in the book, so there are two typos .... one is obviously minor, but the other is a seriously poor typo (the 5 should be a 15!).

I don't mean to be unforgiving, but come on! The entire mechanics of the entire book is based on this tiny chart and they can't even get that correct? It made me not even want to read any further. Come on Dragon Wing - you can't find a typo in your very first table?


Grand Lodge

Will there be a PDF?

I am VERY reluctant to purchase print products anymore, and very much prefer PDFs.


Krome wrote:

Will there be a PDF?

I am VERY reluctant to purchase print products anymore, and very much prefer PDFs.

The pdf will be released on Dec. 1st.

--
Steve Creech
DragonWing Games


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Will there be a bundle? I love those. I prefer having real books, especially since I hate having to use a computer at the gaming table, but I'm very fond of being able to reference the PDF for my books while preparing for a session on the PC, for example.


Would I be correct in assuming that since I have the original buying this would be very redundant?

Dark Archive

Pathfinder Roleplaying Game Superscriber
Robert Miller 55 wrote:
Would I be correct in assuming that since I have the original buying this would be very redundant?

I am curious about that too. I am sure there will be changes and likely some new stuff. But I wonder how much as well.


No plans for a bundle at this time.

If you have the original and are currently using it in a Pathfinder game, you're probably fine skipping the new one. The critical hits system itself remains largely unchanged. We did tweak a couple of things but not majorly. The new material covers blood loss, shock, healing, a complete reworking of the Marksman PrC, an expanded chapter on prostethics (written by Mike Kogan, who is a certified protesthic therapist), and a couple of other things that I can't remember at the moment.

The original was 96 pages. This new version clocks in at around 140 pages. So there is a lot of new stuff as you can see.
--
Steve Creech
DragonWing Games


Steve Creech wrote:


The original was 96 pages. This new version clocks in at around 140 pages. So there is a lot of new stuff as you can see.
--
Steve Creech
DragonWing Games

I am so weak when it comes to resisting temptation, and I noticed you have the PDF 30% off until the 30th.


Robert Miller 55 wrote:
Steve Creech wrote:


The original was 96 pages. This new version clocks in at around 140 pages. So there is a lot of new stuff as you can see.
--
Steve Creech
DragonWing Games

I am so weak when it comes to resisting temptation, and I noticed you have the PDF 30% off until the 30th.

That is the original pdf, not the new one. The new one goes live on Dec. 1st.

-Steve


Thanks for the heads up. I will wait to see what the new PDF price is.


Robert Miller 55 wrote:
Thanks for the heads up. I will wait to see what the new PDF price is.

The price will be $10.99.

--
Steve Creech
DragonWing Games


Steve Creech wrote:
Robert Miller 55 wrote:
Thanks for the heads up. I will wait to see what the new PDF price is.

The price will be $10.99.

--
Steve Creech
DragonWing Games

Well that is definitely in the range I like to see a PDF in comparison to the print version, thanks!

Liberty's Edge

Steve Creech wrote:


Steve Creech
DragonWing Games

Steve

I didn't see an e-mail address in your profile - if someone wanted to e-mail you and/or DragonWing games, how would they go about it?

Thanks!


Marc Radle wrote:


Steve

I didn't see an e-mail address in your profile - if someone wanted to e-mail you and/or DragonWing games, how would they go about it?

Thanks!

You can drop me an email at creech@dragonwing.net

Liberty's Edge

I purchased it, but it is showing on my order as "back-ordered". Is this really the case, and if so, for how long do you expect?


Baraccus wrote:
I purchased it, but it is showing on my order as "back-ordered". Is this really the case, and if so, for how long do you expect?

The folks from Paizo will have to weigh in on that when they get back on Monday. I know they placed an order last week but other than that, I can't tell you anything more.

--
Steve Creech
DragonWing Games

Paizo Employee Chief Technical Officer

Steve Creech wrote:
Baraccus wrote:
I purchased it, but it is showing on my order as "back-ordered". Is this really the case, and if so, for how long do you expect?

The folks from Paizo will have to weigh in on that when they get back on Monday. I know they placed an order last week but other than that, I can't tell you anything more.

--
Steve Creech
DragonWing Games

Looks like we've been selling it slightly faster than we can get it restocked; you'll see that "backorder" status come and go as long as that continues. But it shouldn't usually last too long.

Liberty's Edge

Vic Wertz wrote:

Looks like we've been selling it slightly faster than we can get it restocked; you'll see that "backorder" status come and go as long as that continues. But it shouldn't usually last too long.

Awesome, looks like it is shipping today. Thank you for your responses to my question. I look forward to trying it out in my CoT campaign. :-)


The pdf version was uploaded tonight. Once the good folks at Paizo approve it, you will be able to add it to your shopping cart.

--
Steve Creech
DragonWing Games


Come on Good Piazo Folks!
I'm sitting here holding my action, credit card at the ready!!

Paizo Employee Chief Technical Officer

coffeedragon wrote:

Come on Good Piazo Folks!

I'm sitting here holding my action, credit card at the ready!!

It's available now.


A friend of mine is planning on running a campaign using PFRPG, but he wants to include critical hit and fumble rules. We are comparing several different systems, Torn Asunder among them. He asked all the players to look at the systems under consideration and provide critiques. I have a few questions about Torn Asunder:

1.) Page 5 shows Table 1-1, which lists a comparison between a factor level and its relevant severity. The Mild and Serious factor levels are identical, however. Was Serious meant to be 15 above minimum attack roll?

2.) On several pages, we are told to apply "base weapon damage". This term isn't used in PFRPG, as far as I know, so what definition do the authors of Torn Asunder use? Also, how is "unmodified base weapon damage" different?

3.) Bleeding on Page 34 (and later in the collection of tables near the back of the book), Tables 1-13 and 1-14 list amounts of blood loss. However, the worst is listed as "Heavy" instead of "Serious". Why does this not match Severity for critical hits, while the two lesser effects do?

4.) Table 1-17: Called Shots (Page 37) lists the Mouth's penalty from the Abomination profile earlier presented (Pages 11-14). Since this is less of a penalty than aiming at the head, calling for a shot at the mouth instead would allow a higher chance of hitting. Unless the mouth is larger than the head or located somewhere other than the head, this makes no sense. Do the authors have a suggestion what can be done about this?

5.) Page 43 lists Black Walnut Lead, but its text implies this should have instead been "Black Walnut Meat." Am I correct?

6.) The authors state that Magical Healing (starting on Page 47) would focus on lesser damage first. However, in later paragraphs, is contradicted by an argument that more severe damage would be taken care of by magical healing first. Then the example given goes back to the lesser damage cured first, but a higher-level cure spell would take care of more severe damage first. Could the authors clarify this please?

7.) Do some or all of the Healing Spells (Pages 64-66) qualify as usable as Spontaneous Casting by clerics channeling positive energy?

8.) The Critical Fumble rules (Page 39) seem to target fighters and paladins the most, since they have the highest likelihood of rolling many to-hits during combat, thereby risking fumbles most often. The Dexterity check against DC 15 seems harsh, considering those wearing heavy armor tend to have little to no Dex bonus. A fighter with no Dex bonus has a 75% chance of fumbling, should he roll a 1. It is a distinct possibility for a 1st-level party with a lone fighter to suffer a TPK, should that fighter accidentally fall on his own sword and kill himself, leaving the rest of the party at the mercy of the monster(s) he was holding off. I don't see the players who must endure this being very pleased with these fumble rules.

I'm afraid this is as far as I've gotten with the book, so I'll have to save further questions for some other time.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Wow Fenrat, you found two errors on the first table and you stopped reading it and from that you gave a 1 star review? I don't even know what to say about that.


Dark_Mistress wrote:
Wow Fenrat, you found two errors on the first table and you stopped reading it and from that you gave a 1 star review? I don't even know what to say about that.

Yeah, I wonder too. Especially since it is the PDF, and will be updated with fixes to any errata he reports. :(

Dark Archive

Pathfinder Roleplaying Game Superscriber

Yeah wish someone would do a indepth review. If no one else does I will whenever I get around to buying it.


*Grumble Grumble* Darn typos. No matter how many sets of eyes look at the final manuscript, still ones slip through...

ozgnp wrote:
1.) Page 5 shows Table 1-1, which lists a comparison between a factor level and its relevant severity. The Mild and Serious factor levels are identical, however. Was Serious meant to be 15 above minimum attack roll?

Yes. Serious should be 15 above minimum attack roll.

*EDIT: I just checked the final raw manuscript and the table is correct. Unfortunately, this was an error that occured in layout. I still should have caught it when proofing though, so that is no excuse. It will be corrected in the update.*

Quote:
2.) On several pages, we are told to apply "base weapon damage". This term isn't used in PFRPG, as far as I know, so what definition do the authors of Torn Asunder use? Also, how is "unmodified base weapon damage" different?

Base Weapon Damage = Maximum damage of weapon without modifiers. (i.e. longsword d8= 8 pts. of damage). Unmodified is the same as base damage. There is an example of this listed on page 34.

Quote:
3.) Bleeding on Page 34 (and later in the collection of tables near the back of the book), Tables 1-13 and 1-14 list amounts of blood loss. However, the worst is listed as "Heavy" instead of "Serious". Why does this not match Severity for critical hits, while the two lesser effects do?

The bleeding rules were written by a contributing author, David Vershaw. In this case, you can equate Heavy with Serious. (*Makes note for updating pdf.)

Quote:
4.) Table 1-17: Called Shots (Page 37) lists the Mouth's penalty from the Abomination profile earlier presented (Pages 11-14). Since this is less of a penalty than aiming at the head, calling for a shot at the mouth instead would allow a higher chance of hitting. Unless the mouth is larger than the head or located somewhere other than the head, this makes no sense. Do the authors have a suggestion what can be done about this?

I would increase the penalty to -8 or you can rule that with an Abombination, the mouth can be exceptionally large.

Quote:
5.) Page 43 lists Black Walnut Lead, but its text implies this should have instead been "Black Walnut Meat." Am I correct?

Another typo that carried over from the original TA. You are correct, it should be meat.

Quote:
6.) The authors state that Magical Healing (starting on Page 47) would focus on lesser damage first. However, in later paragraphs, is contradicted by an argument that more severe damage would be taken care of by magical healing first. Then the example given goes back to the lesser damage cured first, but a higher-level cure spell would take care of more severe damage first. Could the authors clarify...

If you read closer, the beginning of the second paragraph says, "The effects of magical healing may fall into one of two schools of thought." The rest of that column and part of page 48 divides those thoughts into the two points you mentioned. Most of page 47 (except the last paragraph) explains why magical healing affects minimal wounds first. The rest goes into the school that the major damage is healed first. Throughout that section on healing, each school of thought is explained. You have to read it carefully. If you just scan it, I can see where you might get confused.

Thanks for pointing out the typos and bringing up any questions. Please don't hesitate to ask if more come up.

--
Steve Creech
DragonWing Games


Dark_Mistress wrote:
Yeah wish someone would do a indepth review. If no one else does I will whenever I get around to buying it.

Drop me an email at creech[at]dragonwing.net if you would. :)

--
Steve Creech
DragonWing Games

Dark Archive

Pathfinder Roleplaying Game Superscriber

Reviewed, posted it at Drivethru too.


Dark_Mistress wrote:
Reviewed, posted it at Drivethru too.

Thank you. A very fair and thorough review. :)

--
Steve Creech
DragonWing Games


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Just to let folks know, the updated pdf fixing all of the known typos and errata has been uploaded. There is also a black & white version included for easier printing. Furthermore, future print runs will also have this errata incorporated as the files have been sent to the printer. :)

--
Steve Creech
DragonWing Games

Dark Archive

Pathfinder Roleplaying Game Superscriber
Steve Creech wrote:

Just to let folks know, the updated pdf fixing all of the known typos and errata has been uploaded. There is also a black & white version included for easier printing. Furthermore, future print runs will also have this errata incorporated as the files have been sent to the printer. :)

--
Steve Creech
DragonWing Games

That's cool.

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