Go Beyond the Adventure Path and enter the Realm of Dreams!
Hundreds of teams enter. One team leaves! Can your team survive the
Chimeric Amphitheater? Navigate among manipulative benefactors,
violent rivals, vengeful trainers and the mysterious Khan of
Nightmares who rules all.
Coliseum Morpheuon is an extraplanar plug-and-play mini-setting and
adventure for 16–20th level characters, wholly compatible with the
Pathfinder Roleplaying Game.
Authors: Clinton J. Boomer and Jonathan McAnulty
Artists: Jason Rainville, Jonathan Roberts, Jeff Ward, Rick Hershey,
Ashton Sperry, James Hazlett
Pages: 122 (Full Color Interior) Softcover
Product Availability
Fulfilled immediately.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
This astounding document is 130 pages long, including beautiful front and back covers, a credits page, two pages for Table of Contents, and introduction, 10 chapters plus 3 appendices, and a single-page OGL. It is clearly intended primarily for GMs to use as a new planar mini-setting that can be used for plug-and-play within your own setting/campaign, and includes a full adventure for high-level adventures (intended for 16th to 20th level PCs), centered around a major event in the Coliseum Morpheuon: The Damnation Epoch.
I have a few beefs with the layout of certain bits that are spread across pages, but given the nature of the adventure's non-linear layout, the overall structure of the document is nice. It should clearly be easily accessible (physical printed document is best), since it's clear a GM running this setting or adventure module would want to easily reference material from many sections of the book. There are sections that would be more appropriate for players appropriate to functioning well in the Plane of Dreams (feats and spells, specifically), and should be printed out separately for player reference. Along with a few bits of text for major NPCs and creature entries running across pages that feels awkward, I feel these minor setbacks to the document only take off 2/10 deduction, and will end with a 5-star review (4.8). This is a great product that, if employed properly, is everything needed to run a really amazing and memorable adventure at high-level.
Furthermore, this product is not just an adventure, because it is also the entire description of elements of the coliseum (and all surrounding sites) within the Plane of Dreams, in a moderately stable, finite planar region. This planar site serves as the central focus for the adventure and all related plotlines. Being strange and ephemeral, the Plane of Dreams has new rules and planar traits that allow both GMs and PCs a chance to have a lot of fun in a free-form manner, allowing the PCs to follow a central storyline, while still giving them a chance to interact with a very lively and imaginative setting that never has to be the same thing twice. The product outlines major NPCs, including patrons who may employ/mentor PCs during the coliseum events, as well as a host of other individuals who are involved in the mini-politics and plot hooks of the adventure. It is not intended to be linear, and PCs have a lot of choice in how things play out, and how big and tough the opponents are which they wish to take on. It has all the elements of an epic story, no matter how you look at it.
Chapter 1-2 covers the Plane of Dreams and dream-related abilities and effects. Ch. 3 includes other inhabitants of the dream realm, and specifically the site of the Coliseum Morpheuon. Ch. 4 is an overview of the island region within the dreamscape, and ch. 5 is all the major NPCs within the adventure and surrounding plotlines. Ch. 6 gives the overview of the Damnation Epoch and the adventure to come, while ch. 7-9 is the actual adventure. Ch. 10 ends with the secrets of the region, the major NPCs, and ways to continue the adventure beyond its scope of the tournament's trials. The appendices include the two major rival groups of adventurers, as well as four other pre-generated characters that could be PCs or potential other gladiators or NPCs.
This includes several new map images (very nice looking and useful, both in the adventure and possibly for other application), and the adventure clearly has ties to other related products in the Faces of the Tarnished Souk series, which can expand the diversity of faces at the site if things start to get boring or repetitive (and you would have a difficult time accomplishing that, IMHO). It's hard to add anything to what other reviewers have said about this great product, but it's worth checking out and putting to use at the game table!
Coliseum Morpheuon, presented as an adventure for higher level characters, quickly took on more of a feel of a full setting waiting to be realized. Looking through support material, it isn't hard to see I wasn't the only one thinking along that vein, as an entire series of NPC's have sprung up to make sure that there are new and fresh faces awaiting your players for further exploits within the Dream Plane.
Weighing in at 130 pages, this PDF is crammed with an immense amount of material detailing the setting, it's inhabitants, new and variant rules, and of course the adventures that await your players. With how many reviews have already gone into extensive detail, rather than rehash upon what has already been said both here, and throughout the comments thread from the actual product posting, I thought I would touch instead on a few thoughts.
First off, the book is flat sexy folks. With page borders that, honestly, set a new standard in the concept of layout and background design. Scattered throughout the book we are visually treated to thematic artwork designed to take us along for the visual trip into a realm of possibility. Several of these pieces are very, very good. Good enough that they make up for the ones that, to be blunt, should never have been put anywhere near this book, Lady Puzzledeep comes to mind. The Pasha of Swirling Ashes ranks up there in my top ten for all time favorite NPC illustrations, the piece is simply fantastic. There is also the concept of the drastically different art styles represented within this book, going from a standard I would call semi-realistic, to cartoon. And, if the two from the cover are going to make so many appearances, shouldn't they be statted somewhere in the book? And, while we're discussing stats, why no monster illustrations for our new critters?? That's a huge downer folks, new monsters need new artwork, lol. And speaking of monsters and artwork, the one new creature we get identified with art, has no stats, the Dream Horror....that thing is freaking creepy, I want stats!!!!!!!!!
Now, layout and formatting follow the dual column approach with embedded artwork. The few hiccups in grammatical and editorial are minor enough to barely even register, which is pretty impressive in a book of this size. I did find it odd that the image of Lady Puzzledeep reveals more on the back cover than on her actual stat page though.
The real question, all comments regarding how pretty or not the book is, is it worth the price? Because at the end of the day, that's what it boils down to, is a product going to provide you with enough material, that has been designed well, to make the price worth paying. I can answer that easily by saying, this is what high level enthusiasts have been waiting for. Contained within this book is a playground for those characters that currently have nowhere to go, and we all have a pile of those from past glories and quests. Truly, one of the most aggravating concepts of playing a character is getting to that point that there's nothing left, and you have to again say goodbye to an old friend. Well, no more. The beauty of this product is it's re-usability, as it is more setting then simply adventure, and more than easily adaptable to fit the feel of many different playgroups. Well thought out NPC's, encounters, trials, and challenges all make sure there will be plenty to do for quite some time within the lands of dreams.
More than happy to add my 5 star stamp, for even with my issues with artwork, the pros of this book far, far outweigh such minor cons. Honestly people, even if your a new GM with brand new characters, add this book to your library, and give them something to work towards, it will be worth it.
My review is directed specifically for Game Masters who need an epic conclusion for their own campaign.
As I look over the array of 5 star reviews I am struck by two things. The first is that I don’t feel I can add to the content of the reviews for specifics of what this product contains. There are several very in-depth reviews that state exactly what you are getting when you purchase this book. The second is that I fully agree with these reviews.
What I can add to the discussion is why I purchased this book and how much use it will be for me and any other GMs out there who need a high level campaign to end on a high note. I admit that I hesitated to buy Coliseum Morpheuon. I heard it was a high level duel style campaign. I thought to myself, “boring!” Boy was I ever wrong. When I read the reviews one thing stood out as being very useful to me, the material on the Plane of Dreams. I hesitated, hemmed and hawed and read the glowing reviews until I succumbed.
What I didn’t know before purchasing and scanning over the book from cover to cover was just exactly how brilliant this product is. I can link no less than three of my very ultimate all-time favorite RPG settings with this product, the City of Brass (Necromancer Games), Call of Cthulhu (Chaosium), and very obviously the Rise of the Runelords adventure path by Pathfinder Roleplaying Games. This fills the holes in my own campaign and makes these links not only possible, but easy. Now I don’t have to do much on my own to accomplish this because the geniuses who created this did it for me. I am not saying that only those GMs who use those three products can find this useful. Oh no. I can imagine a whole array of other possible links to other game worlds. Virtually every kind of GM who uses PFRPG or 3.5 and needs a high level epic campaign capper to the exploits of their game group’s heroes can link whatever they have created for their own campaigns with minimal effort.
Simply Brilliant.
If I could hand out a review of more than 5 stars I would do it. Coliseum Morpheuon met and surpassed all of my hopes and expectations. Not only does it allow me to provide a sufficiently epic conclusion to my own campaign but also has delightful potential to provide multiple denouements for each of my players’ characters. I hope to see many more brilliant works by you folks at Rite Publishing.
High-level gladiator adventuring in the dream planes
Coliseum Morpheuon is more than just an adventure module for Pathfinder. It is an entire setting taking place on the Plane of Dreams, written adventure, possible mini-campaign, and possible full campaign setting. The setting is beautifully detailed with an excellent array of adversaries, NPCs, plot-hooks, encounters, and the Gladiator events themselves. The publication is filled with fantastic illustrations, maps, and an easy to read layout. Even if you don’t use the Gladiator events or the overall Gladiator games, the content is filled with so many more ideas that you are almost getting 2 full publications in one with loads of potential for exciting adventures and thrilling campaigns.
The Coliseum Morpheuon Gladiator events are written for 16th – 20th Level characters and could be thought of as a playground (not just a sandbox). There are given events that are supposed to occur at given times, but the time in-between can be spent playing anywhere throughout the playground doing virtually anything the GM or players can imagine.
I can’t help but say great things about Coliseum Morpheuon. The publication is very professional and I absolutely love the illustrations. New mechanics, setting details, new adversaries, new NPCs, and maps, this publication has it all! There is so much value found throughout that no matter what you don’t want to use, there is bound to be piles and piles of information that you will find very useful.
Overall I highly recommend Coliseum Morpheuon. Not only for the Gladiator events but for the wealth of source material presented throughout. Along with this there are great new mechanics for GMs and players alike pertaining to the Plane of Dreams that could make any adventure or campaign more colorful. Rite Publishing has done an excellent job of bringing together a collaborative publication that can serve as a sourcebook, adventure, mini-campaign, or full campaign.
I bought this on a whim, not expecting a great deal, but hopeful for something new.
And boy did it deliver!
Okay, let me put it this way... there have been some great Adventure Paths and Modules printed for the Pathfinder RPG, but I'd rather play this one rather than any of those others!
Another supplement for Coliseum Morpheuon is here, and more NPCs from the Faces of the Tarnished Souk series are coming out every few weeks! Check out Primus Gearheart, the Clockwork King.
Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
We just finished this adventure. I can say it is the best high level adventure I have ever run. Of course, this is my first campaign to reach level 15+. Still, it was a blast to run and my group enjoyed the variety of challenges they faced in the Coliseum.
We just finished this adventure. I can say it is the best high level adventure I have ever run. Of course, this is my first campaign to reach level 15+. Still, it was a blast to run and my group enjoyed the variety of challenges they faced in the Coliseum.
Fantastic! You just made my evening. Thank you very much for sharing that. :)
I will be talking to Cubicle Seven on the 15th about the stocking issue here at paizo. I know its in stock in many FLGS and at the Cubicle Seven web store.
I will be talking to Cubicle Seven on the 15th about the stocking issue here at paizo. I know its in stock in many FLGS and at the Cubicle Seven web store.
Looks like our distributor now has stock in two of their four warehouses.
I added my two bits on the review side.
I am really very sorry, I tried to find something bad to say to balance out the other reviews but I just couldn't. :D
The cover of the book is featured as a scene in the introductory adventure in the book, but the actual combatants are not statted up, nor identified within the book.
If you would like to see them statted up, there is a series of NPCs being produced for use with the Coliseum campaign.
Picked up a copy, as well as the chit card pdf, and was looking through it. I'll likely run this with my players at some point that they're at a high enough level.
Question on the swarm of stirges though. A swarm does 1d6 per 5 HD. The swarm of stirges is CR 7 with 15 HD, but only do 1d6 damage. Is this a typo? If not, is it because of the blood drain ability they have? If it's supposed to be 1d6, can I make it 3d6 as per the standard rules, but increase the CR by 1 to compensate?
Picked up a copy, as well as the chit card pdf, and was looking through it. I'll likely run this with my players at some point that they're at a high enough level.
Question on the swarm of stirges though. A swarm does 1d6 per 5 HD. The swarm of stirges is CR 7 with 15 HD, but only do 1d6 damage. Is this a typo? If not, is it because of the blood drain ability they have? If it's supposed to be 1d6, can I make it 3d6 as per the standard rules, but increase the CR by 1 to compensate?
We have playtested this, and the swarm of stirges is bloody dangerous as is. The damage is never going to really bother the PCs is the Con damage that will scare them and potentially kill PCs who don't have a high Con.
Picked up a copy, as well as the chit card pdf, and was looking through it. I'll likely run this with my players at some point that they're at a high enough level.
Question on the swarm of stirges though. A swarm does 1d6 per 5 HD. The swarm of stirges is CR 7 with 15 HD, but only do 1d6 damage. Is this a typo? If not, is it because of the blood drain ability they have? If it's supposed to be 1d6, can I make it 3d6 as per the standard rules, but increase the CR by 1 to compensate?
We have playtested this, and the swarm of stirges is bloody dangerous as is. The damage is never going to really bother the PCs is the Con damage that will scare them and potentially kill PCs who don't have a high Con.
I don't doubt you playtested it, but that's not what I was asking, or why it's not as per the standard rules for types and subtypes.
Is the reason that a 15 HD swarm is only doing 1d6 damage instead of 3d6 because of the Con damage that it also deals?
Those statted NPC's look great. Has anyone heard of any plans for collating the NPC's in a future print copy or are they to remain avilable as pdf's only for now?
Picked up a copy, as well as the chit card pdf, and was looking through it. I'll likely run this with my players at some point that they're at a high enough level.
Question on the swarm of stirges though. A swarm does 1d6 per 5 HD. The swarm of stirges is CR 7 with 15 HD, but only do 1d6 damage. Is this a typo? If not, is it because of the blood drain ability they have? If it's supposed to be 1d6, can I make it 3d6 as per the standard rules, but increase the CR by 1 to compensate?
We have playtested this, and the swarm of stirges is bloody dangerous as is. The damage is never going to really bother the PCs is the Con damage that will scare them and potentially kill PCs who don't have a high Con.
I don't doubt you playtested it, but that's not what I was asking, or why it's not as per the standard rules for types and subtypes.
Is the reason that a 15 HD swarm is only doing 1d6 damage instead of 3d6 because of the Con damage that it also deals?
Those statted NPC's look great. Has anyone heard of any plans for collating the NPC's in a future print copy or are they to remain avilable as pdf's only for now?
It is our policy not to comment on plans for print compilations.
Question about what the were-hellhounds are wearing. They have +2 chain shirt-barding that's enchanted to turn into barding when they morph. How much of an enchanted would that be if a PC wanted to put that on their armor as well? +2 ability? +4 ability? Tens of thousands of gold?
Question about what the were-hellhounds are wearing. They have +2 chain shirt-barding that's enchanted to turn into barding when they morph. How much of an enchanted would that be if a PC wanted to put that on their armor as well? +2 ability? +4 ability? Tens of thousands of gold?
I would consider it actually to be a fairly minor ability. Glamered armor adds only 2700 to the price. This is admittedly a little better than Glamered, and I would probably use the 3rd level spell Beast Shape 1 as the spell necessary for creation, which does raise the minimum caster level. With that in mind, I would make it cost about 10,000 gp flat.
Question about what the were-hellhounds are wearing. They have +2 chain shirt-barding that's enchanted to turn into barding when they morph. How much of an enchanted would that be if a PC wanted to put that on their armor as well? +2 ability? +4 ability? Tens of thousands of gold?
I would consider it actually to be a fairly minor ability. Glamered armor adds only 2700 to the price. This is admittedly a little better than Glamered, and I would probably use the 3rd level spell Beast Shape 1 as the spell necessary for creation, which does raise the minimum caster level. With that in mind, I would make it cost about 10,000 gp flat.
Well I'm wondering if it's as much as the wild shaping property that 3.5 had that changed with druids, which was really expensive at +3. The +2 version cost you double your wildshape uses. So in that respect, I could see it being about 10k.
I can't remember who originally stated up the were-hounds, so I don't know where they found the armors ability. They might have taken it from the 3.5 book, but I think a +3 bonus is too high a price. Officially, I would price it at being 14,000gp + the price of the armor (my reasoning is in the spoiler). Though I would also suggest that if they were to try to sell the armor in the Souk, or the city, on the Island, most merchants would refuse to touch it, recognizing where it came from and not wanting to anger the Khan.
Spoiler:
We can start by doing the math for the ability, having set the caster limit for the armors ability at 5 and utilize the Beast Shape 1 spell. That's 3x5x2000 for a 30,000 base. But a little reflection shows that this is much too high, as a second set of +2 armor would be just 4000+ gp more. (Basically what we have are two sets of +2 armor with the benefit of not having to change.) We could solve this in one of three ways. We could just make it a +10,000 gp ability reasoning that the armor alone changing shape is worth less (1/3) than the wearer himself changing shape (When an ability does less than the spell its reasonable to make the price less). This sets the price of the armor at 14,000+ gp. The second option is to double the price of the original armor (i.e. based on the idea that its 2 armors) and add about 2000 gp for the luxury of not having to do a slow change. This sets the price at about 10,000+ gp. The third option is to make it a +2 ability, which makes the price 16,000+ gp. Comparing the three options, I would opt for the one in the middle (the assumption being that it is avoiding possible extremes), that is, making it a flat 10,000 gp ability and setting the price of these particular armors at 14,000 + the price of the original armor.
I can't remember who originally stated up the were-hounds, so I don't know where they found the armors ability.
Those were Boomer's handiwork. They've been given a little more time in _The Rabbit Hole,_ too.
I would concur regarding the difficulty PCs might encounter trying to sell that armor. It would be akin to selling the equipment of the Praetorian Guard in Rome. It's not just that the Hounds will come looking for the PCs with overwhelming force, but that they might exact retribution on the vendor who picked up the armor. If you wanted to sell it, you'd need to be nowhere near the Coliseum.
On page 11 we see the picture of the dream horror. However, I can't seem to find any stats on it anywhere in the book. Where might I find some? In another supplement?
On page 11 we see the picture of the dream horror. However, I can't seem to find any stats on it anywhere in the book. Where might I find some? In another supplement?
I'm really surprised no one has asked this before as it was one of the first things I noticed when I scanned through it after layout: an illustration without an accompanying monster. As far as I know, the picture is just an illustration that wandered into the book. When I took over the project, I knew I wanted to do some more monsters for the book (and did) because it felt to me like it needed more. However, there was no art budget left over for them (which is why the monster section lacks the illustrations for the monsters). But the pages needed some art and I assume that picture was just one that was available to be used and thus got used when layout was being done.
I'm fine with stats for it being printed here. I've seen that before with pdfs where one of the illustrations, or bbeg monsters aren't stated.
I'll keep it in mind for a short article for Pathways.
Cool. Could you also add in the benefactors Ahinixallakon (ancient gold dragon), Damas the Lithamillite (the good-natured cleric given to wine, music, and the roll of the dice), and Lord Gabriel Le’Chance (a vampiric drider). Doesn't necessarily have to be a full write-up, but race, class levels, alignment, etc would be good. If there's another supplement coming out with all of this, and maybe more details on the rivals who're going for the cup, that'd be great too.
I'm fine with stats for it being printed here. I've seen that before with pdfs where one of the illustrations, or bbeg monsters aren't stated.
I'll keep it in mind for a short article for Pathways.
Cool. Could you also add in the benefactors Ahinixallakon (ancient gold dragon), Damas the Lithamillite (the good-natured cleric given to wine, music, and the roll of the dice), and Lord Gabriel Le’Chance (a vampiric drider). Doesn't necessarily have to be a full write-up, but race, class levels, alignment, etc would be good. If there's another supplement coming out with all of this, and maybe more details on the rivals who're going for the cup, that'd be great too.
The original request from patrons was leave something for GMs to do on their own.
I'm fine with stats for it being printed here. I've seen that before with pdfs where one of the illustrations, or bbeg monsters aren't stated.
I'll keep it in mind for a short article for Pathways.
Cool. Could you also add in the benefactors Ahinixallakon (ancient gold dragon), Damas the Lithamillite (the good-natured cleric given to wine, music, and the roll of the dice), and Lord Gabriel Le’Chance (a vampiric drider). Doesn't necessarily have to be a full write-up, but race, class levels, alignment, etc would be good. If there's another supplement coming out with all of this, and maybe more details on the rivals who're going for the cup, that'd be great too.
The original request from patrons was leave something for GMs to do on their own.
I'd rather have it done for me. Especially if it's an adventure module that costs money. I mean, you don't have to spell everything out, but at least the alignments and classes would be nice to have. Maybe an explanation as to how Lord Gabriel isn't bursting into flames due to being a vampire. Is it the plane he's on? Does he has a special ability to negate that? Things like that.
Loved the concepts, and most of the artwork (I know, I know, I'm to harsh on the cartoony style, lol). Am so printing off the illustration of the Pasha of Swirling Ashes to adorn my Notes Binder...I loved that illustration.
Am slowly but surely working my way through my backlog, lol. GM week sale not helping pile get smaller though, lol.