Coliseum Morpheuon (PFRPG) PDF

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Go Beyond the Adventure Path and enter the Realm of Dreams!

Hundreds of teams enter. One team leaves! Can your team survive the Chimeric Amphitheater? Navigate among manipulative benefactors, violent rivals, vengeful trainers and the mysterious Khan of Nightmares who rules all.

Coliseum Morpheuon is an extraplanar plug-and-play mini-setting and adventure for 16–20th level characters, wholly compatible with the Pathfinder Roleplaying Game.

Authors: Clinton J. Boomer and Jonathan McAnulty
Artists: Jason Rainville, Jonathan Roberts, Jeff Ward, Rick Hershey, Ashton Sperry, James Hazlett
Pages: 122 (Full Color Interior) Softcover

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RIP6800E


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Planar Adventure and Mini-Setting for High Level Adventuring

5/5

This astounding document is 130 pages long, including beautiful front and back covers, a credits page, two pages for Table of Contents, and introduction, 10 chapters plus 3 appendices, and a single-page OGL. It is clearly intended primarily for GMs to use as a new planar mini-setting that can be used for plug-and-play within your own setting/campaign, and includes a full adventure for high-level adventures (intended for 16th to 20th level PCs), centered around a major event in the Coliseum Morpheuon: The Damnation Epoch.

I have a few beefs with the layout of certain bits that are spread across pages, but given the nature of the adventure's non-linear layout, the overall structure of the document is nice. It should clearly be easily accessible (physical printed document is best), since it's clear a GM running this setting or adventure module would want to easily reference material from many sections of the book. There are sections that would be more appropriate for players appropriate to functioning well in the Plane of Dreams (feats and spells, specifically), and should be printed out separately for player reference. Along with a few bits of text for major NPCs and creature entries running across pages that feels awkward, I feel these minor setbacks to the document only take off 2/10 deduction, and will end with a 5-star review (4.8). This is a great product that, if employed properly, is everything needed to run a really amazing and memorable adventure at high-level.

Furthermore, this product is not just an adventure, because it is also the entire description of elements of the coliseum (and all surrounding sites) within the Plane of Dreams, in a moderately stable, finite planar region. This planar site serves as the central focus for the adventure and all related plotlines. Being strange and ephemeral, the Plane of Dreams has new rules and planar traits that allow both GMs and PCs a chance to have a lot of fun in a free-form manner, allowing the PCs to follow a central storyline, while still giving them a chance to interact with a very lively and imaginative setting that never has to be the same thing twice. The product outlines major NPCs, including patrons who may employ/mentor PCs during the coliseum events, as well as a host of other individuals who are involved in the mini-politics and plot hooks of the adventure. It is not intended to be linear, and PCs have a lot of choice in how things play out, and how big and tough the opponents are which they wish to take on. It has all the elements of an epic story, no matter how you look at it.

Chapter 1-2 covers the Plane of Dreams and dream-related abilities and effects. Ch. 3 includes other inhabitants of the dream realm, and specifically the site of the Coliseum Morpheuon. Ch. 4 is an overview of the island region within the dreamscape, and ch. 5 is all the major NPCs within the adventure and surrounding plotlines. Ch. 6 gives the overview of the Damnation Epoch and the adventure to come, while ch. 7-9 is the actual adventure. Ch. 10 ends with the secrets of the region, the major NPCs, and ways to continue the adventure beyond its scope of the tournament's trials. The appendices include the two major rival groups of adventurers, as well as four other pre-generated characters that could be PCs or potential other gladiators or NPCs.

This includes several new map images (very nice looking and useful, both in the adventure and possibly for other application), and the adventure clearly has ties to other related products in the Faces of the Tarnished Souk series, which can expand the diversity of faces at the site if things start to get boring or repetitive (and you would have a difficult time accomplishing that, IMHO). It's hard to add anything to what other reviewers have said about this great product, but it's worth checking out and putting to use at the game table!


5/5

Coliseum Morpheuon, presented as an adventure for higher level characters, quickly took on more of a feel of a full setting waiting to be realized. Looking through support material, it isn't hard to see I wasn't the only one thinking along that vein, as an entire series of NPC's have sprung up to make sure that there are new and fresh faces awaiting your players for further exploits within the Dream Plane.

Weighing in at 130 pages, this PDF is crammed with an immense amount of material detailing the setting, it's inhabitants, new and variant rules, and of course the adventures that await your players. With how many reviews have already gone into extensive detail, rather than rehash upon what has already been said both here, and throughout the comments thread from the actual product posting, I thought I would touch instead on a few thoughts.

First off, the book is flat sexy folks. With page borders that, honestly, set a new standard in the concept of layout and background design. Scattered throughout the book we are visually treated to thematic artwork designed to take us along for the visual trip into a realm of possibility. Several of these pieces are very, very good. Good enough that they make up for the ones that, to be blunt, should never have been put anywhere near this book, Lady Puzzledeep comes to mind. The Pasha of Swirling Ashes ranks up there in my top ten for all time favorite NPC illustrations, the piece is simply fantastic. There is also the concept of the drastically different art styles represented within this book, going from a standard I would call semi-realistic, to cartoon. And, if the two from the cover are going to make so many appearances, shouldn't they be statted somewhere in the book? And, while we're discussing stats, why no monster illustrations for our new critters?? That's a huge downer folks, new monsters need new artwork, lol. And speaking of monsters and artwork, the one new creature we get identified with art, has no stats, the Dream Horror....that thing is freaking creepy, I want stats!!!!!!!!!

Now, layout and formatting follow the dual column approach with embedded artwork. The few hiccups in grammatical and editorial are minor enough to barely even register, which is pretty impressive in a book of this size. I did find it odd that the image of Lady Puzzledeep reveals more on the back cover than on her actual stat page though.

The real question, all comments regarding how pretty or not the book is, is it worth the price? Because at the end of the day, that's what it boils down to, is a product going to provide you with enough material, that has been designed well, to make the price worth paying. I can answer that easily by saying, this is what high level enthusiasts have been waiting for. Contained within this book is a playground for those characters that currently have nowhere to go, and we all have a pile of those from past glories and quests. Truly, one of the most aggravating concepts of playing a character is getting to that point that there's nothing left, and you have to again say goodbye to an old friend. Well, no more. The beauty of this product is it's re-usability, as it is more setting then simply adventure, and more than easily adaptable to fit the feel of many different playgroups. Well thought out NPC's, encounters, trials, and challenges all make sure there will be plenty to do for quite some time within the lands of dreams.

More than happy to add my 5 star stamp, for even with my issues with artwork, the pros of this book far, far outweigh such minor cons. Honestly people, even if your a new GM with brand new characters, add this book to your library, and give them something to work towards, it will be worth it.


Simply Brilliant

5/5

My review is directed specifically for Game Masters who need an epic conclusion for their own campaign.

As I look over the array of 5 star reviews I am struck by two things. The first is that I don’t feel I can add to the content of the reviews for specifics of what this product contains. There are several very in-depth reviews that state exactly what you are getting when you purchase this book. The second is that I fully agree with these reviews.

What I can add to the discussion is why I purchased this book and how much use it will be for me and any other GMs out there who need a high level campaign to end on a high note. I admit that I hesitated to buy Coliseum Morpheuon. I heard it was a high level duel style campaign. I thought to myself, “boring!” Boy was I ever wrong. When I read the reviews one thing stood out as being very useful to me, the material on the Plane of Dreams. I hesitated, hemmed and hawed and read the glowing reviews until I succumbed.

What I didn’t know before purchasing and scanning over the book from cover to cover was just exactly how brilliant this product is. I can link no less than three of my very ultimate all-time favorite RPG settings with this product, the City of Brass (Necromancer Games), Call of Cthulhu (Chaosium), and very obviously the Rise of the Runelords adventure path by Pathfinder Roleplaying Games. This fills the holes in my own campaign and makes these links not only possible, but easy. Now I don’t have to do much on my own to accomplish this because the geniuses who created this did it for me. I am not saying that only those GMs who use those three products can find this useful. Oh no. I can imagine a whole array of other possible links to other game worlds. Virtually every kind of GM who uses PFRPG or 3.5 and needs a high level epic campaign capper to the exploits of their game group’s heroes can link whatever they have created for their own campaigns with minimal effort.

Simply Brilliant.

If I could hand out a review of more than 5 stars I would do it. Coliseum Morpheuon met and surpassed all of my hopes and expectations. Not only does it allow me to provide a sufficiently epic conclusion to my own campaign but also has delightful potential to provide multiple denouements for each of my players’ characters. I hope to see many more brilliant works by you folks at Rite Publishing.


High-level gladiator adventuring in the dream planes

5/5

Coliseum Morpheuon is more than just an adventure module for Pathfinder. It is an entire setting taking place on the Plane of Dreams, written adventure, possible mini-campaign, and possible full campaign setting. The setting is beautifully detailed with an excellent array of adversaries, NPCs, plot-hooks, encounters, and the Gladiator events themselves. The publication is filled with fantastic illustrations, maps, and an easy to read layout. Even if you don’t use the Gladiator events or the overall Gladiator games, the content is filled with so many more ideas that you are almost getting 2 full publications in one with loads of potential for exciting adventures and thrilling campaigns.

The Coliseum Morpheuon Gladiator events are written for 16th – 20th Level characters and could be thought of as a playground (not just a sandbox). There are given events that are supposed to occur at given times, but the time in-between can be spent playing anywhere throughout the playground doing virtually anything the GM or players can imagine.

I can’t help but say great things about Coliseum Morpheuon. The publication is very professional and I absolutely love the illustrations. New mechanics, setting details, new adversaries, new NPCs, and maps, this publication has it all! There is so much value found throughout that no matter what you don’t want to use, there is bound to be piles and piles of information that you will find very useful.

Overall I highly recommend Coliseum Morpheuon. Not only for the Gladiator events but for the wealth of source material presented throughout. Along with this there are great new mechanics for GMs and players alike pertaining to the Plane of Dreams that could make any adventure or campaign more colorful. Rite Publishing has done an excellent job of bringing together a collaborative publication that can serve as a sourcebook, adventure, mini-campaign, or full campaign.


This is a MUST have to any collection

5/5

I bought this on a whim, not expecting a great deal, but hopeful for something new.

And boy did it deliver!

Okay, let me put it this way... there have been some great Adventure Paths and Modules printed for the Pathfinder RPG, but I'd rather play this one rather than any of those others!


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Grand Lodge

Ezekiel Shanoax, the Stormchild wrote:
Rite Publishing wrote:
I just thought I would mention we have posted our 18th Faces of the Tarnished Souk in support of this product.
And now our 21st Faces of the Tarnished Souk!

Are you guys going to be making a combined book, or are you planning on making more? I'll be running this adventure soon enough and would love to know what future resources I'll need to hold out for before running it.

Also, when can we expect a write-up on the Dream Horrors?


Rite Publishing policy is to never comment about plans for future books. This has to do with that I am the only full-time Rite Pub employee, and the rest are all freelancers, who have day jobs; The second is that when I do compilation books for print it has a roughly 4 month solicitation cycle.


Rite Publishing wrote:
Rite Publishing policy is to never comment about plans for future books. This has to do with that I am the only full-time Rite Pub employee, and the rest are all freelancers, who have day jobs; The second is that when I do compilation books for print it has a roughly 4 month solicitation cycle.

I'm glad I found this before I posted the same question. I'll just make sure that I am setting aside a little money each month while waiting for my players to finish The Shattered Gates of Slaughtergarde and The Red Hand of Doom. If there is a compilation of Faces of the Tarnished Souk then I will purchase it. If not, I will just buy the individual documents and make my own compilation.

-Aaron

Which reminds me that I have other Rite Publishing books to finish reading and reviewing...


Aaron aka Itchy wrote:


Which reminds me that I have other Rite Publishing books to finish reading and reviewing...

Get to it!

RPG Superstar 2009 Top 16

Hey fans -- If you love Coliseum Morpheuon and would like to read more about the wild realm of Dream and the bizarre characters who (I think) inhabit it, please check out Rite Publishing's Kickstarter for a full-length novel Lost in Dream based on the brilliant Coliseum Morpheuon and its offshoots.


I was going to mention Lost in Dream here today but Matt, already beat me to it :)


The Faces of the Tarnished Souk kickstarter is ongoing, you can read about it here, if you want more crazy NPCs to populate the Coliseum. They're designed with dreamburning in mind.

-Ben.


1 person marked this as a favorite.

I had been planning on running a basic Dragon hunt this weekend... But I may drop this on my players instead! It sounds awesome.

RPG Superstar 2009 Top 16

kevin_video wrote:
Are you guys going to be making a combined book, or are you planning on making more?

Why, yes!

BEHOLD: Faces of the Tarnished Souk: An NPC Collection


The Coliseum PDF is on sale now for only $2.99 !!!

Scarab Sages

Thanael wrote:
The Coliseum PDF is on sale now for only $2.99 !!!

That's an amazingly good price. :)

Liberty's Edge

Hey Rite! I want to say first off, I really think you did a fantastic job on this setting. I am a huge fan of the Dimension of Dreams and this is a perfect addition to my dream-heavy campaign.

My one issue/complaint/thing I'm wondering about, and do not take this overtly hostile as that is not my intention here, but the Dreamlands is essentially based on Lovecraft's dream cycle - and I've noticed almost nothing of that, save for some brief references confirming that the Coliseum is indeed in THOSE dreamlands. I was hoping for some attachment to the dream lore, monsters, NPCs, fluff from the actual dreamlands here, connections to some of those stories, etc. and I found this extremely lacking. It's a great setting, but it could have easily just been in its own fantasy world and not 'the Dimension of Dreams' that Pathfinder has created, which is inherently the same Dreamlands as the Dream-quest and other stories. I suppose I was just a little let down here, and was wondering why you removed the setting so far from its source. Any particular reason?


1 person marked this as a favorite.

As one of the contributors to this setting/adventure, I can tell you that there is some connection-- the Men of Leng, for instance, are mentioned, and their slave ships do arrive on the docks. There is another link, there as well, in the Tarnished Souk (although that's subtle, and a related book) but I promise it's there in the Ghoulish Cliffs, the Silver Key, and in Tarrec, mentioned in the 5-room adventure add on, Down the Rabbit Hole.

We wanted the Dreamlands vast and while we wanted there to be links to the Dreamquest for Unknown Kadath, and I feel like there are, we didn't want to drop it right into those spaces. Additionally, this was 2009, so the amount of Pathfinder on hand to augment it was different than what's there now.

EDIT: You're not going to see a lot of response here from Rite for a while, as the publisher died last summer and his wife is finishing up projects, but just had their daughter arrive in the fall, and she's pretty busy. However, Clinton Boomer, Wicht, and I were all involved in this project-- with the lion's share being Wicht, then Boomer, then me. The 5-room was Boomer, Matt Banach, and myself. The Tarnished Souk was Matt and Justin Sluder, and myself.

Scarab Sages

TwiceGreat wrote:

Hey Rite! I want to say first off, I really think you did a fantastic job on this setting. I am a huge fan of the Dimension of Dreams and this is a perfect addition to my dream-heavy campaign.

My one issue/complaint/thing I'm wondering about, and do not take this overtly hostile as that is not my intention here, but the Dreamlands is essentially based on Lovecraft's dream cycle - and I've noticed almost nothing of that, save for some brief references confirming that the Coliseum is indeed in THOSE dreamlands. I was hoping for some attachment to the dream lore, monsters, NPCs, fluff from the actual dreamlands here, connections to some of those stories, etc. and I found this extremely lacking. It's a great setting, but it could have easily just been in its own fantasy world and not 'the Dimension of Dreams' that Pathfinder has created, which is inherently the same Dreamlands as the Dream-quest and other stories. I suppose I was just a little let down here, and was wondering why you removed the setting so far from its source. Any particular reason?

Hey - thanks for the question... Sorry for not responding sooner, I don't spend as much time on these boards as I probably should, and it slipped by me.

Like you, I am a fan of Lovecraft's dream-cycle. It should very much be assumed that this plane of dreams and that plane of dreams is one and the same. That being said, when this was published, Paizo had not yet done much of their own with the setting, and it is hard to use material before it is actually published. We were kinda breaking some new ground.

I would also somewhat argue against the idea that we removed the setting far from its original source. The dream-realm is a vast place, and there are many stories that could be told within it, not all of them are going to feature Lovecraftian horrors and elder gods. Most of the dream-cycle writings of Lovecraft have more to do with wonder then horror, with dream being the one realm where men could stand on a more equal footing with beings such as Nyarlothatep, and where the beautiful cities were reflections of the aspirations of mortals. In fact I have just been relistening (via audio-books) to Lovecrafts dream-cycle works, such as The White Ship, and am somewhat struck by the difference in tone between those works and the other works Lovecraft is more often associated with. But I think that the whole sea of dreams envisioned in The Coliseum is very much in keeping with the setting pictured in The White Ship and even Dreamquest.

One of the books that shaped my own particular take on the dreamlands was Brian Lumley's Iced on Aran, which I might recommend. Lumley is a disciple of Lovecraft, and his dream-realm is very much drawn from Lovecrafts, but Lumley used it for a more pulp-adventure style of work in Iced. All of which is to say that the source material is broad enough to tell a variety of stories while still staying true.

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