Pathfinder Society Special: Year of the Shadow Lodge (PFRPG) PDF

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A Pathfinder Society Special designed for levels 1-11.

When a famous Pathfinder returns to the Grand Lodge in Absalom with a long sought after Azlanti artifact of power, the Society celebrates the achievement by throwing a massive party in Absalom's arena. When the artifact is stolen during the party, it's up to you and the other bands of Pathfinders present at the celebration to get it back before it can be used to destroy the Grand Lodge—or worse.

Written by Tim Hitchcock.

Note: Year of the Shadow Lodge is designed for play in the Pathfinder Society Roleplaying Guild. It may be run anywhere by anyone, as long as there are 3 tables playing the scenario simultaneously and are in contact with each other. To inquire about access to this scenario, refer to the Organized Play Convention Support Policy.

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PZOPSS0200-1E


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3.50/5 (based on 8 ratings)

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Playable, Even if Plot is Nonsensical

3/5

NO SPOILERS

Year of the Shadow Lodge was the first Pathfinder Society multi-table Special event. Compared to later Specials, it seems incredibly streamlined and straightforward, as there's no later innovations like different tables choosing different missions, aid tokens, mustering activities, etc. Honestly, it was kind of refreshing. That being said, although I liked the general idea of the scenario, I don't think the plot holds together very well and many of the combats are repetitive, very easy, and fairly bland. I played it at highest subtier (10-11) with my Kellid Shaman, Gurkagh, via play-by-post last year. I find the play-by-post conventions run Specials at incredible speeds (usually finishing weeks before the convention is set to end), which is unfortunate as everything becomes a bit of a blur. Anyway, today, the Special is certainly playable but probably mostly of interest as an interesting development in the history of both the fictional and the real Pathfinder Society.

SPOILERS!:

Prior to the events of Year of the Shadow Lodge, the fictional Pathfinder Society is largely unaware that there is a secret network of members dissatisfied with the group's slow pace and bureaucratic nature. Apparently, there are dozens and dozens of members working to change the organisation within and plotting an eventual overthrow of its leadership, the masked Decemvirate. However, the members of the Shadow Lodge are, by nature, cautious and secretive, and thus want to carefully lay in wait while developing the strength to make the revelation of their existence simultaneous with successfully seizing control. Unfortunately, for the Shadow Lodge, one of its members, a sorcerer named Charvion, is tired of waiting--he wants to act now! Charvion has planned a major (and by major, I mean several dragons and a horde of goblins) assault on the Grand Lodge. But there's intrigue within intrigue, because the rest of the Shadow Lodge thinks Charvion is foolish. So, they feed him red herrings that the Decemvirate's secrets are on scrolls buried beneath the Mortuary at the Grand Lodge. They hope that, in the likely event Charvion's very public attack fails miserably, the Pathfinder Society either continues to disbelieve in or greatly underestimates the Shadow Lodge's real strength.

Charvion's plan is a bit convoluted, and I don't really understand it. The general premise is that he plans to use a minor Azlanti artifact recently discovered in the Mwangi Expanse called the Cage of Spirit Echoes. The Cage allows the user to communicate with the dead. As hundreds of Pathfinders will be present at the unveiling of the Cage during a major Absalom holiday event (the Passion of the First Siege of Absalom), Charvion plans to have his dragons attack as a distraction while he then takes the Cage and rushes over to the Grand Lodge and fights his way into the Pathfinder Society Mortuary to dig up the Decemvirate secrets. I'm honestly fuzzy why he needs the Cage to dig up the scrolls, how he has managed to secretly amass an army of dragons and goblins and sneak them into Absalom, and why, as a sorcerer and a Pathfinder in good standing, he couldn't just walk right into the Mortuary in the middle of the night, bump off anyone there, and do his digging without all the drama! In other words, the plot just doesn't really hold up, and nor do I understand why the rest of the Shadow Lodge would let it go forward--after all, anyone who can amass an army of dragons and goblins and wield an artifact is going to seem like a major threat, so surely the Pathfinder Society will take the Shadow Lodge seriously in the future. And, that is exactly what happens at the end of the scenario: the existence of the Shadow Lodge is confirmed. It really makes the Shadow Lodge look kinda dumb, which undermines the dark conspiracy storyline the PFS organisers wanted to tell.

Anyway, the Special moves quickly. Act 1 starts at a massive stadium in Absalom called the Irorium, where the festival is to take place. I love that only PCs of the highest subtier gets the "good" seats (next to the field); more scenarios should give perks to those who have earned it! For some reason, the scenario spends several paragraphs describing the physical features of the Irorium, even though none of it matters because the combat will take place on a flip-mat that is only a pale, symbolic version of it. When Charvion makes his move and seizes the Cage, the dragons and goblins attack and the PCs need to fight them off in order to escape.

Act 2 has the PCs hearing of an assault on the Grand Lodge, but needing to fight their way through an ambush in the Foreign Quarter before they can get there. The ambush is more goblins, obstacles (that mechanically function as traps--a bit odd), and a Shadow Lodge cleric of Groetus named Melyra. If the PCs actually capture Melyra alive and interrogate her, they can get the broad outlines of what is happening; otherwise, they'll probably be completely in the dark.

Act 3 has the PCs needing to fight their way into the Grand Lodge by breaching its falls and overcoming yet more goblin defenders.

Act 4 is interesting, as an old black dragon named Zythrustianax is perched on the roof of the Mortuary. PCs of the highest subtier can actually fight it if they want, while PCs of every other subtier need to try to sneak in, with failed Stealth checks resulting in the dragon's tail slaps dislodging rubble to drop on them! There's a nice cooperative element here, as tables can work together to distract Zythrustianax so others can get inside (and, similarly, the first table that manages to break the door down makes things easier for every subsequent table to get in). There's a nice custom map of the Mortuary to handle multiple encounters inside (more goblins, beetle swarms, spectral undead somehow unleashed by the Cage), and finally Charvion himself. Unless the PCs were completely devastated by the earlier encounters, they'll probably have no trouble defeating a lone sorcerer (unless, at high subtier, he manages to get off a death spell or two). When Charvion is defeated, his body and soul are sucked into the Cage of Soul Echoes in a gleeful bit of flavour text. And now we know: the Shadow Lodge is real!


Paizo's awkward first attempt at a group special

3/5

I wouldn't say this scenario is truly bad - I had fun - but it wasn't really good either. I don't think it makes very good use out of this being a special; there's fights happening in 10x10 square rooms where all the tables are fighting at the same time, and presumably throwing blasts. But you're only dealing with your own encounters. That just strains my suspension of disbelief.

Newer specials do a much better job at this, especially Legacy of the Stonelords, which has its group battles happening in way bigger rooms, with each table handling a part of the room. Such an easy fix.

I guess this scenario was more impressive around S2, when the whole Shadow Lodge story was new and mysterious; nowadays it's hard to figure out what all the fuss is about. Crazy dude attacks the city that nobody's managed to conquer in like 4000 years, level 1-5 party stops him? Wut?


Fun but mostly due to the multiple table gimmick

4/5

I had fun playing this on the Lvl 3-4 tier but mostly due to the madness that was going on around me as shouts rang out cross tables for Casters and the large "We all need to do a thing!" parts where our success needed all the tables working together.

Most of the combats were a bit boring to us apart from one which ran the risk of completely wiping us if we hadn't timed out (Info in spoilers). Would have preferred a higher general difficulty rather than a single really hard encounter.

Spoiler:
Almost every encounter were the same Goblins us level 3 characters could take out in a single shot. One contained a Cleric which should have been spamming more spells than she did. These got old quick.

But then there was one room which contained a Wraith. With the way PFS is with gold not a single one of us had a magic weapon so only a few of us could deal damage using Arcane Strike and spells. Would have been less of an issue with a Cleric I guess. Compared to every other enemy we faced that thing was monstrous.


fantastic fun

5/5

Brutal. Seriously brutal. But amazingly fun. I don't know what else to say about it, except that you'd better bring your "A" game. They don't screw around.


How to Get a Large Group Together

4/5

Once a group is established, it starts becoming difficult to bring everyone together for a single game. With everyone in different tiers, this scenario gets everyone to focus on a single objective.

I will be honest, it's embarrassing to get shown up by a bunch of guys in the lower tiers!


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Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Can't wait for this!

Grand Lodge

Ooohh oooohhh... I need this! :)

I can hardly wait now!!

Grand Lodge

I played this one at Neoncon this year. It rocked!

Liberty's Edge

Said it was going to ba available Aug 31, but now it says its unavailable. Whats going on....


Give them time to get into the office, settle down with a nice cup of coffee. August 31 isn't over yet. ;)

Contributor

Heine Stick wrote:
Give them time to get into the office, settle down with a nice cup of coffee. August 31 isn't over yet. ;)

Fixed, after the prerequisite sip of coffee. :D

Liberty's Edge

Liz Courts wrote:
Heine Stick wrote:
Give them time to get into the office, settle down with a nice cup of coffee. August 31 isn't over yet. ;)
Fixed, after the prerequisite sip of coffee. :D

I thought that was just what it was but I wasn't sure. ;)

Scarab Sages

Did I miss something? I thought this had been out ages ago, since I played it last July. Was that a preview?


Snorter wrote:
Did I miss something? I thought this had been out ages ago, since I played it last July. Was that a preview?

It was never available for sale. It was available for special events, when the event coordinator was able to guarantee at least 3 tables of play, by request.

The Concordance

Module Question (GM Only)

Spoiler:
Why no dice for the Encounter of Tier 5-6 in ACT I? They have to fight with a Young Black Dragon every time?

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