Pathfinder Player Companion: Adventurer's Armory (PFRPG)

3.40/5 (based on 18 ratings)
Pathfinder Player Companion: Adventurer's Armory (PFRPG)

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Hundreds of New Items!

Whether your character’s in the market for an exotic weapon, a new pet, or an unusual alchemical item to help in exploring old tombs, this book has it covered. Adventurer’s Armory is the go-to sourcebook for supplementing your character’s gear; all of the items are nonmagical and most of them are priced low enough that even 1st-level heroes can afford them!

    Customize your equipment for any given adventure with the following:
  • New weapons and armor!
  • New alchemical items
  • Skill aids and class-specific items!
  • New poisons and black-market goods!
  • Travelers’ comforts, such as cooking supplies and tents!
  • Adventurer favorites, like bladed boots and spring-loaded wrist sheaths!
  • New uses, rules, and tricks for mundane gear!
  • Divine items that react to channeled energy!
  • Power components for spells!
  • New traits!
  • An alchemist cohort to keep you supplied in the field!

This player-friendly Pathfinder Companion works best with the Pathfinder Roleplaying Game Core Rulebook or the 3.5 version of the world’s oldest fantasy roleplaying game. Although suitable for play in any fantasy world, it is optimized for the Pathfinder Chronicles campaign setting.

Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as a persona section detailing helpful NPCs and traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-222-7

Errata for the first printing of the Adventurer's Armory is available as a free download (3.4 MB zip/PDF).
Updated Thursday, July 21, 2011

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Product Availability

Print Edition:

Unavailable

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Average product rating:

3.40/5 (based on 18 ratings)

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Lots of nice ideas and flavor . . .

3/5

While the book has lots of nice idea for equipment, its got some serious strikes against it.

1. Errata in a book of equipment is a killer. Its not as big a problem when its some side issue, but the whole point of a book like this is stats, and there were too many mistakes on that front.

2. Format. This follows the standard format of Player's Companion books, which is odd for a book like this and causes you to have pages on an alchemist NPC that I really don't care that much about.

3. Some of the best stuff in here ends up in the Advanced Player's Guide as well. You may want to check and see if that stuff you really just have to have is reprinted there before picking this up.


4/5

I am currently setting up for a non-magic game and this book is just what I need to spice up the items my PCs can acquire and make the world as fantastic as a magic one without being one itself.

Thanks.


Very dissapointing.

1/5

These are some of the issues I had with this product:

1 A one pound Butterfly Knife is listed as a one handed melee weapon, not a light melee weapon (this makes it more cumbersome to use).

2. The following items have listings on the charts, but no descriptions: Dogslicer, War Razor, Earthbreaker, Ogre Hook, Falcata, Kopesh, Temple Sword, Urumi, Bladed Scarf, Shoanti bola, Stoneplate Armor.

3. Several items have the opposite problem from #2 above. The following items are described, but not listed on the equipment charts: Armored Kilt, Pata, Thistle Arrow, Thorn Bow, Combat Scabbard (unsharpened).

4. Several items could have used more information, because the text given is inadequate to describe the item, or how it is used. For Example: The Sawtooth Sabre and Tent (how many people per tent size?)

5. The Garrotte is WEAK and unrealistic.

6. The Persona section is wasted space.

7. The Travelling Spellbook is listed in the "Special Substances and Items" descriptions, but is listed in the "Adventuring Gear" list.

8. The Equipment Trick feat lists the following items: boots, cloak, rope, shield, and Heavy Blade Scabbard, yet only the Heavy Blade Scabbard and Shield are described.

9. A few items are listed out of alphabetical order. For example: The Prohecies of Kalistrade before Printing Press, and Riding Dog before Combat Trained Dog in the descriptions.

10. A few of the descriptions are confusing, and seem to contradict themselves.


Disappointing... Edit

3/5

First of all, i have to say I'm a little bit disappointed.
Maybe I expecting to much from this book. As I read the description, I thought about a book like the SR 3.01d supplement books or "Kaiser Retos Waffenkammer" from the black Eye.
It even contains some items which are already in the Core Rule Book (e.g. Riding Dog).

The printing quality is great.
There are two intresting arcticles in this book, from my point of view, the one about holy items and the onw about psell components.
My suggestion for a re-print: remove some of the "mundane item" drscriptions (mainly the obvious) and extent this both parts.

Mainly such content should be placed in free expansions (download) to the Core Rule book (or other book).

Rating up from 2 to 3.5


A very well balanced book

4/5

After reading previous reviews, I must admit I was not holding this book with high expectation. I was pleased to see that my misgivings were a mistake.

This book is not a "power-players" appendix to add more powerful array of equipment to maximise damage. Rather this book rounds out existing items, enhances mundane items (I LOVE the masterwork backpack - sue me I am an encumberance nazi) and updates some OGL items.

It also includes new items, uses of items, tricks, traits and feats. As the title suggests it is all about supporting adventurer's no matter what the class. I give this item 4.5 out 5 and suggest it to players and GMs who like details around their equipment.


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I look forward to the lucerne hammer's return to popularity.


I know it is a bit early, but is it possible to hear a bit more on the development/content of this book? I'm very eager, but even so I'd like to know a few things in advance, such as:

* Does the companion cover only mundane (or relatively mundane) items - or does it add additional enhancement options for items?
* Does the companion explore unusual bonuses (such as the resonance magic of ioun stones and wayfinders)
* How will the book address reach/close weapons (personally I like the elimination of the spiked chain as a munchkin powerhouse in the core rules - and I'd like to know whether this balance decision will be maintained into the companion)
* Will all the items in the companion be legal for society play

...and of course any additional information that can be divulged will be equally keenly assimilated. :D

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Any chance we'll get holy symbols, musical instruments, or thieves' tools with +'s or other add-ons, the way weapons and armor already work?

Contributor, RPG Superstar 2008 Top 16

I did about a third of this book, including a lot of the especially fun sections like new alchemical items. We were told to avoid making stuff that was significantly better than what you can find in the equipment section of the core rulebook. That's to avoid the problem of power creep you get in games as new designers try to "top" earlier designers.

(we're a competitive bunch :) )

We all had so much fun working on the book that we pretty much blew right past our word allotments. For that reason I think it best to let Sean comment specifically on what is or isn't in the book. He did the final cut after all so he knows what got chopped out.

I'll forward this to him so he can weigh in.

Contributor

{* Does the companion cover only mundane (or relatively mundane) items - or does it add additional enhancement options for items?}

The focus of Adventurer's Armory is nonmagical items. We bend that "rule" a little bit with some new alchemical items, but the majority of the equipment is new nonmagical weapons, armor, and gear.

{* Does the companion explore unusual bonuses (such as the resonance magic of ioun stones and wayfinders)}

There is a section on how to enhance spells by using alchemical items as material components; frex, using a tanglefoot bag as a component to augment a web spell, or alchemist's fire to augment a burning hands spell.

{* How will the book address reach/close weapons (personally I like the elimination of the spiked chain as a munchkin powerhouse in the core rules - and I'd like to know whether this balance decision will be maintained into the companion)}

Yes, there is no "power creep" here--no items that are clearly better than items in the Core Rulebook; thus, no item like the 3.5 spiked chain.

{* Will all the items in the companion be legal for society play}

That is up to Josh to decide.

{Any chance we'll get holy symbols, musical instruments, or thieves' tools with +'s or other add-ons, the way weapons and armor already work?}

Yes! Though we don't want to build ways for people to get outrageous bonuses by stacking a bunch of small bonuses from several pieces of equipment, so you won't see climber's boots for +1, climber's gauntlets for +1, climbing rope for +1, a climbing harness for +1, and so on--that's all covered in the climber's kit in the Core Rulebook.


Hopefully it doesn't cover a lot of the same territory as Luven Lightfinger's Gear & Treasure, which is slotted for January. However, I know even after working on LLG&T, I'd still pick this up, and hopefully people will feel that both belong on their shelves.

Dark Archive

Thanks for your answers, Sean -- sounds like a really solid book and (another) must-buy for my group! :)

EDIT: it's also great to hear that you're paying a close attention to "power creep"!


Pathfinder PF Special Edition Subscriber
Lyingbastard wrote:

Hopefully it doesn't cover a lot of the same territory as Luven Lightfinger's Gear & Treasure, which is slotted for January. However, I know even after working on LLG&T, I'd still pick this up, and hopefully people will feel that both belong on their shelves.

A quick google products search only shows me the Barnes and Noble pre-order page for this book.

Do you have any idea what will be in "Luven's", is it Pathfinder specific?


Pathfinder PF Special Edition Subscriber
Sean K Reynolds wrote:

{* Does the companion cover only mundane (or relatively mundane) items - or does it add additional enhancement options for items?}

The focus of Adventurer's Armory is nonmagical items. We bend that "rule" a little bit with some new alchemical items, but the majority of the equipment is new nonmagical weapons, armor, and gear.

{* Does the companion explore unusual bonuses (such as the resonance magic of ioun stones and wayfinders)}

There is a section on how to enhance spells by using alchemical items as material components; frex, using a tanglefoot bag as a component to augment a web spell, or alchemist's fire to augment a burning hands spell.

{* How will the book address reach/close weapons (personally I like the elimination of the spiked chain as a munchkin powerhouse in the core rules - and I'd like to know whether this balance decision will be maintained into the companion)}

Yes, there is no "power creep" here--no items that are clearly better than items in the Core Rulebook; thus, no item like the 3.5 spiked chain.

{* Will all the items in the companion be legal for society play}

That is up to Josh to decide.

{Any chance we'll get holy symbols, musical instruments, or thieves' tools with +'s or other add-ons, the way weapons and armor already work?}

Yes! Though we don't want to build ways for people to get outrageous bonuses by stacking a bunch of small bonuses from several pieces of equipment, so you won't see climber's boots for +1, climber's gauntlets for +1, climbing rope for +1, a climbing harness for +1, and so on--that's all covered in the climber's kit in the Core Rulebook.

Sounds very nice. As my groups tend to play in the low levels, having more "fun" mundane equipment always makes me happy.


Thanks Sean :) your words go a long way to make me and my gaming group well keen for the release!


LoreKeeper wrote:
Thanks Sean :) your words go a long way to make me and my gaming group well keen for the release!

I'm down, sounds like a GREAT idea, I hope you guys shake things up some. I never thought that 3.5 handled weapon damages correctly, and having the greatsword end up the be-all and end-all of melee never set well with me.

What I'd like to see (not that my opinion matters for much);

More weapon/armor dependent special rules...rules that encourage you you to use them without building your class around them.

Alternatives to heavily used weapons (longsword, greatsword, rapier)

...and hopefully (I know this is a pipedream) some blunt weapons with damage dice appropriate to their battlefield use. A hit from a warhammer is far more likely to do real, fight-ending damage then a cut from a longsword. More then that, ANY contact with a blunt weapon is really going to hurt... It was always my biggest gripe in D and D.

I'm pumped.


Lokie wrote:
Lyingbastard wrote:

Hopefully it doesn't cover a lot of the same territory as Luven Lightfinger's Gear & Treasure, which is slotted for January. However, I know even after working on LLG&T, I'd still pick this up, and hopefully people will feel that both belong on their shelves.

A quick google products search only shows me the Barnes and Noble pre-order page for this book.

Do you have any idea what will be in "Luven's", is it Pathfinder specific?

As with all the other 4 Winds Fantasy Gaming products, it's a Pathfinder Compatible product. As for the contents, I can't say too much because, well, an NDA for one, and for another, it's still being edited. That being said, I think there's a lot to be enjoyed about it.

For a preview, you can take a look at the sort of weapons and gear we put in Paths of Power - much of that was originally written for LLG&T.

Contributor

Working on the Combat section of this book right now, just wanted to say that the "equipment tricks" that Hal invented are pretty cool, and a neat new mechanic that will let us do other neat stuff in the future. :)


Pre-ordered my copy.
I know several people who would love the extra alchemical options.


I was curious ... is the design of the book set up like a catalog (ala Aurora's Whole Realms)?

Paizo Employee Director of Brand Strategy

Sketchpad wrote:
I was curious ... is the design of the book set up like a catalog (ala Aurora's Whole Realms)?

An interesting question. Thus far the Companions have all been broken up into the standard sections despite their varying topics, but this book seems to be the most varied as far as that goes. I am curious to see how they'll handle the persona section and the area usually dedicated to a settlement or region.

Contributor

Most of the book is a PC-friendly catalog of gear, gear, gear--weapons, alchemical items, skill items, class items, drugs, animals, and so on.

Then it has the standard Companion backmatter articles: Combat, Faith, Magic, Persona, Social.

Lantern Lodge

Awesome... but with a release date of April. Argh! I don't know If I can wait that long.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

How Golarion specific is it? I was a bit surprised when I noticed this wasn't a PRPG supplement.


Only one question remains:

Does it incorporate the Glaive? Guisarme? Glaive-Guisarme-Glaive-Guisarme Glaive? :)

Looking forward to the finished product!

Contributor

JoelF847 wrote:
How Golarion specific is it? I was a bit surprised when I noticed this wasn't a PRPG supplement.

This is intended to be the be-all, end-all book of gear (not counting "Eastern" weapons, not counting firearms) in an easy-to-afford 32-page book. It does include historical stuff, as well as Golarion-specific things. I believe the APG is going to have *some* gear as well, but we've tried to minimize overlap so you don't end up paying for the same content twice.

Dance of Ruin wrote:
Does it incorporate the Glaive? Guisarme? Glaive-Guisarme-Glaive-Guisarme Glaive? :)

Glaive and guisarme are in the Core Rulebook. This book does have the glaive-guisarme. ;)


Sean K Reynolds wrote:
(not counting "Eastern" weapons, not counting firearms)

*Shines a bright light onto Sean*

So... these missing Eastern weapons, armors, kit-options... when will we see them?

Contributor

I predict... in a future Tian Xia supplement! Whenever that may be. :p

Paizo Employee Director of Brand Strategy

Facebook says this went to the printer on Friday. Can we start seeing some previews, cover, final authors soon?

Dark Archive

yoda8myhead wrote:
Facebook says this went to the printer on Friday. Can we start seeing some previews, cover, final authors soon?

Seconded! :)

Paizo Employee Chief Creative Officer, Publisher

Yes.

Paizo Employee Director of Brand Strategy

Erik Mona wrote:
Yes.

That's a good boy. Someone knows who's boss. ;-)

Sczarni

I got my subscription mostly for this one, a preview of some kind would make me a happy camper.


Looking forward to it!

Curious question: Is the Adventurer's Armory's length/depth/time to develop have any thing to do with why there seems to be no Pathfinder Companion in March? Just been wondering and I didn't have any other idea where to ask.

Contributor

We're behind schedule (adding the Core Rulebook and Bestiary to our pipeline without adding any new staff really threw us off). We're catching up, roughly at the rate of "one less week behind schedule every week that passes." So you're going to see some months soon where we're getting 2 books in the same line published in the same month, and then we'll be caught up again.


Excited about this one and the one full of NPCs the most.

Dark Archive

Will this material be on the Pathfinder PRD at some point?


I am assuming that this particular Companion volume does not have

"Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as a persona section detailing helpful NPCs and traits to better anchor the player to the campaign."

fair?

Contributor

Adv Armory *does* have the usual Companion "back matter" articles about Combat, Faith, Magic, Persona, and Social, all of which related to equipment.


Sean K Reynolds wrote:
Adv Armory *does* have the usual Companion "back matter" articles about Combat, Faith, Magic, Persona, and Social, all of which related to equipment.

Oh cool. Then I am pleasantly surprised. Thanks


April? I was hoping that it would come in February but oh well. I wonder how that 4 Winds Equipment book is coming along?

Sczarni

So will subscribers be getting it on March or April?

Paizo Employee Chief Technical Officer

Frerezar wrote:
So will subscribers be getting it on March or April?

We're currently expecting it to arrive in April.

I've updated the image and description to match the finished product.

Dark Archive

Pathfinder Roleplaying Game Superscriber

I think that guy in the picture needs a bigger shop, it looks kinda crowded behind him. :)

Paizo Employee Director of Brand Strategy

Vic Wertz wrote:
I've updated the image and description to match the finished product.

Is there a final list of credited authors?

Paizo Employee Chief Technical Officer

yoda8myhead wrote:
Vic Wertz wrote:
I've updated the image and description to match the finished product.
Is there a final list of credited authors?

Jonathan Keith, Hal Maclean, Jeff Quick, Christopher Self, JD Wiker, Keri Wiker


probably a silly question but will certain weapons from the Pathfinder Campaign setting find their way in here like the sawtooth saber? I'm divided on whether I really want or do not want them but the upshot would be having them in an easy to reference companion tome to the Core instead of looking back in the campaign setting. Although I don't think you really changed enough to weapons that if I wanted to give my ranger a sawtooth saber as one of his favorite weapons I could use it as written in the campaign setting even though I am using Pathfinder rules.

Contributor

Yes. My intent was that this book would update those Campaign Setting items to the Pathfinder Rules.

The Exchange RPG Superstar 2010 Top 32

I'm SO looking forward to this book :-)


carborundum wrote:
I'm SO looking forward to this book :-)

That makes two of us. I love item books, both mundane and magical. (My two favorite 3.x books to this day are Arms & Equipment Guide and Magic Item Compendium.)


Sean K Reynolds wrote:
Yes. My intent was that this book would update those Campaign Setting items to the Pathfinder Rules.

Stuff like this is why I subscribed to the companion in the first place. I look forward to the book coming out.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Any chance there will ever be a set of Item Cards using the object art from this book?


Mosaic wrote:
Any chance there will ever be a set of Item Cards using the object art from this book?

I would bet there is an excellent chance of it.

Paizo Employee Director of Brand Strategy

Robert Miller 55 wrote:
Mosaic wrote:
Any chance there will ever be a set of Item Cards using the object art from this book?

I would bet there is an excellent chance of it.

Some of the item art in the book may be reprints of existing art from already available item cards.

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