A journey-based adventure for 9th-level characters
Magical soul gems have been stolen from the secret vault of the goddess of death and scattered across the planes. Some want these gems to unlock the secrets of the multiverse. Others want them for personal power. Still others want them to resurrect a fallen deity. As the god of oblivion looms near, can the PCs retrieve the gems from their new owners in time to save their world?
Beyond the Vault of Souls is a planar adventure for 9th-level characters, compatible with the 3.5 edition of the world's oldest roleplaying game. Within you'll visit the Eternal City of Axis, brave the dangers of the Abyss, and match wits with the torturer daemons of Abaddon.
This adventure is set in the Outer Sphere of the Pathfinder Chronicles campaign setting, but can easily be placed in the strange planes and dimensions of any game world. It can be used on its own or enhanced with information from Pathfinder Chronicles: The Great Beyond—A Guide to the Multiverse.
Written by Colin McComb.
Pathfinder Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the 3.5 Edition of the world's most popular fantasy RPG. All Pathfinder Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
ISBN 13: 978-1-60125-174-9
Other Resources: This product is also available on the following platforms:
Also, could we expect to have a campaign setting or a companion book filled with planar crunch one day ?
I am a big fan of stuff like the Planar Handbook, the Book of Exalted Deeds or the Manual of the Planes. Pathfinderized planar archetypes will be great.
I believe his answer was "Get out of my bathroom!"
If a bald, smiling guy walked into my bathroom and asked me about Elysium Gems, my first reaction would be "wish I lived in US, I could have a shotgun in my bathroom!" followed by Jade Tiger Shower Curtain Attack. ;-)
Just finished converting this module to PFRPG over the last hour and must say that I love the look of it and can't wait to run it. I am really disappointed in the early reviewers that expect so much hand holding when a resource is first released.
The monsters are covered between Bestiary 1 and 2 so even with the updated PFRPG Tome of Horrors, there is no need for it. It is certainly not a module for a neophyte GM as it takes some prep work and forethought, but as a GM, I enjoy that challenge.
Shame on you early reviewers. You have marred an otherwise excellent product.
This module is absolutely packed! I'm so excited to run this that I'm going to work up my own Elysium Gem encounter site.
Since it's supposed to involve two warring factions, I need to diametrically opposed factions. I was thinking an army of azata vs an army of titans. Since they're locked in eternal battle, I think Gorum's domain would make for the perfect location. The two armies battle each other every day on the ramparts of an endless wall. Each dawn, the armies tear each other to pieces. Each night, their dismembered corpses rise and continue fighting. The next morning, they start all over.
All the PC's have to do is wait for the armies to destroy each other and then find the azata carrying the soul gem and abscond with it before the corpses rise in the evening and swallow them whole.
So I finished the outline and first draft for my Elysium Gem encounter site. If anyone wants a copy to run with their module - send me a PM with your email.