Pathfinder Companion: Elves of Golarion (OGL)

3.60/5 (based on 14 ratings)
Pathfinder Companion: Elves of Golarion (OGL)
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Elves have been a part of the world for as long as anyone can remember. Caretakers of the natural world, warriors against the tide of savagery, and scholars of the deepest secrets of magic, elves are among Golarion’s most mystical and mysterious races. This book presents the definitive word on how elves live, fight, worship, and relate with other races. The information contained herein presents a wealth of information about the elven race, with new rules, details on making elven characters, and an extensive exploration of their society, history, and goals as a people. Even if you aren’t playing an elf, this booklet contains new spells, magic items, and character options perfect for any character.

    Inside this Pathfinder Companion, you’ll find:
  • Details on the elven people of Golarion—where they live, their arts and magic, their pantheon of deities, and more!
  • An exploration of the beautiful—yet sometimes deadly—elven nation of Kyonin, the heart and soul of the Fair Ones on Golarion, including details on Queen Telandia herself
  • More Character Traits specifically designed to enhance and expand a new elf character’s history and background
  • Alchemical archery and new magic arrows, sacred pacts with elven gods, a plethora of magical meals, and the brightness seeker prestige class

Pathfinder Companion is an invaluable resource for players and Game Masters. Each 32-page bimonthly installment explores a major theme in the Pathfinder Chronicles campaign setting, with expanded regional gazetteers, new player character options, and organizational overviews to help players flesh out their character backgrounds and to provide players and Game Masters with new sources for campaign intrigue.

Written by Jeff Quick and Hal Maclean

ISBN-13: 978-1-60125-143-5

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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3.60/5 (based on 14 ratings)

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Elves of Golarion Lite!

3/5

I paid AUD$18.00 for this sourcebook and was not disappointed for the price. However, I would have paid three times as much for half again the pages that could have provided more depth and insight into my favourite player race.

Elves of Golarion just lacked depth and in some instances provided little difference between the supplements created by TSR or WotC. I was expecting to find something new within the pages of this depiction of Golarion's elves, instead it went only a short way to fleshing out the elven race for this new world.

I hope to see more depth in the future and I will be glad to pay for it!


4/5

This booklet give good insight to elven but lack more indepts on difrent societys.


Elven resource

4/5

An excellent resource on elves in the world of Golarion. My only complaint is that I feel some of the nonstandard elven societies could have been fleshed out a bit more. In other words, a sourcebook detailing the ruins of Azlant, the Aboleths, and the elves of Mordant Spire would be greatly welcome.


Elves with soul and flavor

5/5

An excellent sourcebook that shows us the different sides of being an elf: physically, mentally and spiritually.

New options for the elven players, new equipment and the examples of how deeply is the connection between elves and the magic or the use of the bow.

An excellent sourcebook for those who love the elves or plan them as antagonist, the only thing it lacks is more information on the the other elven races (its mostly the high elves of Kyoningthe ones mentioned, with the Forlorns in the mix)


Crate of epic treasure for those who plan to use elves in their campaigns.

4/5

'Elves of golarion' is a must have for anyone planning to run an elf-involving campaign on golarion, and a great roleplay-resource and background information crate of treasures for anyone who wants to start an elf in this new amazing world.
It may contain information already known to some older players who date back to 2nd ed, but there is far more in these 32 pages of awesome.

I am slightly disappointed at the prestige class though. Some may disagree, but the path given in this book is sort of NPCey. I don't imagine many players in my campaign would be charmed into playing it. It does not fit any spellcaster classes as it does not add any caster levels and the low attack bonus will probably disorient fighter-types from picking it.
I suppose I was hoping towards something like the return of a worthy bladesinger class to the game, which I've not seen since 2nd edition,or a mordant spire inspired one, perhaps even something from the winter council.

The elven queen's stat block seems a bit sub-par to me. I like the 2nd ed feeling these not-too-high-level-but-still-epic-npc give, but she could use some extra omph.

After a quick breakdown, her original unmodified by race or items statblock comes out at a total cost of 24 points in creation, which is 1 less from the 'epic fantasy' point selection. This is awesome for an NPC of this magnitude, but her crown which disables her from wearing a headband of intellect is a bit of a kick in the groin. She could still come out large and in-charge by researching a permanency spell on a maximized fox cunning spell, and with the PF rules she also gets a +2 racial int buff and 2 extra hps per level according to the conversion rules which puts her in a good place. 27 int sounds much better for a queen of elves rather than 20, which will likely be outmatched by an elf PC by level 8 or 12. I might go make my own version of her on the forums just for kicks later, using the same good logic of non-munchkinism.


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Contributor

Removed posts.
Please move any discussion that isn't specifically about this book to this thread here.


Heeeeey! I was talking about the book, specific parts from the book on their military organisation, their generalisation, on the culture of rare killing in duels. Jeez Liz.


I don't know... I thing one of the good things Paizo did about elves is end the proliferation of silly subraces. Now you just have elves and drow (and aquatic elves, but they are, by and large, normal elves that live underwater and use different weapons, not have different stats and racial traits). All other differences are cosmetic, which is fine by me.

But I have to say I miss the 2nd edition complete book of elves. That was a sourcebook about elves, with everything there was to know about them. I was expecting something more; the book did not really give me a sense of having learned more about the elves of Golarion.

And the magical food section... I mean. It's... Flavorful, but (again, to ME) it seemed like they were desperately trying to fill space. I would have preferred write-ups of other nations and places with important concentrations of elves.


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Estrosiath wrote:
And the magical food section... I mean. It's... Flavorful, but (again, to ME) it seemed like they were desperately trying to fill space. I would have preferred write-ups of other nations and places with important concentrations of elves.

And the magical food section was my favorite article in the whole book. I guess for me it was one of the more unique topics to touch on, that hasn't been covered a zillion times before in other RPG books.


deinol wrote:
Estrosiath wrote:
And the magical food section... I mean. It's... Flavorful, but (again, to ME) it seemed like they were desperately trying to fill space. I would have preferred write-ups of other nations and places with important concentrations of elves.
And the magical food section was my favorite article in the whole book. I guess for me it was one of the more unique topics to touch on, that hasn't been covered a zillion times before in other RPG books.

Oh, I agree that it was definitely original.

But I still would have preferred something about, say, the Mordant Spire Elves, the ex-capital now claimed by the drow, or proper write-ups for the three elven deities, which were given close to no space, which is a shame.


Estrosiath wrote:

I don't know... I thing one of the good things Paizo did about elves is end the proliferation of silly subraces. Now you just have elves and drow (and aquatic elves, but they are, by and large, normal elves that live underwater and use different weapons, not have different stats and racial traits). All other differences are cosmetic, which is fine by me.

But I have to say I miss the 2nd edition complete book of elves. That was a sourcebook about elves, with everything there was to know about them. I was expecting something more; the book did not really give me a sense of having learned more about the elves of Golarion.

And the magical food section... I mean. It's... Flavorful, but (again, to ME) it seemed like they were desperately trying to fill space. I would have preferred write-ups of other nations and places with important concentrations of elves.

And Mwangi wild elves. Still the sub-races persist.


3.5 Loyalist wrote:
And Mwangi wild elves. Still the sub-races persist.

But are they mechanically different, that's what matters to me.

I mean, we have more than half a dozen human subraces in Golarion that make total sense. Having a few cultural variants based on geography is fine — just as long as it doesn't become a different species statistically that exists solely for the purpose of people trying to jigger their stats into an optimal range.


What Lincoln said. I don't so much mind "sub-races" or other cultures, so much as I hated the fact that every single one of them had to have different stats and cater to one class. You could have the elven fighter who was a wild elf, the drow cleric, the star elf sorcerer, the high elf rogue and the gold elf wizard. It's like they wanted elves to always have the best stats modifiers for every class.

Don't get me wrong, I love elves. I'm a big fan. I just thought it was silly.

And Golarion's elves are great. They're not different on a genetic level, just a cultural one. Much better (imo).


Evil Lincoln wrote:
3.5 Loyalist wrote:
And Mwangi wild elves. Still the sub-races persist.

But are they mechanically different, that's what matters to me.

I mean, we have more than half a dozen human subraces in Golarion that make total sense. Having a few cultural variants based on geography is fine — just as long as it doesn't become a different species statistically that exists solely for the purpose of people trying to jigger their stats into an optimal range.

Gah! Yeah I've seen players try to do that so much. And this type will allow me to be a better ranger. I can start with a 22. As always the power-gaming is the problem.

Yeah more cultural work, less stat tailoring.


Will this book ever be reprinted?

Contributor

Seems doubtful since it was written under the 3.5 rules set. But an updated version would be cool!

Webstore Gninja Minion

We don't have plans to reprint or update this book at this time.


Ok. thanks. That's too bad.


its not costt effective imo to jsut reprint it, update it and amke an elven kingdoms of golarion, a 64 page spalt book of each elven stronghold goodness....

they're no known plans for taht either....

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