Pathfinder Module LB1: Tower of the Last Baron (OGL)

4.60/5 (based on 8 ratings)
Pathfinder Module LB1: Tower of the Last Baron (OGL)
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A Last Baron infiltration adventure for 5th-level characters.

After years of neutrality, the honeyed tongues and diabolical gifts of devil-worshiping ambassadors from Cheliax have finally convinced Baron Vendikon of Andoran to pledge his allegiance to the enemy. Now, as the baron’s conflicted subjects hastily fortify his position and a reluctant Andoren general marches on the tiny town of Piren’s Bluff, a few brave souls must infiltrate the tyrant’s stronghold and put an end to his treason before one man’s arrogance costs hundreds of innocent lives.

Tower of the Last Baron is compatible with the world’s most popular roleplaying game. Within you’ll find information on the lively and strategically important town of Piren’s Bluff, Baron Vendikon’s keep, and the strange beasts and loyal minions that aid the turncoat noble, as well as notes governing the town’s many spies and dissidents.

This adventure, written by fan favorite Stephen S. Greer, is set on the border between two nations in the Pathfinder Chronicles campaign setting, but can easily be set in any game world. It can be used on its own or combined with its sequel, Treasure of Chimera Cove, to create an even greater campaign arc.

Cover Art by Christian Pearce.

ISBN-13: 978-1-60125-102-2

Pathfinder Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. This Pathfinder Module includes four pre-made characters so players can jump right into the action, and full-color maps to enhance play.

Other Resources: This product is also available on the following platforms:

Archives of Nethys

Note: This product is part of the Pathfinder Adventure Subscription.

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PZO9513


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Average product rating:

4.60/5 (based on 8 ratings)

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Stop the Baron!

5/5

I really enjoyed reading this adventure, especially since the party has a goal to help save the republic of Andoran from the machinations of the baron and the Cheliaxians. Good party motivation!

I LOVED all the information given for the town and the different people who live there. There are many opportunities that can either help or hinder the party while on their quest like discovering Andoran agents, avoiding the barony spies, dodging patrols, finding the secret tunnel, dealing with the deadly alchemist, all good stuff.

The adversaries in the castle are varied and interesting, ranging from the baron's spies and conventional soldiers to the "gifts" from Cheliax. The Crepitus rocks!

My only gripes are some of the weak artwork and I wish there were more post-adventure details like in Conquest of Bloodsworn Vale. Perhaps Chimera Cove will cover this but I wish to see what else happens around the new Piren's Bluff.


Great Module

5/5

Outside of Crucible of Chaos, I found this to be the module in recent times. It is very open ended with a lot of room for flexibility. The adventure is also quite sensible and does not drag at all- so much of what happens depends on PC interactions and choices. Excellent effort; awesome cover art too!




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Dark Archive

We were playing 5e D&D rules and Detect Thoughts is kinda OP there. The guard was distracted because he was talking to one of the other PCs.


1 person marked this as a favorite.

You could just say that the guard's surface thoughts are "cheese ... I want cheese" and to remember the password he needs to focus really hard. There done, an easy way of cheesing the adventure averted. You're the GM, don't let the rules shackle you into situations you don't enjoy.

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