Azrael3886 |
Fellow Pathfinder enthusiasts, I could definitely use your help with my tweak to the invulnerable rager build. As you can see below, I am taking the typical build and trying to add in the Thunder and Fang feat from Varisia - Birthplace of Legends. My character concept is to be a Shoanti of the Shriikirri-Quah who has traveled all the way to Absolam to join the Pathfinder Society. This character is NOT intended to be played in society, but rather likely to be my character for a Shattered Star campaign. I am free to use pretty much whatever from official Paizo sources. This is what I've got.
Human Fighter 2 (Unbreakable Fighter) / Barbarian 18 (Invulnerable Rager & Urban Barbarian)
(Human Barbarian favored class option, Heart of the Fields alternative racial trait)
Attributes: (20 point buy)
STR 15 (+2 racial bonus, +1 at 4th, 8th, 12th, 16th and 20th)
INT 13
WIS 12
DEX 15
CON 14
CHA 7
Traits:
Defender of the Society (+1 AC when wearing medium or heavy armor)
Birthmark (+1 Will saves)
Feats: (1st 2 levels are taken in Unbreakable Fighter)
1st – Weapon Focus(Earth Breaker), Weapon Focus(Klar), Endurance, Diehard
2nd – Two-Weapon Fighting
3rd – Thunder and Fang
5th – Combat Reflexes
7th - Power Attack
9th - Combat Expertise
11th - Stalwart
13th - Improved Stalwart
15th - Extra Rage Power: Increased Damage Resistance
17th - Extra Rage Power: Increased Damage Resistance
19th - Extra Rage Power: Increased Damage Resistance
Rage Powers:
4th – Superstition
6th – Lesser Beast Totem
8th - Beast Totem
10th - Reckless Abandon
12th - Greater Beast Totem
14th - Come and Get Me
16th - Guarded Life
18th - Renewed Vigor
20th - Regenerative Vigor
My concerns are the delay in getting Power Attack and the delay of rage power progression by taking the Thunder and Fang feat, but I love both the concept of the feat as well as being able to keep the shield bonus when making and attack with the Klar. Optimization is not of the greatest importance as long as I get the idea to work well enough.
Please, let me know your opinions and/or suggestions on making this work.
Thanks in advanced!
Major_Blackhart |
Hmm, I think he's pretty good.
He's feat heavy, not a lot of room for maneuvering, but overall seems solid on the feat side.
Greater Beast Totem might come into play a bit later. Isn't it based off of Barbarian level and not character level? If that's the case, I'd say get Reckless Abandon earlier so you can combine it with TWF and Power Attack.
Azrael3886 |
Hmm, I think he's pretty good.
He's feat heavy, not a lot of room for maneuvering, but overall seems solid on the feat side.
Greater Beast Totem might come into play a bit later. Isn't it based off of Barbarian level and not character level? If that's the case, I'd say get Reckless Abandon earlier so you can combine it with TWF and Power Attack.
Yeah, requires Barbarian level 10. So the earliest I can take it is at level 12 where I have it.
You have a point about Reckless Abandon. I suppose I will just move it up after Superstition and push lesser beast totem and beast totem back a tad. Its effectively just natural armor. Not likely to be using claws unless I am disarmed for some reason.
TheKingsportCockroach |
I really think you're better off just sword n' boarding or two handing it. All you're really getting out of it is an off hand attack and a -2 penalty to all your attacks and a big damage decrease from str&1/2 from your main hand.
If you're sword n' boarding, 1d8 isn't that big of a decrease from 2d6. You'll do slightly less damage, but you'll do that slighty less damage 10% more often because you're not dealing with that -2 from twf.
If you really want to use a giant hammer in one hand though you could always go alchemist 2 and get a tentacle or extra arm. If you do the tentacle thing just say its integrated in your first arm so you have a sweet mutant arm. Then you get to use a shield AND have str and a half. Also a bunch of cool alchemist stuff.