Hello there St. Louis, my name is Michael. The majority of our group has been together about 2 years, and for the last 12 months we have been making our way through the Rise of the Runelords AP. Currently, we are approaching the end of Chapter 4, and the party is level 12. One of our players is leaving the group dropping the party to three members. The current characters are: Human Samurai w/Arcane Trickster/Ninja Cohort
We are looking for a player to fill the departing character's spot. The group ranges in age from late 20s to early 40s. We are all casual gamers with lives, but we make the effort to try and meet bi-weekly. Games take place every other Friday from 530pm to whenever(usually around 10). When RL commitments interfere with games, we occasionally meet on a Saturday afternoon from 11am to 4pm(ish). Our next game will take place June 13th, and while normally our following games would take place June 27th and July 11th, a number of conflicts push our the next game to July 25th. Be assure that this is rare. We have never gone so long without a game session before in 15 months time for this campaign. I host game nights in my home. I and two other players live near the St. John area(St Charles Rock Rd & Hwy170). Our third player is down south near Ronnies, and we have held games there once and a while. None of us are smokers, but I have two dogs and a cat(all small breeds). Once everyone is here, they are good at chilling out. This is my first time as GM of an actual campaign, and so far the group is having a good time. Our style leans more towards combat heavy than roleplay, but we try to mix it in. We have every intention of completing the RotR AP, and when we do, we will switch GMs and probably start Shattered Star. Like I said we are casual players. We aren't min/maxers, and were just looking to have fun. Our newcomer is welcome to play what they prefer, but a full arcane caster is what the group is losing. Characters are 20pt ability buy, 2 traits, must be non-evil(no trolls or jerks please), race may be core or featured, and everything must come from Paizo published material(no 3rd party stuff, its just easier on me). I only ask: no summoners and no drow. If you are interested or if you have any questions, please post here or e-mail me at: mistergreen06@hotmail.com Michael
Hello there St. Louis, my name is Michael. The majority of our group has been together about 2 years, and for the last 12 months we have been making our way through the Rise of the Runelords AP. Currently, we are approaching the end of Chapter 4, and the party is level 12. One of our players is leaving the group dropping the party to three members. The current characters are: Human Samurai w/Arcane Trickster/Ninja Cohort
We are looking for a player to fill the departing character's spot. The group ranges in age from late 20s to early 40s. We are all casual gamers with lives, but we make the effort to try and meet bi-weekly. Games take place every other Friday from 530pm to whenever(usually around 10). When RL commitments interfere with games, we occasionally meet on a Saturday afternoon from 11am to 4pm(ish). Our next games are to be Saturday May 3rd from 11-4, followed by Friday May 16th and May 30th from 530-10. I host game nights in my home, and we usually try to take turns buying dinner for the night. I and two other players live near the St. John area(St Charles Rock Rd & Hwy170). Our third player is down south near Ronnies, and we have held games there once and a while. None of us are smokers, but I have two dogs and a cat(all small breeds). Once everyone is here, they are good at chilling out. This is my first time as GM of an actual campaign, and so far the group is having a good time. Our style leans more towards combat heavy than roleplay, but we try to mix it in. We have every intention of completing the RotR AP, and when we do, we will switch GMs and probably start Shattered Star. Like I said we are casual players. We aren't min/maxers, and were just looking to have fun. Our newcomer is welcome to play what they prefer, but a full arcane caster is what the group is losing. Characters are 20pt ability buy, 2 traits, must be non-evil(no trolls or jerks please), race may be core or featured, and everything must come from Paizo published material(no 3rd party stuff, its just easier on me). I only ask: no summoners and no drow. If you are interested or if you have any questions, please post here or e-mail me at: mistergreen06@hotmail.com Michael
I will be GM for a RotR game of 5 players on a 15pt ability buy. SO far I think we might have: Alchemist(Vivisectionist)
Should we be ok without a full caster? What about healing? Three of those spell lists have healing spells. Does anyone have input on what might be an ideal 5th player's class?
Major_Blackhart wrote:
Yeah, requires Barbarian level 10. So the earliest I can take it is at level 12 where I have it. You have a point about Reckless Abandon. I suppose I will just move it up after Superstition and push lesser beast totem and beast totem back a tad. Its effectively just natural armor. Not likely to be using claws unless I am disarmed for some reason.
Fellow Pathfinder enthusiasts, I could definitely use your help with my tweak to the invulnerable rager build. As you can see below, I am taking the typical build and trying to add in the Thunder and Fang feat from Varisia - Birthplace of Legends. My character concept is to be a Shoanti of the Shriikirri-Quah who has traveled all the way to Absolam to join the Pathfinder Society. This character is NOT intended to be played in society, but rather likely to be my character for a Shattered Star campaign. I am free to use pretty much whatever from official Paizo sources. This is what I've got. Tomeht Earth Hammer:
Human Fighter 2 (Unbreakable Fighter) / Barbarian 18 (Invulnerable Rager & Urban Barbarian) (Human Barbarian favored class option, Heart of the Fields alternative racial trait) Attributes: (20 point buy)
Traits:
Feats: (1st 2 levels are taken in Unbreakable Fighter)
Rage Powers:
My concerns are the delay in getting Power Attack and the delay of rage power progression by taking the Thunder and Fang feat, but I love both the concept of the feat as well as being able to keep the shield bonus when making and attack with the Klar. Optimization is not of the greatest importance as long as I get the idea to work well enough. Please, let me know your opinions and/or suggestions on making this work. Thanks in advanced!
I'm currently GM for a party that has just finished chapter 3 and are currently making their way back to Sandpoint. A couple months ago, one of my players picked up Mythic Adventures book, so his obvious question was "Is there any way I can use mythic rules for my character?". My straight up answer was no at the time. The party already runs with a 20pt buy, and I have upped the loot found just a smidgen. They would just tear the AP up, and I really don't want to invest the time to adjust CRs or make mythic additions for an entire AP. Well, it just so happens that while I was prepping for chapter 4 and 5, I was reading through several messageboards and more than a few GMs expressed that the runforged weapons were "so what" and not that crucial to their BBEG fight at the end of the AP. I wanted to make there be more of a pay off for going through runeforge other than XP. I came up with the following. Alternative Runeforged Weapons:
A runforged weapon carried grants the following: - The runeforged weapon can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. Each day, the weapon can be drawn upon to expend up to 3 rune power.
Arcana
Arms
Shield
Divinity
Leader
Guile
Experience
With this, I intend to mythic up chapter 6 appropriately as well as the previously mentioned BBEG. That way, I can cater to my players, use some creativity, and minimize the time investment. Hopefully, it won't blow up in my face. I would be interested to know if anyone has any thoughts that could polish this enough to make it game ready for the end of chapter 5.
Personally, I think all of the party suspicion can be leveraged to work to your favor. Tension is a great way to keep players interested and hungry for more. Give em a sweet roller coaster ride. Pacing can be quite important. If you are truly concerned for how slow your players are progressing, first I would ask "Is everyone having fun and enjoying themselves?" Some people greatly enjoy planning and puzzling solutions as opposed to just kicking in the door. I would hesitate to steal this away from them unless it is taking away from the game. It could also be the case the players are just new and not confident in the abilities. They need to find their groove so to speak. If they are strangers, they may still be feeling each other out. If you would like to push things along, remember as the GM you control not only monsters in combat, but the very world itself at all times. Use your town NPCs when appropriate. Example - while the party is discussing strategy have a town busy body approach to inquire what all the arguing and commotion is about. Or, while the group is discussing options, grant everyone a perception check to notice the curtain in the nearest window rustle. You can be subtle enough to make it seemed planned instead of railroady. The idea is not to force the group into immediate action but to let your players know there can be consequences for inaction. Let the baddies get the drop on your conspicuous fellows.
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