Cover Date Jan 2005
Shipped
to Subscribers
23 Nov 2004
Appeared
on Newsstands
14 Dec 2004
This issue presents the first of four eight-panel poster maps of the World of Greyhawk, one of D&D's most beloved campaign settings. This first quadrant unveils (among others) the location of the Lost Caverns of Tsojcanth, the expanse of the Land of Black Ice, much of the demon-haunted lands of Iuz, and the expansive Vesve Forest, the location featured in this month's adventure, "Throne of Iuz." Also in this issue, our regular columns "Dungeoncraft" and the Campaign Workbook offer more helpful suggestions for your game, including a new Critical Threat. Plus, a new Wil Save, "Mt. Zogon," "Portent," "Downer," and these three adventures:
Box of Flumph
by Tim Hitchcock
It had to happen. Of all the creatures in the history of Dungeons & Dragons, the lowly flumph has perhaps the worst reputation. Can Tim Hitchcock and the Dungeon staff revive this lovable loser in a way that won't fill Prison Mail with hate mail? Drop by and see! A D&D adventure for 1st-level characters.
Shadow of the Abyss
by Greg A. Vaughan
On the trail of Ilkharis, frost giant cleric of Kostchtchie and pawn of the Malgoth, the PCs venture out of Istivin to a mountain border fort inhabited by giants and a nasty blue dragon. Part Two of the Istivin: City of Shadows campaign arc. A D&D adventure for 11th-level characters.
Throne of Iuz
by John Simcoe
At the heart of the Vesve Forest lies the warped, twisted region of deadly bogs, acidic gasses, and treacherous terrain known as the Defiled Glades. And from these glades comes King Bog One-eye, a titanic toad gifted with an appetite for destruction and the intelligence to carry it out by none other than Iuz himself, one of the greatest villains from the World of Greyhawk. A D&D adventure for 14th-level characters.
Product Availability
Unavailable
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
I know this issue is out-of-print, so this might be a silly question, but do you have any more of the Greyhawk map that came bundled with 118? I'd pay full cover price just for the map, which I recently took off the wall and now has a large espresso stain...
I know this issue is out-of-print, so this might be a silly question, but do you have any more of the Greyhawk map that came bundled with 118? I'd pay full cover price just for the map, which I recently took off the wall and now has a large espresso stain...
We may actually have some more copies in the warehouse. I will try to remember to look when I am back in the office.
I found some extra maps from Dungeon 118 and I put them up for sale here. The other parts of the Greyhawk world map can still be bought when you get copies of issues 119 to 121 of Dungeon.
You are so eeevil! This very post made me ordering a complete set of the map again, even though I already own one :-) Honestly, the whole map for under 10 bucks is so cheap I could not resist. Now, if only the awful postage prices would be lower, I would have ordered even more stuff from the sales... (I know you can do nothing about it, I´m just whining)
If I have the appropriate software, could I extract the individual maps and put them together as one?
I don't see why not...
I typically pull PDFs into Photoshop to extract the images. Often, purchased PDFs are password protected, prohibiting me from doing so.
Well, that would not be "appropriate software" then. Adobe Reader 8 or earlier will do the job, though. (For some reason, Adobe stopped allowing image extraction in Reader 9.) I'm sure there are other tools, too. Once you get the images out of Reader, Photoshop would be a *very* appropriate tool to assemble them.
Yes, I did. It really challenged the players to encounter blatantly monstrous foes that were good, and most of all, nonhumanoid. The sorcerer of that campaign ended up 'adopting' one of the Flumphs that had the courage to brave the outside world.
Nothing makes the players Facepalm like all their efforts against the Grand High Cleric of Vecna failing due to his spell resistance and the Flumph companion floats over and squirts oil at his face. Cleric stumbles back and falls off the platform to a messy death.
I still laugh at the memories of a collective facepalm from the players.