Interested in Writing?


Gamer Life General Discussion


Might be a total and complete shot in the dark here, but I've been getting the itch to write an adventure/module/anything and the task is quite daunting when you're all by yourself.

Are there any fellow GMs on here that would be down for some collaboration and creation?

I always have a few interesting ideas knocking around and I figure you may as well.


What do you have in mind?


I could also be very interested in this depending on what you have in mind.


No explicit length in mind, juggling between creating an interesting setting and an adventure set in it perhaps. Adventures are always fun. I always shoot low to start, no sense planning an entire adventure path quite yet.


Sounds like a fun project. This one is interested.


Dotting for Interest. Don't know if I would be able to contribute, but I'd like to find out.


A few ideas for everyone:

Idea #1
A good old fashioned horror focused adventure. The hero's have come to a frontier region , all desperate for coin and redemption.

This frontier is cursed, haunted... abandoned by the gods. Can the PCs work together and repel the monstrous forces from these lands.

I'm sensing a Kingmaker meets Carrion Crown type thing. The PCs restore and protect the village communities, all the while delving into the cursed wilderness, hex grid exploration style.

Savage beasts, grisly undead, fiendish cultists, unexplained phenomena...

Idea #2
Hordes of ferocious humanoids rampage through the lands, at the behest of their draconic masters. Reminiscent of the good old Red Hand of Doom module, the PCs will wage a war against what may be a nigh unstoppable army.

Will they able to persuade the kingdoms of man, elf and dwarf to ally in these dark times?

Will they able to to turn the ragtag bands of commoners into an army worthy of glory in combat?

And what of the dragon's true purpose?

Alternate Idea #2
Same war-time campaign idea, except we can have completely different foes:


  • Undead forces
  • Elemental forces
  • Constructs
  • Planar crossing superhumans!

Idea #3+ - The Crazy but Oh-So Amazing Ones


  • Kingmaker... IN SPACE
  • Time Travelers!
  • A race to recover a fallen god's remains so as to ascend into a god.
  • Wars between heaven and hell.
  • The End Times have come, can the PCs stop it in time!?

Silver Crusade

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Idea 3- requires 1 player play someone named rocket, the other someone named groot.


I had an idea for a campaign once based on Superior Technology Humans invading. First scenario, they are hired to clean out a bunch of goblins that have returned to their old haunts in the sewers, but the goblins have a strange bit of technology (an antigrav disc) which they have jury-rigged into a rocketeer attack system that crashes as often as succeeds.

Second scenario, they are hired to track down the source of this artefact. They eventually discover that it was looted from these invaders, passed around a bit and then stolen by the Goblins from a Merchant. The goblins felt that with the magic artefact they could reclaim their home in the sewers.


I was actually working on an idea a while back that I had totally forgotten about (sickness messes with your memory a little), but I dubbed it "Machinations of The Bard" and I still have the notes here.

Short version: the PCs attend a a new play called "Cardenio" penned by a now missing playwright. It turns out, the play has cursed some of its actors into believing they are the actual characters, and one of them leads the group on a flight to the top of the theater in hopes of preventing the grisly finale.

From there, they investigate and find the play is penned by some fellow calling himself "The Bard", perhaps better known as one William Shakespeare, and is imbued with incredible magic properties. They are sucked into a series of adventures within plays written by The Bard, and come out the other side in a city called London. The adventure basically takes the PCs on an adventure through various stories, coming out in the "real world" and intent on defeating English's greatest poet and writer.

General Adventure Outline:
Part 1: Curtain Call - The PCs are drawn into a play gone wrong, when the actors of a local theater are hypnotized into believing they are the characters they're playing. The source of the manipulation is a strange, unfinished play found in a library in Absalom. Can the PCs snap the actors out of their trances before the gruesome finale of the play comes to pass?

Part 2: Between the Lines - The cursed play is found to have an incredible amount of magical energy, designed specifically to create pocket dimensions that act as prisons for their occupants. Even worse, there are more like it, and the PCs venture into one of these worlds to free its captives. Forced to relive the same story over and over, the PCs' only hope is to prevent the dark endings of these tales, before they too are caught in the magic of these scripts.

Part 3: Toil and Trouble - As the PCs leap between storybook worlds, they find that not all the stories end in tragedy. But even these fragile happy endings are threatened when various characters seek to destroy their penned prisons and take revenge on the man they all blame for their ensnarement, an individual known simply as "The Bard." Only the PCs can hope to protect the peace within these happy tales, and find a way to reach the enigmatic author himself.

Part 4: From Storm to Street - At last, the PCs find aid in the form of a mighty wizard named Prospero, who explains who The Bard is and how to put an end to his theatrical tyranny. Content to stay in his personal story, the PCs finally make their way out of the fairytale world, only to find themselves in a stranger one. The PCs must search the streets of the busy town of London to find and stop The Bard once and for all.

Part 5: The Burning Stage - Finally cornering The Bard in his own theater, the PCs must find a way to put an end to the magic author's schemes before he strikes again. Faced with a showdown of figures from another world, The Bard draws the PCs into a stage show unlike any other, thrilling his audience with the final clash between heroes of two different worlds.

I guess something like this would fall under Idea #3, but I enjoyed Rasputin Must Die! and thought 'I wonder if there are any other big historical characters that players could kill with magic and swords', and for someone so prolific and mysterious as Shakespeare, he seems like a logical fit.

Point is, I'd be up for some writing, and if you'd like the skeleton of a good story, I've got one mostly drawn up already. :)


I really love both these ideas, and CaptainFord, you seem to really have a well developed thing going on there.

Would the Machinations of the Bard be a single adventure, akin to a module? What levels would you imagine it to be?

Gavmania, I actually like that idea, sort of humans from the future visit the past?


My intent for Machinations of The Bard was for it to be a full-fledged AP. Going from level 1 to 20 (or however high I could make it). Point is, it went to high levels. Each part goes through roughly 3-4 levels, and I was planning on including bonuses for things like performance combat, considering it's all about putting on a good show.


A full fledged AP is a bit too much I'd imagine to ask for at this point, and I don't see making your idea into something less than it could be.

I could see it requiring a good amount of research into Shakespearian history too.

I think at this point, I'm aiming for perhaps just a single adventure.

Your idea is amazing however.

Silver Crusade

I have a concept for a 3-20+ campaign I've been working on the past years


Of course. Glad to hear the idea has some interest and potential, though!

Now, if you're looking for more single adventure types, I had ideas for a few staring kobolds, along with some haunted house adventures, one for a western, and a few other things. (I have too much imagination for my own good at times.)


I'll be honest, I'd love to do a full fledged AP. It'd be the best thing I could ever hope for. But realistically, I'd find it very hard to complete at this moment in time.

Feel free to elaborate some ideas like I did earlier. At this point we're just shooting ideas around.

Silver Crusade

TL:DR rundown of my idea:

Basically, you have one large continent, separated from another by a magical sea rift, you are part of an order dedicated to eradicating evil, however the balance of powers are shifting and it is up to the PCs to keep darkness from overtaking all

The World-

SO, the world will be a mixture of Golarian, and my own insane one. There are 2 kingdoms in the old world (where you are at) The Kingdom of Azora, and the Kingdom of Gourua. The second kingdom is an Orc, goblin, etc. place. Neither kingdom is at war, so travelers between the two, while rare, are plausible. Azora is a strange kingdom, its laws are made and enforced by the Order of Dawn. An order of all followers of the goodly gods that came together to bring about peace and the betterment of all. While there are nobles, and even a king, the balance of power is held at around a 30/70, in favor of the order. Though lately there political power, and there power in general has begun to wane.
There are several smaller city states that have little relevance in the world, some are evil, most are neutral or good in general. A great Sea storm caused in the aftermath of the Great war (referenced later) keeps the new and old worlds separated.

.

The great war- countless centuries ago, a dread wizard by the name of Morzarath formed an army of undeath the likes of which had never been seen, or thought of. It marched across the old world, slaying anyone and anything in its path, growing ever more as it did so. The Order of Dawn was created to lead the fight against the Dread necromancer, now turned Dread Lich. As the war waged on, it appeared to become ever more hopeless, as each battle, the dead from the goodly folk were taken and added to the seemingly endless ranks of the undead horde, Champions of the people fell to the might of the Necromancers commands, powerful grave knights, death knights, even vampires older than the night. When hope seemed lost, a warrior arose, young, full of golden energy, he had the wings of an angel. It was behind this hero, and his compatriots that the order rallied, and in one final all or nothing assault against the Necromancers Castle. With arcane energy reaching epic scales, and deaths to numerous to count, the golden warrior slew the Lich in his own domain. without the Lich the horde splintered, and was hunted down piece by piece. Pockets of resistance remained for a while, lead by the generals of the Necromancer's army. In the aftermath of the great battle, a rift was torn across the sea, cutting off the old world from the new, and the Valiant hero was never seen again. Now, the Order has once again become pressed, the long peace lulling the people into security, will they discover the rising darkness in time? Or will the dawn finally fall, and the light fade away into dark?

Where you come in-
You have come from all corners of the kingdom of Azora, From many walks off life. Whether you came intentionally with pure intent and good heart, or found your calling along the way does not matter. You for some reason or another, joined the order of the new Dawn. An order of the goodly gods formed to combat the evils that would otherwise rule this land. Whether you joined because you have seen the hidden evils in the shadows of the land and wish to protect the people, for a profit for yourself, to atone for your past sins, or just to purely aid the good people of the land, is known only to you.
Yet, as of late fewer questing knights have returned from their missions, less and less come to join this noble cause each year. Dissent grows amidst the metropolis that is the city of Spero, A city that grew around the temple of the order in the years during and after the Great War. Whispers of evil powers growing in the mountains, and deep woods of the land spread. A rumor dismissed by many of the ranking knights and priestesses is that the evil cults are working in unison. They dismiss these partly in hopes that it is false, for the only reason the War was won is due to the divided nature of evil and chaos. You are one of the few who have answered the call of the order in these times. The tales of the war those many years ago are but that to most today, peace has brought about a false security to many and many believe that their lives will not be changed. It may be so, if the precious few who stand within the order against the gathering darkness can prevail. But hope is thin, the ancient powers of the great masters have withered with time, many weapons and relics of the war are lost or forgotten. The order is all that stands between the people, both good and bad, of the land and a fate worse than death.
SO! if you have read this far then you must be interested, now I will cut to the good stuff!


Some good ideas there rorek, but again that's a whole massive idea that sounds a lot bigger than a single adventure.

How about just a small level 1-2 module? A few encounters, some roleplaying opportunities, some oddball encounters, a trap or two?

A fun little exercise in roleplaying writing.


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Starlit wrote:

Might be a total and complete shot in the dark here, but I've been getting the itch to write an adventure/module/anything and the task is quite daunting when you're all by yourself.

Are there any fellow GMs on here that would be down for some collaboration and creation?

I always have a few interesting ideas knocking around and I figure you may as well.

I would be willing to chip in.

Check out gaming site for ideas about what I could help out with.


Starlit wrote:

Some good ideas there rorek, but again that's a whole massive idea that sounds a lot bigger than a single adventure.

How about just a small level 1-2 module? A few encounters, some roleplaying opportunities, some oddball encounters, a trap or two?

A fun little exercise in roleplaying writing.

Aww... I was going to suggest using Dawn of Worlds to create the landmass/history of it... Oh well...

I would be interested in helping out though. What do you others have in mind then?


I have an idea, similar to one of yours...I'd be fully willing to share details on my idea to help you write it as a joint project for making a campaign and possibly submitting it to Paizo directly for publishing...If that's the route you wish to go.
My idea has been play tested...I've worked on it for about 10 years. I never got around to publishing it, and if you are willing to help me work it out into a publishable product, I'll be happy to make modifications as per your suggestions and share the project in every way. If you aren't interested, I'd still be glad to offer my 20+ years RPG experience in helping you write up your projects into the medium you wish to complete.


The easiest way to do this is to set up a plan for the writing and allocate different writers aspects of that, e.g. design of npcs, tactical encounters, location description, etc and allocate one person to have editorial control (O.P.?)

Start small and build according to your plan, then edit and repeat.

G

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