Who wants some zombie pregens?


Homebrew and House Rules


Ask and ye shall receive. I've been watching ABCs The Walking Dead lately, and it's got me in the mood to do something with zombies. I'm bored with all my work trying to make a campaign setting, and just want to do something simple and fun. Like zombifying stuff. I've got my copy of the Bestiary ready, so post anything (Animals, fey, monstrous humanoids, magical beasts, outsiders [Zombie demons. Throw that at your PCs. Angels if you just want to be mean.], high level characters. Anything you can think of, really. I really want to zombify some non-humanoids, but if you give me humanoids I'll zombify them.). I'm about to go to bed, but I'll check back tomorrow and zombify whatever's posted here.


Nobody wants a pregen? You sure?


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Zombie Bulette?

or worse a Zombie Xenarth(demon Bulette)


Gotcha. On it.

Zombie Housecat:
ZOMBIE CAT CR 1/4
XP 100
NE Tiny undead
Init +1; Senses low-light vision, scent

DEFENSE
AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 7 (1d8+3)
Fort +0, Ref +1, Will +3
DR 5/slashing Immune Undead Traits

OFFENSE
Speed 30 ft.
Melee 2 claws -3 (1d2–3), bite +4 (1d3–3), slam -3 (1d2-3)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 5, Dex 13, Con -, Int -, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Toughness
Special Qualities Staggered

FAST ZOMBIE CAT CR 1/4
XP 100
NE Tiny undead
Init +2; Senses low-light vision, scent

DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 7 (1d8+3)
Fort +0, Ref +2, Will +3
Immune Undead Traits

OFFENSE
Speed 40 ft.
Melee 2 claws -3 (1d2–3), bite +4 (1d3–3), slam -3 (1d2-3)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 5, Dex 15, Con -, Int -, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 7 (10 vs. trip)
Feats Toughness

SPECIAL ABILITIES
Quick Strikes

PLAGUE ZOMBIE CAT CR 1/4
XP 100
NE Tiny undead
Init +1; Senses low-light vision, scent

DEFENSE
AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 7 (1d8+3)
Fort +0, Ref +1, Will +3
Immune Undead Traits

OFFENSE
Speed 30 ft.
Melee 2 claws -3 (1d2–3), bite +4 (1d3–3), slam -3 (1d2-3)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 5, Dex 13, Con -, Int -, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Toughness
Special Qualities Staggered

SPECIAL ABILITIES
Death Burst
Disease

Scarab Sages

Zombie Gorilla?


Anyone who wants plague or fast zombies, please specify, and I'll add that to the pregen. Otherwise, I just use standard zombies.

I wasn't able to find the stats for the Xenarth in the Pathfinder SRD. All I found was a paragraph in the main Bulette entry explaining what they are.

Zombie Bulette:
Zombie Bulette CR 5
XP 1,600
NE Huge undead Init +1; Senses darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.

DEFENSE
AC 13, touch 13, flat-footed 12 (+1 Dex, +4 natural, –2 size)
hp 51 (12d8+3)
Fort +4, Ref +5, Will +8
DR 5/Slashing Immune Undead

OFFENSE
Speed 40 ft., burrow 20 ft.
Melee bite +15 (2d8+10/19–20), 2 claws +14 (2d6+7). slam +16 (1d8 +1)
Space 15 ft.; Reach 10 ft.
Special Attacks savage bite

STATISTICS
Str 25, Dex 13, Con -, Int -, Wis 10, Cha 10
Base Atk +9; CMB +17; CMD 27 (32 vs. trip)
Feats Toughness

SPECIAL ABILITIES
Savage Bite
Staggered


I forgot to add DR and immunities to the Bulette. I have fixed that mistake.

Zombie Gorilla:
Zombie Gorilla CR 2
XP 600
NE Large undead
Init +1; Senses low-light vision, scent

DEFENSE
AC 13, touch 10, flat-footed 12; (+1 Dex, +3 natural, –1 size)
hp 23 (5d8+3)
Fort +1, Ref +2, Will +4
DR 5/slashing Immune Undead

OFFENSE
Speed 30 ft., climb 30 ft.
Melee 2 slams +5 (1d6+3)
Space 10 ft.; Reach 10 ft.

STATISTICS
Str 17, Dex 13, Con -, Int -, Wis 10, Cha 10
Base Atk +3; CMB +7; CMD 18
Feats Toughness

SPECIAL QUALITIES
Staggered


On the Pathfinder SRD Gorilla page there is a section stating that a real life gorilla would have 27 strength in game terms. I decided to zombify this Gorilla, too. I gave it +1 CR because of the accuracy and damage increase.

Realistic Zombie Gorilla:
Realistic Zombie Gorilla CR 3
XP 800
NE Large undead
Init +1; Senses low-light vision, scent

DEFENSE
AC 13, touch 10, flat-footed 12; (+1 Dex, +3 natural, –1 size)
hp 23 (5d8+3)
Fort +1, Ref +2, Will +4
DR 5/slashing Immune Undead

OFFENSE
Speed 30 ft., climb 30 ft.
Melee 2 slams +11 (1d6+11)
Space 10 ft.; Reach 10 ft.

STATISTICS
Str 29, Dex 13, Con 14, Int 2, Wis 12, Cha 7
Base Atk +3; CMB +13; CMD 24
Feats Toughness

SPECIAL QUALITIES
Staggered


Zombie T-Rex:
ZOMBIE TYRANNOSAURUS REX CR 8
XP 4,800
NE Gargantuan undead
Init +0; Senses low-light vision, scent

DEFENSE
AC 13, touch 6, flat-footed 13 (+7 natural, –4 size)
hp 99 (24d8 +3)
Fort +8, Ref +8, Will +14

OFFENSE
Speed 40 ft.
Melee bite +26 (4d6+24/19–20), slam +26 (2d6+12)
Space 20 ft.; Reach 20 ft.

STATISTICS
Str 34, Dex 11, Con -, Int -, Wis 10, Cha 10
Base Atk +18; CMB +34 (+38 grapple); CMD 44
Feats Toughness

SPECIAL QUALITIES
Staggered
Powerful Bite


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

dotting for usefulness in current campaign


Zombie Oozees!!!!


Vuvu wrote:
Zombie Oozees!!!!

Necrotic Carnivorous Blob:
NECROTIC CARNIVOROUS BLOB CR 9

XP 6,400
N Colossal undead
Init -1; Senses blindsight 60 ft., tremorsense 120 ft.

DEFENSE
AC 1, touch 1, flat-footed 1 (–8 size, -1 dex)
hp 107 (26d8+3)
Fort +8, Ref +7, Will +15
DR 10/–; Immune acid, ooze traits; undead traits

OFFENSE
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee slam +25 (8d6+20)
Space 30 ft.; Reach 30 ft.

STATISTICS
Str 38, Dex 9, Con -, Int -, Wis 10, Cha 10
Base Atk +19; CMB +41 (+45 grapple); CMD 50* (can’t be tripped)
Feats Toughness

SPECIAL QUALITIES
Staggered

Any other oozes you would like zombified?

I should warn you that this particular zombie is not RAW compliant. This is because I let it keep the ooze traits, as it makes sense that they would continue to function in undeath. Being a zombie shouldn't make it vulnerable to critical hits. I also let it keep it's ooze damage reduction, for the same reason. Undead or not, it's still a blob. The zombie DR wouldn't make sense in this particular case. A zombie ooze seems to me to be something that would be very different than other zombies, so I think going against the RAW in this case is justified.


nothing in particular. I just thought it would be great to have it!

How about some kind of zombie, celestial or angel


Vuvu wrote:

nothing in particular. I just thought it would be great to have it!

How about some kind of zombie, celestial or angel

Gotcha. I'll have it some time later today.


Zombie Ogre and Zombie Goblins please.


Combatbunny wrote:
Zombie Ogre and Zombie Goblins please.

On it. Celestial, Ogre, and Goblin coming up.


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The zombie Celestials are ready.

Zombie Hound Archon:
ZOMBIE HOUND ARCHON CR 3
XP 800
NE Medium extraplanar undead
Init -1; Senses darkvision 60 ft., low-light vision, scent

DEFENSE
AC 11, touch 9, flat-footed 12 (+2 natural; -1 dex)
hp 31 (7d8+3)
Fort +2, Ref +1, Will +5
DR 5/slashing Immune Undead

OFFENSE
Speed 40 ft.
Melee bite +8 (1d8+3), slam +8 (1d6+1) or mwk greatsword +9/+4 (2d6+3), bite +3 (1d8+2)

STATISTICS
Str 17, Dex 8, Con -, Int -, Wis 10, Cha 10
Base Atk +5; CMB +8; CMD 17
Feats Toughness

SPECIAL ABILITIES
Staggered


Zombie Angel (Movanic Deva):
ZOMBIE ANGEL (MOVANIC DEVA) CR 6
XP 2,400
NE Medium Extraplanar Undead
Init +7; Senses darkvision 60 ft., low-light vision

DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 55 (13d8+3)
Fort +4, Ref +6, Will +8;
DR 5/Slashing Immune Undead

OFFENSE
Speed 40 ft., fly 60 ft. (clumsy)
Melee +1 flaming greatsword +15/+10 (2d6+8 plus 1d6 fire), slam +9 (1d6+2)

STATISTICS
Str 21, Dex 15, Con -, Int -, Wis 10, Cha 10
Base Atk +9; CMB +14; CMD 26
Feats Toughness

SPECIAL ABILITIES
Staggered

Working on Ogre and Goblin now.


Ready.

Zombie Goblin:
ZOMBIE GOBLIN CR 1/2
XP 200
NE Small undead
Init +1; Senses darkvision 60 ft

DEFENSE
AC 15, touch 12, flat-footed 14 (+2 armor, +1 Dex, +1 shield, +1 size)
hp 11 (2d8+3)
Fort +0, Ref +1, Will +3
DR 5/Slashing Immune Undead

OFFENSE
Speed 30 ft.
Melee short sword +2 (1d4/19–20), slam -2 (1d4+1)
Ranged short bow +3 (1d4/×3)

STATISTICS
Str 13, Dex 13, Con -, Int -, Wis 10, Cha 10
Base Atk +1; CMB +1; CMD 12
Feats Toughness

SPECIAL QUALITIES
Staggered


Zombie Ogre:
Zombie Ogre CR 2
XP 600
NE Large Undead
Init –2; Senses darkvision 60 ft., low-light vision

DEFENSE
AC 14, touch 7, flat-footed 16 (+4 armor, –2 Dex, +3 natural, –1 size)
hp 27 (6d8+3)
Fort +2, Ref +0, Will +5
DR 5/Slashing Immune Undead

OFFENSE
Speed 30 ft. (40 ft. base)
Melee greatclub +9 (2d8+9) , slam +4 (1d8+3)
Ranged javelin +0 (1d8+6)
Space 10 ft.; Reach 10 ft.

STATISTICS
Str 23, Dex 6, Con -, Int -, Wis 10, Cha 10
Base Atk +4; CMB +11; CMD 19
Feats Toughness

SPECIAL QUALITIES
Staggered


Zombie half-dragon giants.


darth_borehd wrote:

Zombie half-dragon giants.

Any specific giant and dragon type combination?

Liberty's Edge

Zombie Lv 1 Fighter pregen released by paizo, as well as all the other pregens (including ninja/gunslinger/samurai)


Rolfcopter wrote:
Zombie Lv 1 Fighter pregen released by paizo, as well as all the other pregens (including ninja/gunslinger/samurai)

Could I get links to the pregens? How many are there? You do know they will lose their class levels, right?


Ou! Zombie Giant Octopus!! :D (Pretty please?)

I'm really fond of the idea of zombie plant combinations...
The Vegepigmy totally enticed me, I kept wishing they'd added other types of zombie like plants - since you've been researching zombies, perhaps you know - is there another sort of plant zombie like the vegepigmy?

Love to see (have? :D) a cloud giant, or storm giant, zombie... That's enough to make some players mess their duds. XD


Lieutenant Addington wrote:
darth_borehd wrote:

Zombie half-dragon giants.

Any specific giant and dragon type combination?

Storm Giant and Red Dragon.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I think the HP is wrong on most of them with more than 3 HD

Toughness wrote:


You gain +3 hit points. For every Hit Die you
possess beyond 3, you gain an additional +1 hit point. If you
have more than 3 Hit Dice, you gain +1 hit points whenever
you gain a Hit Die (such as when you gain a level).

You're missing 3 on the ogre, 10 on the deva, 4 on the hound archon, 23 on the blob, 21 on the t-rex, 2 on the gorilla, 9 on the bulette unless my reading comprehension skills were taken out back and shot

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