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Organized Play Member. 20 posts (21 including aliases). 1 review. No lists. No wishlists. 17 Organized Play characters.


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Liberty's Edge

Jeraa wrote:
Quote:
You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. If you roll a 10 or higher on your check, the character you're helping gets a +2 bonus on his or her check. (You can't take 10 on a skill check to aid another.) In many cases, a character's help won't be beneficial, or only a limited number of characters can help at once.
You aren't just rolling a d20. You are making a skill check against a DC of 10. So yes you get all applicable bonuses. If the rules had meant for you to only roll a d20 and get 10 or higher, it would of said so, and not of said to make a skill check.

Awesome. thanks! I'll start doing that now. Any idea on the other question?

Liberty's Edge

EDIT: This first question has been answered, please skip to the "Try again" Question.

the rules say

"You can help someone achieve success on a skill check by making the same kind of skill check in a cooperative effort. If you roll a 10 or higher on your check, the character you're helping gets a +2 bonus on his or her check."

and I've always taken that literally If you roll a 10 or higher on your die then you succeed. I've never allowed players to add their bonuses. but recently I've seen another GM allow players to use their bonuses.

Example: in a tavern, trying to intimidate some thug who is alone as a group. the first person rolls intimidate, they get their bonus to the roll, let's say 10+6, the DC is 20 to intimidate the information out of him. the other four players roll to assist, they get in order 9, 10, 5, and 6.

I've always played it so only the guy who rolled the 10 can assist, so the party in this situation has failed to intimidate.

But, let's say the person who rolled a 9 has a +6 intimidate, Should I add that onto her Aid Another roll? Then the party has two people aiding and thusly they win their intimidate check.

EDIT: This is the "Try Again" question
Furthermore it says in the rules under the "Try again" section
Try Again: You can attempt to Intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after 1 hour has passed.

So if the first player tries to intimidate and fails, she can try again but the DC is increased to 25 from 20. If the whole party failed to Aid do they also have to get that higher DC? Or can a person who tried to Aid and failed make an intimidate check at DC 20? Or if a player wasn't in the room during the first intimidate check can she then come in and try it at the original DC of 20? or if 1 single person fails does that NPC get a +5 for the next hour for everyone encountered?

So really there are tons of questions here. but most importantly is do you get your skill bonus on your aid another checks?

Thanks much for reading all this! :)

Liberty's Edge 1/5

My character is a cleric of Korada(NG) and while in the past few games another character who is a worshipper of Sarenae(NG) pulled some amazing rolls and saved the party atleast 5 times, giving credit to her god. Her character used Diplomacy to share with me the "Book of Sarenae." I feel that after experiencing many miracles and reading Sarenae scriptures my character would honestly convert. Is my character allowed to change his deity in PFS?

Liberty's Edge 1/5

A friend of mine was telling me there are specific scenarios that you can re-run as a different character and still get exp for playing it. Is this true? He was saying there are sanctioned scenarios that you can do this with.. I guess We Be Goblins is one of them too? Has anyone heard of this and is this true?

Liberty's Edge 1/5

I was at a PFS public event and one of the guys was saying how with the release of Advanced Races Guide you can now legally play a bunch of newly allowed races in PFS like the Kitsune and Tiefling. Is there any truth to this? Hero Lab isn't letting me do it and I haven't bought the advanced races guide yet.

Liberty's Edge

Don't forget to do the stats for "Unipegs"the ponies like princess celestia, nightmare moon (princess twilight), and one other pony (i forget). Unipeg's are basically half breeds with both wings(can fly) and a horn(have magic powers). It's important to remember that ponies without a horn have no magic powers other than a cutiemark and the power of friendship(which friendship is magic!). although this is your creation so if you want them to have earth magic that's fine.

Will Zebra be a race? Zebra's should automatically get a bonus to alchemy, and I'm not sure if they get cutie mark's. Maybe they could have an archtype system instead. "Alchebra"(need's work)?

I love this idea, please make a wiki for it so maybe I could help or something. I can give you my email or something. I really want to help with this one :). I'll definitely prototype a game with you.

Liberty's Edge

I enjoyed the original and yes in the original she did light the guys car on fire.

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o rly? crud that throws off my math completely. nevermind. delete this thread

Liberty's Edge

I don't know if anyone will find this interesting but I ran the math on Paizo's new mini's line known as "Pathfinder Battles". The Standard Boosters contain 1 Medium and 2 Small miniatures and is $3.99 (all numbers are without tax or shipping added). The Large booster has 1 large mini for $5.99. The "Brick" contains 16 Standard Boosters and 3 Large Boosters and cost $74.99.

Like you, I'm assuming we'd save money buying the brick which has 16 S. boosters and 3 L. boosters (bulk discount or something). They also sell "The Case" which has 64 S. boosters and 12 L. boosters and cost $274.99.

The Brick

well... 16 x $3.99 = $63.84, 3 x $5.99 = $17.97. $63.84+$17.97 = $81.81.

the cost of the brick is 74.99, so the money saved for buying the brick would be $81.81-$74.99 = $6.82. that means you roughly get 2 extra S. boosters. (total:2 medium mini's and 4 small mini's).

The Case

well... 64 x $3.99 = $255.36, 12 x $5.99 = $71.88. $255.36+$71.88 = $327.24.

the cost of the case is $274.99, so the money saved for buying the case would be $327.24-$274.99 = $52.25. that means you roughly get 8 extra S. boosters (total:8 medium mini's and 16 small mini's) and also an extra 4 L. boosters (total:4 large mini's).

in summation

You save $6.82 for buying the brick compared to buying the boosters individually.
You save $52.25 for buying the case compared to buying the boosters individually.

Liberty's Edge

Jagga Spikes wrote:
yes, please. tie it up with research and exploration, for budding Indiana Joneses. tho, if these are random generated, they should only exist until cleared. when cleared, dungeon "collapses". otherwise, it won't really be random after first run.

Agreed. I really hope they at least consider the idea.(all be it a costly and laboring task to complete).

Liberty's Edge

Am I the only one not excited? I can't justify buying this because if I need 6 kobalds for combat (kingmaker) I'd have to buy 6 boxes... This is stupid.

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I'm a huge fan of RP. But, I'm also a huge fan of MMOs. For RPing it would be very hard to justify. For the gamers (hack and slash) I believe having randomly generated instances would be great. The monsters would be randomly placed but would still be adjusted to be within the player's Challenge rating (plus or minus one degree even). The layout of the dungeons could be randomized too!

Also, It could even go so far as joining a randomly generated area. Example: First time there is a small village and a cave to the north with goblins and a broken carriage and bandit kobalds attack surprisingly on the way. Second time there is no village and instead cold wintery environment with just a ruins, a tower to the south, and a hermit shack to the west. Third time there is a desert land with dunes and a long road- there is a gypsy trade caravan setup for the night and a rare flower growing to the north, a pyramid to the south east and dragon locked at the bottom trapped for thousands of years chained up as an offering to Pharasma by a crazied Pharaoh (choose whether to believe him and let him free for his help to access to the treasure room or slay him just to be safe and protect the locals).

The randomly generated Area's would be nice because it would provide nearly unlimited new adventures for killing monsters or doing quest. These area's would also allow people to RP, "I am Rogar the brave, a proud eagle knight of Andoran and will destroy these Ogre's raiding your farms and enslaving your children."
Opinions?

Liberty's Edge

Well said Dorje Sylas. Your argument was very well thought out. You brought facts an logic to the table. I think this thread is over now. +2 bonus to your Int and Wis, enjoy.

Liberty's Edge

I haven't read all the post so I might be bringing up old news but...

Lets not forget how the Empire got into power. It brutally lead a Coup d'état to topple a democratic system (really a republic) that shared power among all the people's of all the planets. Everyone had a vote and a say in all matters. But after the Empire took over only the Empire had a say. The Empire used terrorist actions to gain power, they even had a radical fanatic kill an ton of children. All of the Empires men in the beginning were all religious extremist (Sith brainwashed clones).

I would say the Rebels did the right thing and fought for liberty and freedom. They were forced to live under a system in which they had no voice. No sentient being of just cause should endure such.

Any people from any nation can agree that "all men are created equal, that they are endowed by their Creator with certain unalienable Rights, that among these are Life, Liberty and the pursuit of Happiness." All systems that infringe on such rights should be abolished by the actions of honorable men (or women). It is a requirement that all people must strive and sacrifice to maintain freedom- because there will always be an opposing force fighting the opposite battle. To grow lazy in the struggle is to surrender everything for all future generations to have to fight and die to renew the tree of freedom in the blood of tyrants.

Liberty's Edge

Rolfcopter wrote:
I was hoping to get input from some of the more creative Pathfinder players.

No ideas yet?

Liberty's Edge

I was hoping to get input from some of the more creative Pathfinder players. I'm going to make my own critical hit/critical miss table but I just can't seem to think of much. I own the game mastery cards already- I would like to see what you come up with. Funny ones are appreciated.

Please list your replies in this form:

Hit: In the face! = Double damage, Target is blinded for 1d6 rounds or until healed (DC15 heal check).

Miss: Should have jumped = Your attack misses and hits your own leg halving your movement for 1d8+1 rounds.

Let's try to get a lot of them made, I will be releasing your very responses the whole world of Pathfinder players and GMs to use!

Liberty's Edge

Zombie Lv 1 Fighter pregen released by paizo, as well as all the other pregens (including ninja/gunslinger/samurai)

Liberty's Edge 1/5

I -hate- metagaming. I like when the GM does the rolls for me. Atleast if the GM rolls for me I won't be like "sense motive 1+0", "uh... yeah I believe the crazy orc toll taker at the bridge...sure..." Survival/Climb/Ride/other checks are fine to do open but I hate knowing what perception I got and such.

Another thing I hate is when people sit there and discuss things out of character then come to a conclusion about something in game (like a plan) but never actually announce it in character. I get the whole concept of "What happens out of character happens outside of time of ingame and if a character has an int of 18 it would only take him a few seconds to think up what we thought up in 5 minutes of talking." but that doesn't explain how everyone knew it without being psychic...

I really want to play atleast 1 game without any metagaming, but sadly, I've yet to play a single game like that.

Liberty's Edge

I don't know if anyone will find this interesting but I ran the math on Paizo's new mini's line known as "Pathfinder Battles". The Standard Boosters contain 1 Medium or 2 Small miniatures and is 3.99 (without tax or shipping added). The Large booster has 1 large mini for 5.99. The "Brick" contains 16 Standard Boosters and 3 Large Boosters and cost $74.99.

Like you, I'm assuming we'd save money buying the brick which has 16 S. boosters and 3 L. boosters (bulk discount or something). They also sell "The Case" which has 64 S. boosters and 12 L. boosters and cost $274.99.

The Brick
well... 16 x $3.99 = $63.84, 3 x $5.99 = $23.96. $63.84+$17.97 = $81.81.

the cost of the brick is 74.99, so the money saved for buying the brick would be $81.81-$74.99 = $6.82. that means you roughly get 2 extra S. boosters. (2 medium mini's and 4 small mini's).

The Case
well... 64 x $3.99 = $255.36, 12 x $5.99 = $71.88. $255.36+$71.88 = $327.24.

the cost of the case is $274.99, so the money saved for buying the case would be $327.24-$274.99 = $52.25. that means you roughly get 13 S. boosters free (13 medium mini's and 26 small mini's).

in summation

YOU SAVE $6.82 FOR BUYING THE BRICK compared to buying the boosters individually.
YOU SAVE $52.25 FOR BUYING THE CASE compared to buying the boosters individually.

Liberty's Edge

A fun little module took my party 4 hours to complete. I had to throw them a bone and say "on the outside of the tower where the wall collapsed bricks have shifted and now jut out of the wall every 2 feet or so all the way to the 4th floor." Without saying this it was very confusing for the players... they wouldn't have figured out to climb.

Review:
4 hours of gameplay.
4 players will completely destroy all enemies up until the final boss which is a tough fight.
-Traps everywhere!
Great module for new players (little to no RP, very heavy on fighting)
IT'S FREE!

This module has a great feeling of a dungeon crawler.