A Magical Society: Silk Road (OGL) PDF

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A Magical Society: Silk Road is a 160-page supplement detailing great overland trade routes.

Borrowing extensively from the caravans of Central Asia, A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to general unfamiliarity with Central Asia, an entire chapter is dedicated to the historic Silk Road with maps detailing the major trade destinations. And, last but not least, there is a trade system with over 1,000 trade goods, giving ultimate tools for economic simulation.

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I missed this one until now. Anybody out there use it? Opinions?

Paizo Employee Director of Brand Strategy

No experience with it, but it looks like it might work well in a Qadira campaign, possibly stretching further east into the Kelesh Empire.


I really liked it. I picked it up when Expeditious Retreat Press had a big sale and I must admit would use it as core for my games. It covers both the real world silk road, plus some other types of travel like underground caravans and swamp caravans. This means you can condense all the climate splat books into one. There is also a huge section for every trade good you could possibly think of. If you like the more realistic, low fantasy approach to gaming or liked their other works I would highly recommend it. The only thing it does not do is cover water trade and ships, for that I usually have to consult skull and bones from green ronin.

Paizo Employee Director of Brand Strategy

Is there a print version of this or just pdf?

Scarab Sages

Yep, on their site. On sale until Nov 1st.

Paizo Employee Director of Brand Strategy

fray wrote:
Yep, on their site. On sale until Nov 1st.

Awesome!

Liberty's Edge

Mairkurion {tm} wrote:
I missed this one until now. Anybody out there use it? Opinions?

I have heard nothing but good things about it. I use Magical Medieval Society and the world building guide extensively so I imagine this would be just as high quality.

Sovereign Court

Christopher Hauschild wrote:
I really liked it. I picked it up when Expeditious Retreat Press had a big sale and I must admit would use it as core for my games. It covers both the real world silk road, plus some other types of travel like underground caravans and swamp caravans. This means you can condense all the climate splat books into one. There is also a huge section for every trade good you could possibly think of. If you like the more realistic, low fantasy approach to gaming or liked their other works I would highly recommend it. The only thing it does not do is cover water trade and ships, for that I usually have to consult skull and bones from green ronin.

Do a review then! :-)

This book sounds great, I may have to pick this up.


I highly recommend this as well, as long you have games strongly related to trade issues on a regular basis. Otherwise it may sit on your shelf a lot. Its a good read at the very least.

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