Can armor and shields be destroyed?


Beginner Box


Just wondering if a shield or armor can be damaged or destroyed. If so how it happens?

Finally I get my first session with my friends (we all are newbies to roleplay), we enjoyed it and laughed like hell. So Im thinking buying the core rulebook and gamemastery guide when were done with the BB, and maybe a module or adventure path (what are you suggestions?). I don't feel confident enough to make my own adventures.

I apologize for my english. Thank you all.


Most items can be damaged and/or destroyed if targeted by sundering. I cannot recall if combat maneuvers are included in the beginner box rules.

The rules for sunder and other combat maneuvers can be found here: http://www.d20pfsrd.com/gamemastering/combat#TOC-Sunder or starting on pg. 198 of the Core Rulebook.

More information about damaging items, their hardness, and HP can be found here: http://www.d20pfsrd.com/equipment---final/damaging-objects or pg. 175 of the Core Rulebook.

Shadow Lodge

Not if you make them out of spellbooks!

Contributor

The rules for damaging armor and weapons aren't in the Beginner Box, but they are in the full Pathfinder RPG. It's called a sunder combat maneuver, and you can read about it at the official Paizo RPG Reference Document section on combat.


Sean K Reynolds wrote:
The rules for damaging armor and weapons aren't in the Beginner Box, but they are in the full Pathfinder RPG. It's called a sunder combat maneuver, and you can read about it at the official Paizo RPG Reference Document section on combat.

To further help, you can see the hitpoints / hardness of various weapons, armor, and shields here.


Don't rush to be finished with the beginner box!

It's nice to have rules for a lot of the corner case situations, but I think a lot of great gaming comes from not having rules for those things, too!

When you come up against something like this, don't be afraid to check the PRD (linked above) for the "by-the-book" method, but don't rush to include all of these rules "just because", either.

You can get dozens if not hundreds of sessions out of that box.


Also the Gamemastery Guide is not really necessary to play (altough useful if you never met an experienced player/GM).
The Core Rulebook has all that the Game Master and the players need to play.
Also as Evil Lincoln said, making up rules on the fly is fun too. Don't worry, nobody plays it 100% by the book.


Thank you for your responses, all have been really helpful. I will follow your advice of not rushing into core rules and will try to get the max out of BB.

My cousin is going to St. Louis this summer to study english (we are from México) and I am going to take advantage to bring stuff and save on Shipping thats why I asked for suggestions. So my shopping cart has: -Core rulebook -gamemastery guide, gamemastery combat pad, 2 sets of dice from gamescience, Rise of runelords Aniversary edition, some miniatures.

Grand Lodge

Sounds like a solid list of books. I can't remember if the adventure paths have all the information on creatures or not. You may consider getting a bestiary rather than the gamemastery guide if you can't pick up both.

Being a new GM, the gamemastery guide is very helpful though since you are running an adventure path you may be fine without it.


:O I will follow your advice and change gamemastery guide for the first bestiary book. Thank you


Richard Leonhart wrote:

Also the Gamemastery Guide is not really necessary to play (altough useful if you never met an experienced player/GM).

The Core Rulebook has all that the Game Master and the players need to play.
Also as Evil Lincoln said, making up rules on the fly is fun too. Don't worry, nobody plays it 100% by the book.

That's because nobody can agree what "100% by the book" would be.

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