Hey guys thanks for all you help! The problems I have with multi classing have been brought up save one: my DM says anylevel after 19 must be gained by doing a "Legendary" quest. . .im trying to pitch the idea that it shouldnt take a legendary event to take a frist level in anything. . .but if he stick to his guns i cant bring my slef to spend all this time, power, effort, thought, etc. for a first level wizard class!know what i mean? . . . . . .
I don't know if this will help, but my original DM has made a rule that i use in my games. I do not know if this is a change or a rule he kept form when DnD was still in magazines...but...In my dungeons a creature does not always die when -10 is reached. I believe every person/creature has a different ability to "hang on" to that last strand of life. Therefore: a creature does not die in my dungeons until his negative HP are greater than the specific creatures CON (after all mods).
PC's Name: Vincent Von Drake: Lord of Lies + Rand + Moonbrooke
Tequila Sunrise wrote:
Hey Tequila, I was thinking of something for Haun that would work. . .maybe. . .I was thinking of a bow with spell storing..he could cast healing spells into it and when he wanted to heal a compainion he could shot a premade blunt arrow from afar. Do you think that would work??? Thanks,
Daigle wrote:
If you read the feat description you will notice it specifically says "You are skilled at making well-placed shots with RANGED WEAPONS at close range." Ray type spells will NOT gain the benefit of this feat because it is not a weapon, it is a spell. This feat was written with the intention of giving the character knowledge of how to find the most effective spot to shoot an enemy within the 30' space, spells do not need to hit a specific spot on an enemies body to do damage therefore get no bonuses.
I have another problem for my fellow DnDers. . .I am a DM for and Evil group. Now most people wouldn't see that as a problem, but I have come to some what of a dead end. I find it extremely hard to find reasons for them to want to adventure in my dungeon; I find it very hard to find drive in a chaotic evil character. Now, I know personal gain is an easy way to define this type of character, so what adventure would they seek out on, and further more how can I create a chain within all adventures to make the experience fun and interesting for my players? My players are so evil they are beginning to not listen to the NPC's! For example (keep in mind this is one example of their everyday activities) they asked a shop keeper a question and since he didn't know the answer they killed him, I know that is what an evil character should do in some cases but how do I counter it?!?!? Hoping you understood all of my babbling please help!? I am in a bit of a fix and I very much want to make every second of my dungeon fun, interesting, and challenging for my players!
If your DM will allow it, go with the Divine Trickster for a prestige class, basically same thing as an Arcane Trickster but with a cleric/rogue instead. You would be able to do the stealth thing, heal yourself, and gain access to alot of good buff spells.
Hey FH, Thanks for the recomendation, I read over both Arcane Trickster and Divine Trickster and I think Divine Trickster is the way I want to go with this character. I know I'm going to go with the Luck domain but I'm not sure about the other. I'm thinking Knowledge. . .it seems to help with thieveing and finding the correct path. . .or maybe Trickery because the spells it give will help with sneaking around town, getting places I need to be through the disguise and invisibility spells. . .or Healing so I can heal myself. So if you can give me some advice as for the best possible choice I would really appreciate it. Thanks again FHXilo
Haun wrote: As the DM I would like to say (to help my player with ideas and ideas from you guys) that there is going to be action, sneaky things that kill at night, and undead, cults, murder, blackmail, and things I couldnt say as to not give it away all over the place so this character could do many a thing and like I said before Xilo you can be anything from any book as long as I ok it. Do you think I should write Xlio story on the boards here? Hey friend, I think I'm going to go with Divine Trickster. . .but with no diety just devoting myself to a cause. My domain is going to be Luck for one, I'm not 100% sure about the other one. . .reading up though. Anysort 300 comes out this friday, so you go to go or no?
Hey FH, I think I forgot one important piece of info. . .my rouge is on a solo mission, so I don't have a group to be effective for, just myslef : (. But I do like the arcane trickster route, I've just heard so negatvie things about it, I was thinking about it though. So with that being said, I think I'm going to start on the track to arcane trickster with a socerer level next. If you have anymore advice PLEASE share!!!! Thanks for your help
Okay so this is my first post, my friend loves these chats so I figured I would give it a try.
Okay, very easy in my case. I've been playing for about 3 years with my elven-ranger, Xiloscient. I've dabbed in other races, classes and so forth, but I always can't stand being away from my ranger. Multiple reasons: I love all the abilities (3.0/3.5 mix rules; more so 3.5), I love the facts that I can slam the crap out of an idiotic orge, or a powerfull wizard WHILE doing some light healing on companions, I love the forest and how a ranger would worship/survive/assist nature, but I think most of all I LOVE how I can be very sneaky!!!!! Sign in to create or edit a product review. |