I have another problem for my fellow DnDers. . .I am a DM for and Evil group. Now most people wouldn't see that as a problem, but I have come to some what of a dead end. I find it extremely hard to find reasons for them to want to adventure in my dungeon; I find it very hard to find drive in a chaotic evil character. Now, I know personal gain is an easy way to define this type of character, so what adventure would they seek out on, and further more how can I create a chain within all adventures to make the experience fun and interesting for my players? My players are so evil they are beginning to not listen to the NPC's! For example (keep in mind this is one example of their everyday activities) they asked a shop keeper a question and since he didn't know the answer they killed him, I know that is what an evil character should do in some cases but how do I counter it?!?!?
Hoping you understood all of my babbling please help!? I am in a bit of a fix and I very much want to make every second of my dungeon fun, interesting, and challenging for my players!