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![]() Ring of the Clockwork Sentinel
This heavy brass ring appears to be three thin rings joined together with a small clockwork face on top. Each ring is covered in ten runes and can rotate, clicking with each turn. The face is made up of two tiny rubies and an open brass rectangle resembling a mouth displaying a single combination of three runes at any given time.
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![]() I actually jumped over to this forum to take a break from voting--great comments all around. I made Dedicated Voter in a day and a half. After seeing a couple of hundred pairs and starting to see duplicates it just comes down to the timer. Maybe once a voter hits Dedicated or maybe Marathon, the timer can be cut down to 30 seconds? As far as the items, I just have to give credit to everyone who entered, because good, bad or ugly most the entries spark my own imagination--my notebook is filling up fast! ![]()
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Pick it up at:
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![]() Yes, rogues can find magical traps using Perception and they are the only class that can use Disable Device to deactivate a magic trap. Regarding the spider, the "quest" explicitly says that the spider is well hidden and that PCs do not get a Perception check until they are within 5' of its hiding space; therefore PCs that search from other locations in the room would not find it, so you were right in my opinion. ![]()
![]() Since it first appeared on the boards, I've considered this idea as well, but I was concerned about actually using Sandpoint as it might be be pushing OGL/CUP usage. In the past I know that specific questions could be sent to Vic Wertz for this kind of thing. Anyhow, if it didn't run afoul of Community Use, I'd certainly be interested in contributing. ![]()
![]() Check out the introductory "Click Your Path" adventure @www.pfbeginner.com. ![]()
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![]() Shears of the Hairless Hag
Description These 8 inch, cold iron shears are made of a single piece of curved metal; two sharp blades joined by a taut half-ring that allows the blades to spring open after being squeezed together. Etchings in the blades depict the face of a hideous hag. Once per day, as a standard action, the bearer can use the shears to cut a lock of her hair and have it regrow on a living creature within 100 feet not already under this effect (DC 16 Will save negates). When cutting her hair, the bearer may take 1d3 points of Charisma damage to use the shears an additional time per day (up to a total of five uses per day). By concentrating (up to 11 rounds), as long as the target remains within 100 feet and line of sight, the hair can be manipulated as dexterously as a human hand allowing it to manipulate items on the target or to attack the target (only) as strangling hair, but using the bearer's character level and Intelligence modifier (regardless of class). Additionally, when the hair succeeds on a grapple check, it can blind, deafen or strangle the target for 1 round; a strangled target cannot speak or cast spells with verbal components. If the bearer has some of the target's hair, the target takes a -2 penalty on its Will save to resist the shears. If the hair was cut with the shears, the penalty is doubled. Finally, a witch has a supernatural link to creatures whose hair she possesses and collected with the shears, gaining the benefits of the scar hex. Construction
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![]() Check out treasure info here. In summary.. Depending on the creatures involved, there may or may not be any treasure. Each creature has a Treasure rating, something like: None, Half, Standard, Double, Triple, etc. This typically refers to the Medium progression column of the Treasure Values per Encounter Table. Example: If your group fought a CR 5 troll which has "Treasure: Standard", you would look up an Average Party Level of 5 and find 1,550 gp. So as a DM, you could build a reward worth rougly 1,550 gp. Since some of your encounters might have no treasure, you can decide to put a little more (or less) in a given encounter. Also, as a DM, if the creature is intelligent and some of the treasure is magic gear, I make sure that the creature uses it. If the Troll's treasure rating was Double, then the treasure amount would be 2 x 1,550 gp = 3,100 gp. The table, "Wealth by Level", provides a guideline for an approximate total of wealth an individual PC should have when they reach a certain level. So for instance, it is recommended that a 2nd level PC have about 1,000gp of wealth--however, this is wholly within your control as DM. ![]()
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![]() I created these condition cards to pass out to my daughters when we play--they got a kick out of the little goblin stick figures I created and thus "Snot, the Goblin" was born! Okay, I'm not really an artist, but if it makes my girls smile, I'm happy. Permission is granted to print or photocopy the cards for personal use--which the PDF says as well. Check them out at: www.pfbeginner.com/gamemasters/conditons ![]()
![]() I bought the Beginner Box for my daughters and they loved it. Hopefully, by creating a free reference website (following in the footsteps of d20srd.org and d20pfsrd.com), I can help promote the Pathfinder game we all love to new gamers young and old everywhere. A big "THANKS!" to Paizo for their Community Use Policy and taking the time to develop an easier version of Pathfinder targeted to the next generation of gamers! Check it out at www.pfbeginner.com To be clear, this website is not created, controlled or endorsed by Paizo Publishing LLC, though obviously Paizo deserves a lot of credit! ![]()
![]() While the CritGen! Web App @d20pfsrd.com is free for all, for those that want to take their Critical Hits and Fumbles to go, the app is now available for iPhone/IPAD: Also, for Android users, get it from the d20pfsrd store:
or from Google Play:
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![]() I own Paizo's Crtical Hit and Critical Fumble decks as well as the iCrit and iFumble apps (for Android AND iPhone), however there were a couple of features I wanted to see in the apps that weren't available, so as a developer I created the tool that I wanted based on the OGL material generously provided by Paizo. The two main things I wanted:
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![]() AngrySpirit wrote:
Still running this module for my group--modified for a party of 5 (sometimes 6) PCs. Spoiler: One of the most fun encounters was when half the group took off to track some lost horses and only the paladin and rogue remained with Jeva. The paladin was on watch over the sleeping rogue and the supposedly sleeping Jeva. She started to shake with cold (an act) and the paladin came up and wrapped her in his cloak. She then opened her eyes and told him that she needed to go to the bathroom. She lead him a little ways into the dark woods and had him turn his back and hold up a cloak--because she was shy. Jeva saw this as the perfect opportunity to pick off one or maybe two of the PCs. She transformed and ripped through the cloak with both claws and a bite. Nearby, the rogue--next on Jeva's menu, slept blissfully unaware of the danger. The paladin survived with 1 hp for three rounds of full-attacks that I was rolling right out on the table--all misses. Finally the rogue woke up and came in the nick of time to help the paladin defeat Jeva. ![]()
![]() Belier's Bite is a Feat from the Pathfinder Companion: Cheliax, Empire of Devils. Prereq: Improved Unarmed Strike Benefit: when you damage an opponent with an unarmed attack, you deal an extra 1d4 bleed damage. To me this is a feat that a monk, and many other PCs, would take every time and it's something a monk can take at first level. Consider that a Rogue has to be 2nd level to take the Bleeding Attack Rogue Talent, which would give the rogue 2 points of bleed (equal to sneak dice) and only usable against living creature and only when the rogue uses sneak attack. Yes, I know it will eventually scale, but the feat allows a monk to do 4 points of bleed at 1st level while a rogue would have to wait until 7th level. Now, this might lead into the other debate that's out there that says the bleed condition should only work against living creatures anyhow--but there is not a definitive answer to this--and even if it were only against living creatures, the Belier's bite still seems fairly strong. I'm not sure if this was suppose to be a fix for the monk to bring up damage or if the compendium (and feat) were created before PF Final. Thoughts? ![]()
![]() While the official Paizo GM Screen is of the highest quality and fairly fantastic, for my personal tastes I like the 4-panel landscape format. I also didn't need the XP info--so I put my own screen together and added a couple of things I found more useful, such as the AOO action chart and a list of conditions. Printing the PDF might take a little playing with the settings (such as setting landscape and turning off resizing and auto-center), but otherwise the pages came out great for me. So paste them to some card stock or just print them out and use them as reference. |