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are their any specific game mechanics for a "holdout" pistol. I recently played a scenario which gave the option to purchase one...couldn't find it in the core rulebook. the only reference to a "holdout" pistol was in First Contact...which was for a variant of the weapon...was unhelpful. With the name it sounds like it should have some modifiers for a slight of hand check for it to be hidden on a character. can anyone help me find a reference
Greetings all, I recently gained access to the Spellslinger wizard archetype via a boon at a convention. I have been surfing the FAQ, clarifications, erratas and messageboards for clear guidance regarding the interaction of spells from other classes working with the Arcane gun. It seems the general consensus is you can use spells from other classes and cast them through the gun. such as taking one level in spellslinger and then multiclassing into say sorcerer and casting your sorcerer spells through the gun in addition to being able to cast spells from the spellslinger class. All of the arguments for being able to do this hinge on the very specific writing of the archetype wherein it states "A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun." the specific emphasis being on the word Any. Though i can appreciate individual interpretations and dialogue, If i could get an official ruling and not just mob opinion I would truly appreciate it. I want to be able to run this character but also want to adhere to the rules. I hate doing the whole RAW vs RAI arguments and just want clarification regardless of whether it benefits me or not. thanks
Just wondering when we will get some guidance for retraining old class levels using the new classes that came out yesterday. If we can swap out classes...then my question is specifically how the class synergy will be for them...ie if i have a level of fighter and want to swap it out for swashbuckler...can i?
looking for official PFS guidance on the Spoiler: faerie dragon:riddywhipple that was granted via chronical sheet (not looking for educated guesses from the peanut gallery ;)) 1. Can the faerie dragon be upgraded/modified by animal archive? 2. since on the chronical sheet it doesn't say "limit 1" does this mean that if riddywhipple dies you can pay the cost to get another faerie dragon? 3. do any of the special abilities increase as the faerie dragon increases in HD. ie does his greater invisibility last for 3 rounds or = to number of HD of wizard?, does the faerie dragon's spell resistance increase with HD of wizard or does it remain at 13 until the wizard grants it spell resistance at level 11?, does DC of breath weapon increase with HD? 4. Have there been any other official rulings regarding the afore mentioned faerie dragon? don't want to be blindsided or questioned regarding legality and find out i am unknowingly breaking a rule. |