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Here is a CR12 oracle option. The reduction in caster levels from the outsider HD hurts, but allows for a lots of various buffs.
SUCCUBUS CR 12
Giant Cursed Succubus Warsighted Oracle 8
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +9; Senses darkvision 60 ft., detect good; Perception +27,
AC 30, touch 14, flat-footed 25(+5 Dex, + 6 armor, +10 natural, -1 size)
hp 204 (8d10+8d8+128)
Fort +12, Ref +13, Will +14
DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18
Speed 30 ft., fly 50 ft. (average)
Melee 2 claws + 18(1d8+5) bite 13 (1d8+2 plus grab) or +1 morning star +19/+14/+9 (1d8+6) claw +13(1d8+2) bite +13(1d8+2 plus grab)
Space 10 ft; Reach 10 ft.
Special Attacks energy drain, profane gift
Spell-Like Abilities (CL 12th)
Constant—detect good, tongues
At will—charm monster (DC 24), detect thoughts (DC 22), ethereal jaunt (self plus lbs. of objects only), suggestion (DC 23), greater teleport (self plus 50 lbs. of objects only), vampiric touch
1/day—dominate person (DC 25), summon (level 3, 1 babau 50%)
Oracle Spells Known (CL 8th; concentration +18)
2nd (6+3/day)—ally across time, 2 more
0 (at will)—8
Str 21, Dex 20, Con 26, Int 16, Wis 14, Cha 30
Base Atk +14; CMB +20 (+23 grapple); CMD 35 (38 grapple)
Feats Dirty Fighting, Combat Reflexes, Extra Traits (adopted halfing- helpful, dangerously curious), Power Attack, Extra Revelation, Improved Grapple, Extra Revelation, Improved Inititative
Skills Bluff (Cha) +33, Climb (Str) +10, Diplomacy (Cha) +25, Disguise (Cha) +25, Escape Artist (Dex)+13, Fly (Dex) +21, Intimidate (Cha) +29, Knowledge (local) (Int) +14, Linguistics (Int) +5, Perception (Wis) +27, Sense Motive (Wis) +9, Stealth (Dex) +19, Use Magical Device (Cha) +20 Racial Modifiers +8 Bluff, +8 Perception
Languages Abyssal, Celestial, Common, Draconic, Halfing, Gnome; tongues, telepathy 100 ft.
SQ change shape (alter self, Medium or Large humanoid), oracle's curse (hunger), revelations (martial flexibility, battlefield clarity, war sight, surprise charge)
Combat Gear wand of cure moderate wounds (10 charges), scroll of righteous might, scroll of magic fang, potion of bulls strength (2), potion of heroism; Other Gear mithril spiked breastplate, masterwork spear, +1 conductive adamantine morningstar, armbands of the brawer, alchemical grease
Energy Drain (Su)
Profane Gift (Su)
Curse Hunger: Ravenous hunger wracks your body in stressful situations.
Mil spent centuries among the small folk of the Inner Sea region. She has urged gnomes to deadly stunts, enticed ratfolk out of their comfortable warrens to fall prey to the dangers of large cities, and helped goblins rise to heights so they can flame out all the brighter. Her favorites are the halflings. With their eternal optimism and hope, generation after generation was vulnerable to her charms. Whether it was using greed to lead whole caravans into ambushes or grooming a self proclaimed savior for a failed slave rebellion, Mil always found them delightful.
Most of that fun came to a bitter sweet end after she was caught and trapped by a group of powerful halfling clergy. Thinking she was not beyond redemption, they cursed her- never again should she mingle among them until she had atoned for her past. Never one to wallow in pity, Mil reveled in the power of her new form. While she still manipulates through subtlety, she now also hungers for the thrill of more physical effort. She often relies on the only other creature she trusts, herself.
Giants Curse: Mil is no longer able to assume the form of a small sized creature. Her change shape ability now allows for medium and large humanoids. She can also take the form of a medium humanoid that appears to have been enlarged through magic. If medium size for more than an hour per day, she gains the staggered condition unless she succeeds at a DC 20 fort save. This save must be made every additional minute.
Mil often uses martial flexibility to get monkey style, and if she has time, she will precast ally across time in order to flank opponents. Typically encountered with several low CR thralls.
1. Take the hover feat to prevent a lot of long range targeting.
2. Have Mil partway on the path to redemption and make CN.
3. Reverse the curse- Mil has to remain small size. Remove the giant template and add the young template. Change out feats to use higher dex.